[quote]Il Divo wrote...
[quote]Evil Johnny 666 wrote...
How is it so different? Character progression is a major element in every RPG. If I talk to someone who never played Morrowind how you need to increase stats, and talk in detail of that aspect, the person will have a very good idea of the game when he will actually play it. Same thing for pretty much every RPG, then it gets blurry when RPGs are particularly bare-bones. [/quote]
Try Call of Cthulhu. There is little conventional character progression in the form of stats. There's also little to no combat, yet it's considered a pen and paper role-playing game. Progression is great, yet different groups give it a different emphasis. Some pen and paper games don't even have level ups. Neither did Deus Ex, yet it's considered one of the greatest RPGs of our age. [/quote]
Call of Cthulhu is a wonderfull example, it's completely dependent upon your Sanity stat. Which you trade for character progression IIRC.
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Except you don't play tabletops on a computer. Were is all the DnD social aspect in cRPGs? Inexistant. [/quote]
Not so. Companions=social interactions. In DnD, everyone apart from your own character is considered an npc. That it's not played by an actual person is irrelevant, because the npcs are retained. In video games, the computer becomes your DM and the developers create your npcs. You still represent a single chosen PC following an interactive medium.[/quote]
This is kind of misleading. An NPC in D&D is a Character the DM controls, the PC's are the characters the DM does not control. They're all played by an actual person. D&D also permits one person to play more than one PC at one time, assuming the person keeps each PC seperate. In fact, it's quite common in smaller groups, so that the DM doesn't have to take on the additional load of tracking another in-depth task.
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It's normal, it's not on the same medium, so you can't compare too much, it's the medium that truly defines what it is. You can't compare book and movie storytelling, because both mediums allow different things at the expense of others, it's what the format allows that defines it. Structure defines function. [/quote]
'You can't compare too much'. The entire point of this discussion has been how do cRPGs relate to pen and paper, on which they are based.
Yes, obviously some things are going to change in the transition from pen and paper to video game, but if we are going to call these video games 'Crpgs', then they should have some relation to their origin, hence why your point doesn't work. If the video game does not resemble an actual RPG in any sense, how is it a useful definition?
You're saying that I can't compare book and movie story-telling. Well, I can compared Baldur's Gate to DnD and say there is some relation. I can compare Kotor. I can even compare Jade Empire. Yet, notice that it's the JRPG that finds itself sinking if subjected to the same scrutiny. [/quote]
The only limitation of a CRPG is the inability to respond to arbitrary actions. I cannot pee in the fountain in a CRPG. Everything else can, and usually is, present.
The JRPG is actually more of an RPG than ME2. The JRPG retains character based skill, character progression, and places you in a Role. One of the most defining RPG module series was the original Dragonlance modules. They placed you in predefined roles with predefined outcomes. The entire design was to tell you a story of your party becoming heroes. You could wing it, and have the DM improvise some other resolution, but the modules did not offer that outcome.
This is no different from FF7, placing you in a predefined role with a predefined outcome. Sure, you've no freedom. But that doesn't invalidate it, unless you're willing to take the stance that one of the RPG genres defining works wasn't an RPG.
Are JRPG's freedomless one-dimensional experinces? Yes, certainly. But they're still RPGs as they meet Character based skills, character progression, and give you a Role you are filling.
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Dialogue, character interactions and the morality system are all the same thing. Shepard is 3 characters divided in 3 dialogue choices; the good Shepard on top, the normal one in the middle and the renegade on the bottom. Morality is tied to that, character interactions are tied to to dialogue system. Choose the top answer in one conversation and choose one of the others in the following one, and you might contradict what you just said or sound totally out of character. [/quote]
They are not always the same. Darkwatch is a perfect example of this. It has a very flimsy good vs. evil system, yet there is no dialogue. Yes, they are tied together, but they each have a separate sphere. JRPGs have none of this.[/quote]
As above, it's not requisite. Diablo has no dialogue or morality, but it is an RPG, monty haul, but still an RPG. Neither dialogue nor morality are necessary for an RPG. The system exists without either. None of the framework of an RPG is dependent on dialogue or morality. You can excise them completely, and still have all of the rules that constitute an RPG, you can have an entire AD&D session without the players saying a word. OTOH, you cannot have one that consists only of dialogue without the rules that constitute AD&D. At that point, you're LARPing and not RPGing.
I'm explaining this badly, please bear with me. What I mean is, you can play an entire game of AD&D from the start of a module to the end without the players engaging in dialogue so long as the DM's part consists of "You must go do this" ala Diablo, and everything in AD&D still functions.
But you cannot have the entire game consist of Players never doing anything else than talking and still be playing AD&D...
PC: I'm going to steal the diamond
DM: Ok, lets see if you succeed
Everyone sits silently for 15 seconds
PC: I've decided I succeeded.
DM: Ok, good.
Without the rules framework based on character based skill, the system degenerates into LARPs at very best. It ceases to be playing an RPG and becomes some form of group-based storytelling.
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[quote]If
Using cheats of NG+ in no way changes the game at all. It changes you experience, yes, but it doesn't change the game. NG+ is just a mechanic, it's another way to play the game, but the game isn't designed around a player using NG+, thus NG+ has no implication there whatsoever. Plus, I never max up my stats after a single playthrough.
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But you just violated your own definition. Character progression marks the RPG, according to you. If I max out my stats, I am no longer progressing, so how am I still playing an RPG?[/quote]
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Honestly, I don't know if you intended it this way, but this just came off as trolling. I think we're all well aware that at some point the system has reached it's limits in terms of believability and has to stop. Otherwise you reach a point where you're killing dragons with one hit and making the Gods fetch you beer for fear of beatings. RPGs by their very nature hit a point of ridiculousness at the end of their level curve. Level caps are placed for the person who's gotten every last experience point so that they can finish the game with some degree of challenge in the final battle.
Further, some RPG systems flatly state that a DM should pull a character's card at a certain level. Dragonlance initially recommended that level 14+ characters be "Taken to dwell with the Gods". AD&D encouraged them to go from adventurers to rulers of some sort dealing with macro-scale issues. (Which we see implemented to a degree in Baldur's Gate 2).
RPG's aren't meant to be endless, the system itself requires there to be an endpoint. The goal in balance is to make sure the story end and the level curve end are in close proximity to each other.
But honestly, none of this changes the fact that ME2 failed to be an RPG. In fact, it just further shows it isn't. It has no character progression, it's story is just as one-sided as a JRPG (I can't tell Cerebus I won't work for them), the morality options are a function of my ability to press a button really fast without warning, it is much closer to playing Gears of War and Uncharted combined than it is either Mass Effect or any other RPG.
Modifié par Gatt9, 19 février 2011 - 10:12 .