colejossart wrote...
Sabresandiego wrote...
You can just watch my video on the first page. 2H tanking can ultimately take less damage then shield because you kill more enemies faster with AOE attacks. You can also minimize your disadvantages by constantly moving instead of standing in place.
For a tank who stands in place and takes damage, shield is ofcourse the best. If you wanna 2hand tank you have to stay mobile, use AOE attacks, or watch my video and read my guide to see how I do it personally.
I've made builds of 2H tanks that look a lot like yours on my own, but I just can't see it working out on Nightmare, especially w/o pausing. I don't know if you're forgetting something, but Nightmare has a DEADLY Friendly Fire. So if your DPS rogue gets too close and you use your awesome Cleave/Muscle/Tornado combo that will do OODLES of damage in a 7m circle, you'll kill your rogue straight off.
And while yes, your build could work against mobs (I'm still skeptical), what about bosses like the Highdragon? There's no way you're going to take it out before it completely destroys you.
Another question is: How will you manage your party if you're completely focused on keeping your tank moving around? What happens when your tank finally stops moving because you switched over to your mage for some emergency healing? Or your rogue to set up a combo on a lieutenant.
So while I DO like 2H tanks for Normal, maybe even Hard, I don't think it's feasible on Nightmare because of friendly fire, massive boss damage/health, and the need to keep your tank on the move so he doesn't get powned?
But, he just DID do it on nightmare, in that video. Was it pretty? No. Is it feasible? Yes.
I think they should implement affection changes in your companions when you kill them; i.e. every time you kill Aveline, she gets a rivalry point for being pissed at you. Conversely, Varric will get a friendly point, since I am sure he finds it hilarious.





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