Lunatic LK47 wrote...
Okay, just re-read your earlier post and I apparently mis-understood you. The trade-offs I was against is just the weapon mod aspect from Alpha
Protocol where out of two dozen weapon mods, only three are remotely useful (i.e. the weapon mod *ITEMS*). That's the system I'm completely against. ME1
had a ****load of useless items not just with half of the mods, but the
items themselves are **** just because A. They're either Fugly, or B.
They're ****ing useless in functionality. or C. Both A & B combined
Can you tell me with a straight face you'll equip the Avenger assault
rifle when you have no accuracy with the weapon, regardless of skill
training? Can you tell me with a straight face you'll wear an ERCS-made
armor when it's obviously inferior to your starting equipment? Don't
even get me started on the armor limitations with "U can only wear light
armor, so we will screw u by giving u nothing but medium or heavy
armor."
That's too simplistic a way of looking at it because it would depend on the trade-off.
The Avenger assault rifle for instance - yes it may have poor accuracy but the trade-off may be higher damage.
If I currently have a weapon equipped with only slightly improved accuracy (e.g. <10 point difference) but significantly poorer damage, then I might very well equip the Avenger.
Same goes for the ERCS armour - yes it may have poor damage protection, but the trade-off is that it may have better shielding or more mod slots.





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