Hate to burst your bubble, Terror, but while playing ME2 I actually found myself thinking a lot more carefully about how to distribute my skill points, what weapons to equip, what squadmates to bring, what quest order I should take, what "moral decisions" I should make, and how I should tactically approach each mission.Terror_K wrote...
But simply saying that is not entirely accurate, because it's not just that in ME2 they took away control and choice from the player, and it's not just that they made so much automated, linear and shallow to the point of it being almost completely pointless, but it's the way they did it and the way it was presented as well. Mass Effect 2 didn't only feel like "Baby's First RPG" in function most of the time, but also in form.
There was less stuff, sure, but it was smarter stuff, IMO. I barely had to think at all in ME1--everything just took longer.
ME2's not perfect, of course: the universe felt too small and boxed in, there weren't enough customization options, the levels were too linear, exploration and planet scanning took up too much time and money, etc. However, I never felt like it was "baby's first" RPG. In fact, it was a very cerebral and rewarding experience for me. You can pitch a fit about how ME2 was "dumbed down," but I sure as hell don't agree with you.
But I'll be the first to admit that the recruit-loyalty-repeat structure and Spandex in Space need to go.
Modifié par AdmiralCheez, 10 février 2011 - 10:46 .





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