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Mass Effect 2 PS3 nd SDTV text issue?


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11 réponses à ce sujet

#1
cityhunter357

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Hi

Does Mass Effect 2 for PS3 solves the unreadable text issue on SDTV that affected the 360 version ?

#2
Da3mon

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Nope, I play on an SDTV and you have to squint a lot to make out the text. Hope they fix it in DA2...

#3
Rockpopple

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Honestly, I think SDTV users like us are just screwed. We're gonna have to squint to read from now on, or until we get an HD set. *sigh*. Sucks having no money.

#4
DJ CAVE SLAVE

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its not just the text, but the tunnel vision too. all sides of the screen are partially cut off. i wish i had some money.

#5
cityhunter357

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Just as I supposed, lazy people in Bioware UI department.

hope they'll fix this in Mass Effect 3, Mas Effect 1 was perfect readable and SDTV friendly.



Just to know, Dragon age is unreadable like ME2?


#6
Beezlebubz

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I read somewhere that changing it to a widescreen display will help you read the test. Not sure about other TVs but on mine widescreen was 16:9

#7
cityhunter357

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On a 4:3 TV, setting the console to 16:9 widescreen mode will not help much with the text, but will only stretch the image ruining the proportions of characters and objects.

#8
DeeLite808

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this was a problem for the xbox 360 users and Bioware has pretty much stated that they weren't going to fix it.



It would require a patch that would be over 2 GB (Text alone for the game in the UI and elsewhere was about that much)



So SDTV users are SOL in this case. I was forced to buy an HDTV just so I can play this game.

#9
Agozer

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Don't bite my head off for this, but if you have an SDTV, and yet bought an X360 or a PS3 (which are both designed around outputting HD resolution(s) by default), you are bound to run into problems somewhere down the line. Sure, some developers do take SDTVs properly into account when developing games, but their numbers are twindling.

#10
Wretch11

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I'm upgrading to a 1080p in a couple of weeks, the small text I could deal with, but what im really hoping for is that the bump in resolution will make the lack of Anti aliasing less noticeable. Everywhere I look, jagged lines, really cuts down the eye candy....



If anyone is willing, i'd much appreciate if someone could test and compare the 480i outpout to 1080p and let us know if it makes much a of a difference in regards to anti-aliasing.

#11
DJ CAVE SLAVE

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Agozer wrote...

Don't bite my head off for this, but if you have an SDTV, and yet bought an X360 or a PS3 (which are both designed around outputting HD resolution(s) by default), you are bound to run into problems somewhere down the line. Sure, some developers do take SDTVs properly into account when developing games, but their numbers are twindling.

i bought my 360 about 5 years ago, hdtvs were super expensive at the time. plus they just werent as common as they are now. games used to be fine until a year or two ago, when developers started making them in hd format. now everythings all fuzzy and blurred.

Modifié par DJCS, 15 février 2011 - 07:39 .


#12
FellOpenIan

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Well if you want to be a stickler about it then the PS3 and the 360 ship with composite cables that default to an SD resolution. That is the out-of-the-box default resolution and every single developer worth their salt should support UI/HUD/text scaling for it.



Also the number of HD households is at around 50%. (not to mention how many people actually have HD sets yet lack the know-how to properly configure them)



The Wii is still the number one console worldwide and that sucker only outputs 480p: Something to think about for gamers and those in the industry which feel that telling people to 'suck it up and buy an HDTV' is the proper answer.