Instead of mentioning everything he has, I'm only going to mention the important parts.
First Enchanter Cowl: 10% Dodge
Battle Dress: (plus 3 Evasion runes) 30% Dodge
Spellward: 10% Dodge
Cinch of Skillful Maneuvering: 15% Dodge
Calain's Boots: 20% Dodge
Talent - Evasion: 20% Dodge
Talent - Dark Passage: 10% Dodge
Grand Total: 115% Dodge. I added a buffer just in case any of them function less then advertised.
First Enchanter Cowl: 2% Spell Resist
Key to the City: 4% Spell Resist
Spellward: 30% Spell Resist
Paragon Dweomer Runes x 4 plus 1 Master Dweomer Rune: 64% Spell Resist
Grand Total: 100% Spell Resist
Helpful Additions: Get Legionnaire Scout as a talent. The +10 bonus to STR means you spend less attributes to be able to wear Calain's boots. It also gives you a boost to CON, which is nice since grabs and other special attacks can still hit you. And that last point is the reason I also have the Lifegiver ring.
-----------------------------------------------------------
The +Dodge equipment is done on my character. I still need to acquire the rune tracing the Paragon rune, so right now I'm only sitting at about 70% Spell Resist. Already I can walk around everywhere by myself and own every single mob and yawn at everything they throw at me. I'm so powerful now I really don't need the extra 30 Spell Resist, but it will be hilarious to walk around near invincible with no cheat codes.
And since I love to way overdo things, is there an attribute that helps defend against grabs, overwhelms, and those auto-hit rocks thrown by Golems?
Modifié par USArmyParatrooper, 11 février 2011 - 03:31 .





Retour en haut






