Do you think 30 to 40 Hours is long enough?
#176
Posté 11 février 2011 - 05:43
#177
Posté 11 février 2011 - 05:43
And so on.
#178
Posté 11 février 2011 - 06:05
#179
Posté 11 février 2011 - 06:09
Will say though playing through DAO again I am think "jeez still not half way through" haha but thats the beauty of it. Content.
#180
Posté 11 février 2011 - 06:11
Chris Priestly wrote...
Time is, as they say, relative. What it takes YOU to play DA2 may be longer than what it takes HIM to play DA2 and shorter than what it takes HER to do. Different people play at different speeds.
No matter the length of the game, SOMEONE will speed rush through it and say that "it only took me X to finish". Baldur's Gate 2 is probably our longest game, but we have someone here who can finish it(with boots of haste, but no other cheats) in under 6 hours. Would that make BG2 a 6 hour game?
In the end, for me anyways, it comes down to "did I get good value for the money I paid". The DA2 team has tried to fill the game with heaps of excellent content. I think that by the time people play DA2 they'll have gotten great value for their money. And, if they choose to replay the game as a different class, as nasty instead of nice, with different NPCs, taking different paths, etc then they will get even greater value.
Chris,
Why are you using extreme examples? Maybe there is a guiness book of records' kind of a player out there? I get your point, but it's a cheap trick not to use averages here. I think
most people you ask (certainly as seen by what critics are saying),
mean an AVERAGE number of hours a person when they inquire about length.
I'm talking abot a player who neither rushes like a maniac through the main quest nor
waits for 10 minutes, pondering the philocophical impact of every
conversation with a minor NPC. You can respond by being techy techy with me and saying that "average to you is not average to Joe Shmoe who uses a different statistical analysis" but I think I'm making a tiny bit of a commonsensical example here that doesn't require nitpicking.
I think it'd be fair to say that an approximate number of hours DAO provided for its fans who took some reasonable time to explore the world and side-quests is 45-50 hours.
As for value...yes, I think being immersed in a huge world and a game of such length that managed to stay interesting all the time a very good investment.
#181
Posté 11 février 2011 - 06:16
Idk how that is possible. I did EVERYTHING you can do in Origins and my canon and longest playthrough is only 56 hours. With WK, RtO, and SP dlcNerevar-as wrote...
Matt 2108 wrote...
How can you possibly get 80 hours out of Origins?
30 hours is plenty.
By not skipping the dialogues? Though I only get 60.
#182
Posté 11 février 2011 - 06:48
Most of the length in DA came from the dungeon "crawling." Remember how long the fade took on your first run? The deep roads? The Brec forest? Remember that long trek through the gang hideout in dust town? The mountains while searching for the urn? The wilds around ostagar?
Really I expect no less story content at all. The way I see it so far is less running around the artificially long dungeons, and instead have a more focused narrative as evidenced by the new storytelling device. (the 10 years thing)
In other words because of the new setting we are far less likely to have another "the fade" fiasco, and more like saving redcliffe. Of course I havnt touched the game so take what I say with a bit of salt, but that just seems to be where it is all leading according to the previews.
Modifié par Nashiktal, 11 février 2011 - 06:55 .
#183
Posté 11 février 2011 - 06:53
Personal example if buying from local shops, other's experiences will definitely differ.
#184
Posté 11 février 2011 - 06:57
By far it is one of my favirote games.
#185
Posté 11 février 2011 - 07:18
#186
Posté 11 février 2011 - 07:18
#187
Posté 11 février 2011 - 07:19
That said, I felt Dragon Age: Origins would have been a great 25 - 30 hour game. It seems like the designers had a game of that length, then decided to make each area twice the size and double the amount of enemies to make the game 60 hours. Many a time, like the Deep Roads or the Fade stuff, I just felt was thrown in there to rack up the game's length. I would have rather had it 30 solid hours.
Continuing though, there is a certain amount of hours per cost that also has to be factored in. If a game costs $60, but was only 3 hours long, even if those 3 hours were some of the best of any video game, I would not buy it.
#188
Posté 11 février 2011 - 07:22
Do you think 30 to 40 Hours is long enough?
Yes.
#189
Posté 11 février 2011 - 07:32
#190
Posté 11 février 2011 - 07:35
#191
Posté 11 février 2011 - 07:41
#192
Posté 11 février 2011 - 07:46
~ talked/listened to all the companions
~ did most of the quests available.
~ looted every area of the game.
~ dawdled around picking weapons, armours etc.
30-40 hours is fine.
#193
Posté 11 février 2011 - 07:49
#194
Posté 11 février 2011 - 07:51
In the case of DA2, I think it'd take me a full 60 hours to complete my first playthrough, why? because I'll read all codex entries when they're made available, I'll keep staring at that scene I like and so on, so I'm happy for the length of DA2.
#195
Posté 11 février 2011 - 07:56
#196
Posté 11 février 2011 - 08:00
If a wheel+paraphrase system can be of equal quality to a full-text unvoiced dialogue system, I haven't seen it yet.Veex wrote...
That doesn't really seem to be an accurate statement. You can prefer DA:O's dialogue system of course, but simply having a different system doesn't automatically make it of lesser quality. It can be an extremely high quality of paraphrased, voice over work and you can still dislike it.
When I see a voiced PC that allows me as much roleplaying freedom as an unvoiced PC, I will accept it. Until then, it's a poorly implemented idea. That's the very definition of low quality.
Like the ME games. Exactly.Now, if it were the worst narrative BioWare has ever told, and we find that the cause of that is the dialogue system then you'd of course be right.
Modifié par Sylvius the Mad, 11 février 2011 - 08:02 .
#197
Posté 11 février 2011 - 08:04
Since BoWare did collect game data from players, they actually do have the averages handy.RussianSpy27 wrote...
Chris,
Why are you using extreme examples? Maybe there is a guiness book of records' kind of a player out there? I get your point, but it's a cheap trick not to use averages here.
I'd be interested to know what the average playtime for a full game was (that would, of course, ignore time lost to reloads).
#198
Posté 11 février 2011 - 08:06
#199
Guest_Blasto the jelly_*
Posté 11 février 2011 - 08:14
Guest_Blasto the jelly_*
#200
Posté 11 février 2011 - 08:21
Blasto the jelly wrote...
If the 30 to 40 hrs to complete DA2 are engaging and enjoyable then yes that's long enough.
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