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Dragon Age 2 Demo & Chat video now online


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#1
Chris Priestly

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Hi folks

If you missed the Live Dragon Age 2 demo and chat with DA2 Lead Designer Mike Laidlaw, you can now watch it online HERE



:devil:

Modifié par Chris Priestly, 11 février 2011 - 09:24 .


#2
Mike Laidlaw

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nijnij wrote...

Okay, I take back what I said in earlier threads about Default Male Hawke's beard looking plastic : I can see now the inspiration behind it is M. Laidlaw's awesome potential.

Did he seriously grow this in a week ?


About 2, and I'm at the point where I have to keep it trimmed lest it overtake my entire face.

#3
Michael Hamilton

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Brockololly wrote...

WilliamShatner wrote...

Blood on people's face while talking STILL LOOKS AWFUL!!!


Yeah...it looked way more over the top than even Origins. I really wish there was an option just so that it didn't get all over their face. I mean I wanted to scream at Isabela to just wipe that giant puddle off her face the whole time she was talking.



Anyway, while this didn't alleviate most of my concerns I still have, this sort of a walkthrough where you see a little bit of everything was EXACTLY the kind of PC gameplay footage I've been wanting to see since waaaaay back. Now I just hope they have some video or something sometime that shows off the DX11 features.


Oh, and I was so excited to see the party walking!!!! :wizard:


There is an option to turn off blood.  I think it's just on/off, I'll check when I go in next if you're curious and follow up with a PM.

#4
Mike Laidlaw

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Blacklash93 wrote...

I suppose I can't expect the DA2 team to muster up the effort to make one new animation..


No. You can expect them to muster up the effort to make several hundred. Just not the one you wanted.

#5
Mike Laidlaw

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hawat333 wrote...

Some of these things (diversity, diversity, diversity, or the by-now-already-known-cross-class-combos) could have been on the marketing table from the very beginning. To give us a real sense of... you know, for example: The combat is faster, more responsive. But it's also more complicated if you want to play that way, more teamwork can and shall be used. That kind of stuff.


Like when I said "think like a general but fight like a spartan," but everyone ignored the general part and spent a quarter of a year freaking out about how they weren't going to get to wear shirts and would spend the entire game kicking dudes down wells?

Or when the Game Informer article that kicked it all off opened talking about how we wanted to keep the best parts of origins and change some other things, but everyone ignored the part about keeping?

I get why people freaked out. We didn't show the tactical intricacies of the new combat when we went out the gate, and I believe one of our first ever-previews talked about how we were like Ninja Gaiden, and you, could, like, totally kill some orcs or whatever. That was not the note I would have wanted to start from, in a perfect world, but such is life.

The simple truth, however, is that the intricacies you called out were not yet done in the early marketing. Thus they could not be shown, and explaining them is far less effective than demonstrating. Hence where we are today at the end of the run with a fair portion of the internet breathing a collective sigh of pleased relief, while a smaller section makes fun of my beard, or something worse. :P

It's hard to explain how much work went into overhauling the combat system; it's effectively a ground-up rebuild and yet, at the end of the day it still feels and plays very much like Origins, just faster and more responsive. Which was the goal the entire time, and something I think we managed to not lose sight of. I recently reviewed the original vision documents and presentations around Dragon Age II, and I could not be happier with what the team accomplished. We overhauled a lot, but the game is still very clearly Dragon Age.

#6
Mike Laidlaw

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Anarya wrote...

I guess we can overlook this if Hawke can throw the metal horns. You guys animated that, right?


No, but I do believe he was posed that way, once. On a motorcycle. It had a hurlock head on the front fender.

It was awesome.

And no, before anyone asks, it will never see the light of day.

#7
Mike Laidlaw

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Maria Caliban wrote...

I saw about a dozen new animations in this. Isabela even picks up a drink and belts it down. How often did characters interact with environmental objects in DA:O?


Rarely! If you watch the scene where Genetivi is preparing the key in Urn from a certain state of mind (a few glasses of whiskey wouldn't hurt either), he does a lot of complicated work off-screen, and it's all rather suggestive.

#8
Mike Laidlaw

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Dave of Canada wrote...

I still want to see a picture of Isabela's dwarf toss! 


I still feel that the boots were better. They just lodged so perfectly! THUNK!

#9
Mike Laidlaw

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HolyAvenger wrote...
Oh I know, I just found it annoying that one of your tanks walked around in plate-mail and the other in a shirt and pants. WTF?!


I suspect the armor itches the protective lyrium wards burned into his skin.

#10
Mike Laidlaw

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Taleroth wrote...

Mike Laidlaw wrote...

HolyAvenger wrote...
Oh I know, I just found it annoying that one of your tanks walked around in plate-mail and the other in a shirt and pants. WTF?!


I suspect the armor itches the protective lyrium wards burned into his skin.

I think he was referring to Carver.


Carver's a Hawke. 'Nuff said.