Dragon Age 2 Demo & Chat video now online
#226
Posté 13 février 2011 - 07:53
#227
Posté 13 février 2011 - 08:56
Blacklash93 wrote...
I suppose I can't expect the DA2 team to muster up the effort to make one new animation..
No. You can expect them to muster up the effort to make several hundred. Just not the one you wanted.
#228
Posté 13 février 2011 - 09:02
#229
Posté 13 février 2011 - 09:05
Mike Laidlaw wrote...
Blacklash93 wrote...
I suppose I can't expect the DA2 team to muster up the effort to make one new animation..
No. You can expect them to muster up the effort to make several hundred. Just not the one you wanted.
And which I thank you for.
#230
Posté 13 février 2011 - 09:06
Mike Laidlaw wrote...
Blacklash93 wrote...
I suppose I can't expect the DA2 team to muster up the effort to make one new animation..
No. You can expect them to muster up the effort to make several hundred. Just not the one you wanted.
I guess we can overlook this if Hawke can throw the metal horns. You guys animated that, right?
#231
Posté 13 février 2011 - 09:08
hawat333 wrote...
Some of these things (diversity, diversity, diversity, or the by-now-already-known-cross-class-combos) could have been on the marketing table from the very beginning. To give us a real sense of... you know, for example: The combat is faster, more responsive. But it's also more complicated if you want to play that way, more teamwork can and shall be used. That kind of stuff.
Like when I said "think like a general but fight like a spartan," but everyone ignored the general part and spent a quarter of a year freaking out about how they weren't going to get to wear shirts and would spend the entire game kicking dudes down wells?
Or when the Game Informer article that kicked it all off opened talking about how we wanted to keep the best parts of origins and change some other things, but everyone ignored the part about keeping?
I get why people freaked out. We didn't show the tactical intricacies of the new combat when we went out the gate, and I believe one of our first ever-previews talked about how we were like Ninja Gaiden, and you, could, like, totally kill some orcs or whatever. That was not the note I would have wanted to start from, in a perfect world, but such is life.
The simple truth, however, is that the intricacies you called out were not yet done in the early marketing. Thus they could not be shown, and explaining them is far less effective than demonstrating. Hence where we are today at the end of the run with a fair portion of the internet breathing a collective sigh of pleased relief, while a smaller section makes fun of my beard, or something worse.
It's hard to explain how much work went into overhauling the combat system; it's effectively a ground-up rebuild and yet, at the end of the day it still feels and plays very much like Origins, just faster and more responsive. Which was the goal the entire time, and something I think we managed to not lose sight of. I recently reviewed the original vision documents and presentations around Dragon Age II, and I could not be happier with what the team accomplished. We overhauled a lot, but the game is still very clearly Dragon Age.
#232
Posté 13 février 2011 - 09:10
#233
Posté 13 février 2011 - 09:10
Anarya wrote...
I guess we can overlook this if Hawke can throw the metal horns. You guys animated that, right?
No, but I do believe he was posed that way, once. On a motorcycle. It had a hurlock head on the front fender.
It was awesome.
And no, before anyone asks, it will never see the light of day.
#234
Posté 13 février 2011 - 09:11
Great video BW, thanks so much for doing this. It also allayed the fears of my super sceptical partner, who is loathe to like anything post 1999 ;D
#235
Posté 13 février 2011 - 09:12
Maria Caliban wrote...
I saw about a dozen new animations in this. Isabela even picks up a drink and belts it down. How often did characters interact with environmental objects in DA:O?
Rarely! If you watch the scene where Genetivi is preparing the key in Urn from a certain state of mind (a few glasses of whiskey wouldn't hurt either), he does a lot of complicated work off-screen, and it's all rather suggestive.
#236
Posté 13 février 2011 - 09:14
Mike Laidlaw wrote...
Anarya wrote...
I guess we can overlook this if Hawke can throw the metal horns. You guys animated that, right?
No, but I do believe he was posed that way, once. On a motorcycle. It had a hurlock head on the front fender.
It was awesome.
And no, before anyone asks, it will never see the light of day.
I still want to see a picture of Isabela's dwarf toss!
Modifié par Dave of Canada, 13 février 2011 - 09:14 .
#237
Posté 13 février 2011 - 09:18
Dave of Canada wrote...
I still want to see a picture of Isabela's dwarf toss!
I still feel that the boots were better. They just lodged so perfectly! THUNK!
#238
Posté 13 février 2011 - 09:18
Mike Laidlaw wrote...
Maria Caliban wrote...
I saw about a dozen new animations in this. Isabela even picks up a drink and belts it down. How often did characters interact with environmental objects in DA:O?
Rarely! If you watch the scene where Genetivi is preparing the key in Urn from a certain state of mind (a few glasses of whiskey wouldn't hurt either), he does a lot of complicated work off-screen, and it's all rather suggestive.
I'll....I'll never be able to watch this scene the same way again.
I feel like my avatar and your avatar should have a glaring contest.
#239
Posté 13 février 2011 - 09:19
Mike Laidlaw wrote...
Maria Caliban wrote...
I saw about a dozen new animations in this. Isabela even picks up a drink and belts it down. How often did characters interact with environmental objects in DA:O?
Rarely! If you watch the scene where Genetivi is preparing the key in Urn from a certain state of mind (a few glasses of whiskey wouldn't hurt either), he does a lot of complicated work off-screen, and it's all rather suggestive.
Are you saying that he might have gotten a busy? Or am I just sick-minded?
#240
Posté 13 février 2011 - 09:20
Mike Laidlaw wrote...
Dave of Canada wrote...
I still want to see a picture of Isabela's dwarf toss!
I still feel that the boots were better. They just lodged so perfectly! THUNK!
You should definately release this stuff, but make us work for it. Maybe do something like hold a fundraiser for Child's Play and with each milestone met another "never see the light of day outake" gets released.
#241
Posté 13 février 2011 - 09:36
Mike Laidlaw wrote...
It's hard to explain how much work went into overhauling the combat system; it's effectively a ground-up rebuild and yet, at the end of the day it still feels and plays very much like Origins, just faster and more responsive. Which was the goal the entire time, and something I think we managed to not lose sight of. I recently reviewed the original vision documents and presentations around Dragon Age II, and I could not be happier with what the team accomplished. We overhauled a lot, but the game is still very clearly Dragon Age.
Oh, I get it! The wolverine Effect!
#242
Posté 13 février 2011 - 11:32
Frankly, yeah, I was exactly one of the guys who was stuck with the fight like the spartan part. Needed to see it for myself, that's why I praise the idea of the combat video that was published a couple of weeks back.Mike Laidlaw wrote...
Like when I said "think like a general but fight like a spartan," but everyone ignored the general part and spent a quarter of a year freaking out about how they weren't going to get to wear shirts and would spend the entire game kicking dudes down wells?
Or when the Game Informer article that kicked it all off opened talking about how we wanted to keep the best parts of origins and change some other things, but everyone ignored the part about keeping?
I get why people freaked out. We didn't show the tactical intricacies of the new combat when we went out the gate, and I believe one of our first ever-previews talked about how we were like Ninja Gaiden, and you, could, like, totally kill some orcs or whatever. That was not the note I would have wanted to start from, in a perfect world, but such is life.
The simple truth, however, is that the intricacies you called out were not yet done in the early marketing. Thus they could not be shown, and explaining them is far less effective than demonstrating. Hence where we are today at the end of the run with a fair portion of the internet breathing a collective sigh of pleased relief, while a smaller section makes fun of my beard, or something worse.
It's hard to explain how much work went into overhauling the combat system; it's effectively a ground-up rebuild and yet, at the end of the day it still feels and plays very much like Origins, just faster and more responsive. Which was the goal the entire time, and something I think we managed to not lose sight of. I recently reviewed the original vision documents and presentations around Dragon Age II, and I could not be happier with what the team accomplished. We overhauled a lot, but the game is still very clearly Dragon Age.
The base of operations, variety in equipment, cross-class combos, skill webs, and, most importantly, the diversity of ways you can set up Hawke, these things encouraged my resolve. Seing that it's indeed still very clearly Dragon Age, just from a bit different perspective. I'm glad it got demonstrated. I was especially pleased to hear that it will be about the decisions (it always has been a core with BioWare games, but still it's encouraging to hear) and not just slaying the big nasty, black, horned, metamorphed, etc, demon.
Truth to be told, I pre-ordered it on the very first occasion anyways, before having any information, (whooa, I remember I was shocked by the voiced hero, but that's just my whim, I love to play dwarves
Despite stating that KotOR is the best BioWare game, every time I fire up DA:O, I feel it's my favourite. What I mean is, whenever you get a complaint about changes, do acknowledge, that it's also a compliment, a sign how much we, players, loved the first installation of the series. And now I feel, I'll love DA2 at least as much.
By the way the beard is good, every man should have some kind of facial hair (not exactly my wife's ways of thinking, but the man's face is the man's face, right?)
#243
Posté 13 février 2011 - 01:15
Modifié par Dubya75, 13 février 2011 - 01:15 .
#244
Posté 13 février 2011 - 01:42
#245
Posté 13 février 2011 - 01:47
Dubya75 wrote...
What platform was this demo'd on? I didn't see any mouse cursor so either DA2 supports use of 360 controller on PC or the demo was presented on console.
it was on pc, you could see the tool bar for skills in the low end of the monitor.
#246
Posté 13 février 2011 - 02:16
#247
Posté 13 février 2011 - 02:23
kylecouch wrote...
Mike is now my fav Dev with Gaider a close 2nd lol. He is just so funny to listen to and watch him talk. He's one of the biggest nerds ever in the best possible way. Btw...the beard? totaly bad a** Mr Laidlaw.
he reminds me of a brunet version of doctor cid, and that is not a bad thing^_^
http://l-userpic.liv...420030/15757961
#248
Posté 13 février 2011 - 02:28
#249
Posté 13 février 2011 - 02:30
kylecouch wrote...
lol that does look like Mr Laidlaw abit >_< "It's one of my weaknesses...I see loot I have have it!" one of his lines in the whole thing imo lol.
you can never have too much loot. thank god we have a storageable chest:D
#250
Posté 13 février 2011 - 02:40





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