Whatever666343431431654324 wrote...
Gleym wrote...
Doesn't mean I have to accept it if the change is dumb as bricks. Mainstream =/= Good. If something being popular in the mainstream and won awards meant that something was a genuinely good product, then we'd be repainting the Sistine Chapel to look like Edward Cullen reaching out to Bella.
Of course mainstream != good. Mainstream often means generic to such a degree that the widest possible audience enjoys it. Liking something because it's popular is as lame as hating something because it's popular. Like what like, hate what you hate.
But the unavoidable reality of the matter is that very good indy bands will inevitably go mainstream for the money. And hardcore RPG developers will inevitably adopt popular game mechanics because they're popular. It just so happened that I enjoyed the result of the RPG storytelling and you didn't. I accept you didn't like it, I appreciate that you didn't like it, I think the reasons you don't like it are fully legit and I won't criticise them. I just wish you extended me the same courtesy.
I still believe that CRPGs can move beyond the old turn-based, THACO based, stats-driven, 1970s Gary Gygax wargaming models. Maybe you don't. Or maybe you disagree with the direction Bioware took. But I hope for a bit more depth to our forum dialogue than "ME2 sucks because it doesn't have an traditional inventory system".
Actually, they can't.
The defining factor of an RPG is that you are taking on the Role of your character. I will once again explain this using a well-known analogy (Thank you James Cameron!)
In Avatar we have our main character functioning through the body of a host creature. This clearly shows us the difference between a Role and an Avatar...
If Jake entered the body, and it had no skills, language, or characteristics of it's own, only those of Jake, then it is an Avatar. We see this is true because the body doesn't know how to jump from tree to tree, or use a bow, or ride a horse-thingy, or even speak the language. It only knows what Jake knew.
If Jake entered the body, and it knew how to speak the native language, use the bow, ride the horse, then Jake had taken on the Role of the body. The body possessed knowledge Jake did not, Jake just directed it while the body itself acted out the general directions.
This is what defines a Role-playing game, *your* ability to point the mouse is largely irrelevant. The character's ability to shoot the gun is what matters. Etc.
The other genre defined by our alternative, an Avatar, is one of two: Action-Adventure(Oblivion, Tomb Raider, Uncharted) or a Shooter(Half-Life, Doom, Dead Space, etc). In those types of games it is your ability to use the mouse that matters, and the character himself has no bearing on whether or not you hit.
To play a Role-playing game you must assume a Role. Which means your abilities don't matter. Any game in which your abilities are the defining factor is decidedly a different genre.
To put it succintly, no P&P RPG determines your character's attack as a hit or a miss by whether or not you personally can punch your DM in the face. Only by what your character can do as demonstrated through die rolls.
To head off the arguement, once again, dialogue doesn't matter unless suddenly Wing Commander 3 is an RPG. (It isn't, not by even the loosest of definitions.)
So in hungering for a system not based on assuming a Role, what you actually want to play is a Shooter or Adventure game, not an RPG.
Elitist attitude is elitist attitude, ****. I never even heard much of Western RPGs before KOTOR 1, and even by the time I did find out about these games, they are needlessly complicated up to the point it felt like I have to go to school just to learn how to play the game. No game should ever be like that, but apparently, you like to have a weird mindset about it. . KOTOR 1 is my first BioWare game, and I felt that it pushed things to new levels, problems with the D&D formula aside.
No offense, but here we have a problem. It seems you do not like RPGs. An RPG is complicated by nature, it is a Role playing game, where the Role is represented by a Character, and the Character's qualities and abilities are explained by a system.
Complaining that RPG systems are too complicated and should be made so simple as to become Adventure games or Shooters (Oblivion, ME2, Fallout 3, Fable 3), is akin to going to a flight sim board and complaining they are too complicated and should be made to play like Wing Commander. That's not what the genre is, RPG isn't Adventure/Shooters. Sims are not Arcade games.
This subject is becoming a truely massive problem today. I saw this on Fallout's boards, I see it here. People want to be RPG Players, but they don't understand RPGs, and they don't want to understand them. Which just baffles me. What is it about being an RPG player that makes it so desireable that everyone wants to be one, but people don't want to actually learn what an RPG is to play it?
Or is this the end result of Final Fantasy and Oblivion? That we've let marketing departments abuse the descriptor to the point where people actually believe that those games really are RPGs?
I also have to point out, it's not being "Elitist", it's telling the truth. RPG's are computerized implementations of Pen and Paper games, just like computer Monopoly is a implementation of the boardgame Monopoly. It's implementing a well establish and very well defined type of game. There's no "Reinterpretation", no "Change", an RPG is an RPG. Not ME2, not Oblivion.
Truth is, I don't even blame the "Mainstream effect", because these games aren't actually selling all that well, According to wikipedia, Baldur's Gate 2 sold 2 million units. ME2 sold...1.6 million units.
So clearly, the whole simplifying approach isn't all that effective, if it's selling less untis than a 10 year old game did on a much smaller installed base.