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OK, I have discovered the ULTIMATE rogue build


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#1
USArmyParatrooper

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You can only build this in Awakenings, but I believe you can do an "Ultimate light" in Origins.

Instead of mentioning everything he has, I'm only going to mention the important parts.

First Enchanter Cowl: 10% Dodge
Battle Dress:  (plus 3 Evasion runes) 30% Dodge
Spellward: 10% Dodge
Cinch of Skillful Maneuvering: 15% Dodge
Calain's Boots: 20% Dodge
Talent - Evasion: 20% Dodge
Talent - Dark Passage: 10% Dodge

Grand Total: 115% Dodge. I added a buffer just in case any of them function less then advertised.

First Enchanter Cowl: 2% Spell Resist
Key to the City: 4% Spell Resist
Spellward: 30% Spell Resist
Paragon Dweomer Runes x 4 plus 1 Master Dweomer Rune: 64% Spell Resist

Grand Total: 100% Spell Resist

Helpful Additions: Get Legionnaire Scout as a talent. The +10 bonus to STR means you spend less attributes to be able to wear Calain's boots. It also gives you a boost to CON, which is nice since grabs and other special attacks can still hit you. And that last point is the reason I also have the Lifegiver ring.
-----------------------------------------------------------

The +Dodge equipment is done on my character. I still need to acquire the rune tracing the Paragon rune, so right now I'm only sitting at about 70% Spell Resist. Already I can walk around everywhere by myself and own every single mob and yawn at everything they throw at me. I'm so powerful now I really don't need the extra 30 Spell Resist, but it will be hilarious to walk around near invincible with no cheat codes.

And since I love to way overdo things, is there an attribute that helps defend against grabs, overwhelms, and those auto-hit rocks thrown by Golems? 

Modifié par USArmyParatrooper, 11 février 2011 - 03:31 .


#2
ussnorway

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USArmyParatrooper wrote...
And since I love to way overdo things, is there an attribute that helps defend against grabs, overwhelms, and those auto-hit rocks thrown by Golems?

STR! :wub:

#3
USArmyParatrooper

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Ahhhh so go with a STR build rogue? I should give that a shot. It would certainly compliment the immune-to-melee-and-magic build I have going.

#4
Last Darkness

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Some of those abilities are additive and not multiplacative. Several of them do not add extra chance to dodge on top of others. But instead add a second roll check IE 15%, secodn check, 10%, third check, 10% etc.

#5
Realranger55

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just stack dex and you will be unhittable by your defence alone in Awakening, freeing up space to go after gear that isn't +dodge.

#6
Viktor McCury

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Realranger55 wrote...

just stack dex and you will be unhittable by your defence alone in Awakening, freeing up space to go after gear that isn't +dodge.


And stacking dex you won't need evasion. You can use this point to improve your combat talents.

#7
USArmyParatrooper

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You can be almost unhittable with a Dex build. But this way I can pump Cunning for damage and be literally unhittable and immune to spells.

#8
ussnorway

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Not immune to spells but you can ignore enemy spells... If you think about it you don't want to be immune to spells because you would never get a 'Heal' of-course that also means that if your mage decides to HELP you with a 'Fireball' you will still take damage (unless you play on the low settings).

#9
USArmyParatrooper

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Symantics, my friend :)



Imune to (hostile) spells.

#10
Last Darkness

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Ill let you make this build and play it to find out whats actualy wroung with it :bandit: your not the first person who came up with this idea, its actualy almost a year old and was heavily discussed on these forums regularly about 8 months or so ago.

Modifié par Last Darkness, 12 février 2011 - 10:55 .


#11
ussnorway

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Hint; they don't stack that way.

#12
Last Darkness

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ussnorway wrote...

Hint; they don't stack that way.


*Cough*evadingalsostopsyourattacks*cough*

#13
USArmyParatrooper

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ussnorway wrote...

Hint; they don't stack that way.


They seem to. I literally don't ever get hit by melee. I'm also of the opinion that Evasion is better than people give it credit for. The Evasion animation only happens about 15% or so of the time. And no matter how many you stack, it still doesn't go beyond that.

Here's a guy with 100% evasion soloing the Harvester on Nightmare, completely ignoring all of the skeletons and taking zero damage the entire time.



Hell, just start watching it 4:35 into the video.

#14
Guest_szekeres2010_*

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This built is no more Ultimate than any other rogue build in Awakening, it is an equipment guide, you can do this with a warrior as well. Spirit warriors get 50% dodge and 45% spell resistance when every talent is available. It is far easier to make a 100% dodge and 100% spell resisting warrior, I've defeated the Harvester on Nightmare alone with that build, so it isn't that special.

Modifié par szekeres2010, 12 février 2011 - 03:39 .


#15
USArmyParatrooper

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szekeres2010 wrote...

This built is no more Ultimate than any other rogue build in Awakening, it is an equipment guide, you can do this with a warrior as well. Spirit warriors get 50% dodge and 45% spell resistance when every talent is available. It is far easier to make a 100% dodge and 100% spell resisting warrior, I've defeated the Harvester on Nightmare alone with that build, so it isn't that special.


So your counter to the merits of a specific rogue build is what you can do with a warrior. That apple isn't that special. I mean, take a look at this orange.

Modifié par USArmyParatrooper, 12 février 2011 - 04:18 .


#16
Guest_szekeres2010_*

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I'm just sayin' that 100% Doddge and 100% Spell resistance is achiveable with all classes and builds, it is like an invincibility cheat or something. You can build the character any way you want and can't really go wrong, that is why it isn't anything special, players have been doing this ever since Awakening came out in the first place.

#17
USArmyParatrooper

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You said it's achievable with all classes (and builds). What we're talking about IS builds, so that latter point makes no sense.

It's an old idea, got it. I doubt it's possible to come up with something new, but it's an idea I had and I was pleased with the results - so I shared it. I'm relatively new to the game, and I've seen many others post who are brand new.

I am curious, though, how you achieve 100% dodge and spell resist with a mage. I'm not doubting it, I just can't come up with enough equipment, even with arcane warrior. (I can come up with 95% dodge).

EDIT: Actually that's only 85% that I can come up with.

Modifié par USArmyParatrooper, 12 février 2011 - 04:38 .


#18
Last Darkness

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USArmyParatrooper wrote...

ussnorway wrote...

Hint; they don't stack that way.


They seem to. I literally don't ever get hit by melee. I'm also of the opinion that Evasion is better than people give it credit for. The Evasion animation only happens about 15% or so of the time. And no matter how many you stack, it still doesn't go beyond that.

Here's a guy with 100% evasion soloing the Harvester on Nightmare, completely ignoring all of the skeletons and taking zero damage the entire time.



Hell, just start watching it 4:35 into the video.




dragonage.wikia.com/wiki/Endure_Hardship
Read his Notes.
He also has 220 Defense score.
Also I dont see where hes bypassing the physical immune phases.


szekeres2010 wrote...

This built is no more Ultimate than
any other rogue build in Awakening, it is an equipment guide, you can
do this with a warrior as well. Spirit warriors get 50% dodge and 45%
spell resistance when every talent is available. It is far easier to
make a 100% dodge and 100% spell resisting warrior, I've defeated the
Harvester on Nightmare alone with that build, so it isn't that
special.


Ah yes the 100% Dodge, 100% Spell Immune Two Hand Templar/Spirit Warrior. Ive seen some cool build with that with Guardian aura pulling enemies into melee range.  One cant forget the Overlord build either thats this with Champion.

#19
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Arcane warriors get 25% dodge, 20% dodge from Cailans boots, 25% from Voice of Velvet another 10 from Spellward, 15 from armor runes, and 15 from Cinch of Skillful Maneuvering, so a mage can go GOD too. Some players experimented with the shapeshifter flying swarm form (40% dodge) it is easy to make it work like this, but many special attacks will still cause damage to the mana pool so I will not try that.

EDIT: Fade Shield also gives +15 dodge, Vigilant can also have 10% dodge and Partha has another 5% so there is a lot of variations.

Modifié par szekeres2010, 12 février 2011 - 04:51 .


#20
USArmyParatrooper

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Look on page 2. He says his defense is 162. I think he's saying IF he had 220 Defense he wouldn't be getting hit anyway. He also goes on to say on page 1 if he didn't have 100% dodge he would be taking major damage from the skeletons.



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@Junxian02  Defense: 162

nobody12101 4 months ago

nobody12101 4 months ago

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what's your defense value?

Junxian02 4 months ago

Junxian02 4 months ago


#21
USArmyParatrooper

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szekeres2010 wrote...

Arcane warriors get 25% dodge, 20% dodge from Cailans boots, 25% from Voice of Velvet another 10 from Spellward, 15 from armor runes, and 15 from Cinch of Skillful Maneuvering, so a mage can go GOD too. Some players experimented with the shapeshifter flying swarm form (40% dodge) it is easy to make it work like this, but many special attacks will still cause damage to the mana pool so I will not try that.


AAHHH I totally missed that Voice of Velvet gives 25% dodge! That's always the first item I buy, which means I totally went overkill with my dodge stacking. Bah..

Edit: Which means if I want I can stack three +14 Con runes. Conclusion, Awakening PC's are way overpowered. I know.. old news right? ;)

Modifié par USArmyParatrooper, 12 février 2011 - 04:54 .


#22
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Or you can stack Paragon Dweomer Runes 14%resistance each (work as armor runes) with spellward, Grandmaster Dweomer Runes and Fade Shield you can get 100% Spell resistance for your mage easily.

#23
USArmyParatrooper

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szekeres2010 wrote...

Or you can stack Paragon Dweomer Runes 14%resistance each (work as armor runes) with spellward, Grandmaster Dweomer Runes and Fade Shield you can get 100% Spell resistance for your mage easily.


Do Dweomer runes appear as options when you select armor?

#24
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Mastepiece/Paragon Dweomer Runes appeare as armor runes, it is one of the many bugs in Awakening, but at least you can get a lot of spell resistance.

#25
Last Darkness

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So USAP, make your party all have as much dodge too :)