Adrenaline Rush/Mattock
#1
Guest_DevilDriver ImI_*
Posté 12 février 2011 - 03:48
Guest_DevilDriver ImI_*
#2
Posté 12 février 2011 - 04:00
#3
Posté 12 février 2011 - 04:00
#4
Posté 12 février 2011 - 04:56
Unless your going sniper then the heightened + commando gives you alot more time to set up those power head shots .
#5
Posté 12 février 2011 - 05:35
It certainly fits the Mattock well. It has a low ammo count so it helps to get a bit more damage per shot, and more importantly the extra time dilation helps you aim.
#6
Posté 12 février 2011 - 05:40
Mattock's going to rip through stuff no matter which evolution you choose, though.
#7
Posté 12 février 2011 - 05:51
Indeed.Schneidend wrote...
I'd probably go with Heightened, for basically the same reasons termo stated.
Mattock's going to rip through stuff no matter which evolution you choose, though.
Mattock + AR= UNLIMITED POWER
#8
Posté 12 février 2011 - 05:51
termokanden wrote...
There is an argument that Hardened provides more DPS with fast-firing weapons. It's true enough, but DPS and damage are not the same thing, and it gets particularly confusing when time dilation is involved. It's not necessarily best to deal the highest damage per second in real time. With Heightened you get the most damage out of your shots, and that's what I personally prefer.
It certainly fits the Mattock well. It has a low ammo count so it helps to get a bit more damage per shot, and more importantly the extra time dilation helps you aim.
Exactly. Two shots to the head yield more DPS than spraying -- and I use the Revenant a lot. And remember that enemies are knocked back and sway a lot when you hit them in the head.
Heightened lets you take aim and fire bursts. Even with the famously less-than-accurate Revenant -- much less the Mattlock -- the damage you deal out will be greater.
There's also the use of AR to do things beside fire, such as run from cover to cover. While Hardened would seem to help since you're more "protected" while running, it sure seems to me like enemies have a hard time hitting you at all if you use AR and run, especially if you don't give them a straight shot by running directly toward or away.
#9
Posté 12 février 2011 - 06:08
1) Damage bonus: +100% for hardened, +140% for heightened
2) Rate of fire: 50% for hardened, 30% for heightened
Heightened AR is generally considered better for the Widow and Claymore as you're only going to get one shot off per AR, so just take the higher damage bonus. The Revenant benefits from hardened AR because the damage bonus matches the firing rate slowdown (2x damage * 1/2 rate of fire = regular dps), while heightened AR does not (2.4x damage * 3/10 rate of fire = 0.72 * regular dps). The Mattock is special in that its rate of fire is unaffected by AR, hence you only need to be concerned with the damage bonus. The suddenly ultra fast rate of fire is why the Mattock is so crazy powerful on a soldier (you get the full 2 * regular dps with hardened, and 2.4 * regular dps with heightened).
#10
Posté 12 février 2011 - 06:15
What ever evolution of Adrenaline Rush you choose, you should take into consideration what other weapons you're using besides the M96. Using a bolt-action sniper rifle (Mantis,Widow) along side the Mattock, then use heightened. If using the semiautomatic sniper rifle (Viper) then go Hardened. Heightened gives you 70% dilation, 140% damage boost; Hardened gives 50% dilation, 100% boost, 50% damage reduction. Its personal preference really. Try out both and see which fits with your playstyle.
Myself, I use commando with hardened AR. Most of the weapons in my loadout are high ROF weapons (M8, M97, M22, M3, and M100). Even when using the Mantis I stick with Hardened, cause the dilation of heightened throughs off my aim and I end up overshooting my intended target.
#11
Posté 12 février 2011 - 07:30
#12
Posté 12 février 2011 - 09:22
Kronner wrote...
Mattock is bugged, so it is way too overpowered - regardless of your AR evolution.
I didn't want to be the first to say it, since I've been pointing it out in numerous other threads lately, but This.
As the krogan enemies tend to say: "Try a real man's weapon!"
Revenant, Vindicator, Avenger, Geth Pulse Rifle.
The Firepower Pack is the death knell of an otherwise balanced armory.
#13
Guest_Aotearas_*
Posté 12 février 2011 - 11:25
Guest_Aotearas_*
Another plus is the conservation of ammo, more time diletation means less shots fired in general meaning you have more to spare later on. Especially with short ammo weapons, this is a significant advantage over the more DPS oriented version of Hardened.
Furthermore, I am still able to get of approximately eleven or so shots of the Mattock until the AR wears off, doing maximum damage with minimal ammo loss and neglectable damage. Any damage recieved can be minized easily when waiting for the AR to kick in when the rimary target just pops out of cover to shoot, ... at least half the duration of AR he won't be shooting at you, and in said time most enemies are already dead, considering the incredibly short cooldown, it is really no nuisance to just sit out the bulletstorm and repeat the whole patter. No damage reduction needed.
Heightened Adrenaline Rush all the way!
#14
Posté 12 février 2011 - 12:36
Schneidend wrote...
Kronner wrote...
Mattock is bugged, so it is way too overpowered - regardless of your AR evolution.
I didn't want to be the first to say it, since I've been pointing it out in numerous other threads lately, but This.
As the krogan enemies tend to say: "Try a real man's weapon!"
Revenant, Vindicator, Avenger, Geth Pulse Rifle.
The Firepower Pack is the death knell of an otherwise balanced armory.
The weird thing is that according to Christina's blog, the firepower pack was *intentionally* designed to disrupt the weapon balance, rather than fit in with it. I don't honestly understand why they did that. Normally poor balance comes from insufficient playtesting rather than someone *trying* to achieve it.
I do kinda wish they'd made the Mattock into an upgraded Avenger - something that sits between the Vindicator and the Avenger that has better DPS than the Collector rifle... maybe something like Half Life 2's pulse rifle... rather than just make it a cheesetastic developer's tool which renders all other assault rifles and heavy pistols totally obsolete, and even outperforms some shotguns at their optimum range.
Modifié par JaegerBane, 12 février 2011 - 12:40 .
#15
Posté 12 février 2011 - 12:57
#16
Posté 12 février 2011 - 02:08
Kronner wrote...
The problem with Mattock is that unlike the other weapons, its Rate of Fire is NOT slowed down when Adrenaline Rush is activated (and the same goes for the slowdown of Heavy Charge on impact), which makes it overpowered weapon. Other than that, it is not gamebreaking IMHO. Personally, I really dislike the weapon by now.
I agree it's rate of fire is the problem, though I would say that the performance in adrenaline rush is a symptom of the overall problem of it's high RoF. Even when playing outside of AR the Mattock's performance takes it far ahead of the Vindicator, rendering it obsolete, and you can still reach a rate of fire with it that is ridiculous when taking into account it's damage per shot.
Like I say, I wish they'd made the Mattock to fill a gap in the arsenal (i.e. a powerful assault rifle) rather than just make the existing battle rifle redundant. But yeah, I dislike it too, as it renders ME2's varied arsenal somewhat pointless.
Modifié par JaegerBane, 12 février 2011 - 02:09 .
#17
Posté 12 février 2011 - 02:11
Heightened for Shock Trooper to make up for less damage
#18
Posté 12 février 2011 - 02:41
#19
Posté 12 février 2011 - 02:49
naledgeborn wrote...
Hardened for Commando to make up for less health
Heightened for Shock Trooper to make up for less damage
Yes, my same thinking
#20
Posté 12 février 2011 - 03:23
No wonder i havent heard of it.
#21
Posté 12 février 2011 - 03:40
Biotic_Warlock wrote...
So the mattock is from firepower pack?
No wonder i havent heard of it.
It rips thur everything , you should download it, you will love it
.Only thing the ammo capacity is low but I never have a problem always make my shots count
#22
Posté 12 février 2011 - 03:45
jasonsantanna wrote...
Biotic_Warlock wrote...
So the mattock is from firepower pack?
No wonder i havent heard of it.
It rips thur everything , you should download it, you will love it
.Only thing the ammo capacity is low but I never have a problem always make my shots count
I'm looking at mass effect wiki for these weapon/armour packs. But do the weapons add to the locker at the start of a new game?
#23
Posté 12 février 2011 - 04:14
Biotic_Warlock wrote...
I'm looking at mass effect wiki for these weapon/armour packs. But do the weapons add to the locker at the start of a new game?
Once you have the Firepower pack, the weapons will be added to the locker in every game you load/start. The Mattock is really... insanely imba.
#24
Posté 13 février 2011 - 09:18
Biotic_Warlock wrote...
jasonsantanna wrote...
Biotic_Warlock wrote...
So the mattock is from firepower pack?
No wonder i havent heard of it.
It rips thur everything , you should download it, you will love it
.Only thing the ammo capacity is low but I never have a problem always make my shots count
I'm looking at mass effect wiki for these weapon/armour packs. But do the weapons add to the locker at the start of a new game?
You have to download them from xboxlive ,psnation, or bioware for pc.
I mean if you didn't
#25
Posté 14 février 2011 - 05:44
jasonsantanna wrote...
naledgeborn wrote...
Hardened for Commando to make up for less health
Heightened for Shock Trooper to make up for less damage
Yes, my same thinking
Personally I so no reason to ever take Shock Trooper, unless its 15% power duration increase lengthens Hardened AR's duration by any noticable amount. Both my Heightened AR Widow Soldier and my Hardened AR Revenant Soldier take Commando for the weapon damage increase, storm speed, and power (ammo) damage increase.
Modifié par Simbacca, 14 février 2011 - 05:45 .





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