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soldier decisions


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16 réponses à ce sujet

#1
masseffectjunkie17

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im on a soldier playthrough now and i wanted to know what the most powerful collectership weapons are i have the mattock and the eviserator so i figured i would take the widow because the mattock has higher bullet damage than the revenant and the eviserator is semi auto and not that much weaker than the claymore - what are you guys thoughts?

#2
keboo

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Yup, Mattock is best paired with Widow.

#3
philiposophy

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Mattock / Widow / Geth Plasma Shotgun is a very effective arsenal, especially with Heightened Adrenaline Rush.

#4
Evilsod

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Claymore is best left to the Vanguard. Geth Plasma Shotgun is considerably better for the Soldier thanks to the insane damage you can get from it by charging up a shot then using Heightened AR for an extra 140% damage.

Widow is a good choice since it lets you on occasion just pop out and blow 1 enemies head off even if you don't use it much otherwise, though you can save that for an Infiltrator.

Revenant is a bit meh. Its accuracy is ****** poor even with the VI boost. Effective for pushing forward with Hardened Adren Rush but otherwise not much use over the other rifles.



Tbh if you'll be playing through again either as a new Soldier or as an Infiltrator just take the Revenant and try it out. Its unlikely you'll genuinly miss the Widow since the Mantis is still fairly strong and it functions in exactly the same way, while the Revenant can let you try out another playstyle.

#5
ChopSuaay

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For me the Mattock heavy, the Viper sniper and the Geth plasma shotgun. I usually use warp ammo and adrenaline rush. The game on Isanity was almost a piece of cake with this combo. Maybe I should have used the widow sniper instead but I never thought about it.

Modifié par ChopSuaay, 12 février 2011 - 10:23 .


#6
jasonsantanna

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You made a good choice, are you maxing out AR to hardened or heightened and is your passive going commando or shocktrooper , I always go hardened/commando unless I'm going Widow then its heightened/shocktrooper.

#7
masseffectjunkie17

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/lhlkh

#8
masseffectjunkie17

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l/ihy'yi'oi

#9
masseffectjunkie17

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jasonsantanna wrote...

You made a good choice, are you maxing out AR to hardened or heightened and is your passive going commando or shocktrooper , I always go hardened/commando unless I'm going Widow then its heightened/shocktrooper.

why?

#10
jasonsantanna

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Just asking ,I just like the hardened / commando combo the most tried others and this one works the best for me




#11
Ares Caesar

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masseffectjunkie17 wrote...

jasonsantanna wrote...

You made a good choice, are you maxing out AR to hardened or heightened and is your passive going commando or shocktrooper , I always go hardened/commando unless I'm going Widow then its heightened/shocktrooper.

why?


I would imagine his question is "what type of soldier are you intending to play, CQC(Close Quarters Combat/Run N Gun), or cover-shoot-cover?"

Though I do wonder if he's got the Hardened + Commando and Heightened + Shocktrooper mixed up (maybe it has a purpose?)

Personally here is my belief

Run N Gun = AR Hardened + Shocktrooper = The -50% health damage reduction combined with a higher health pool (extra 10% health)and longer duration(+15%)allows for maximum out of cover blasting, good for those "in your face" moments when surrounded by Krogan and Vorcha.

Cover-Shoot-Cover = AR Heightened + Commando = Maximum weapon damage, maximum ammo efficiency. Dead enemies dont deal damage back. I generally prefer this combo as it maximizes the AR Heightened damage (extra 40%), by adding another +6% weapon damage, and +15% power damage, and the increased time dilation sets up even easier and deadlier headshots.

Again, maybe jasonsantanna has something in mind that I'm missing, but I would think the combos I listed above better maximize each others strengths.

Personally I prefer AR Heightened + Commando for my soldiers as I enjoy headshots, and believe that damage from my weapon is assured, damage from the enemy to my health is not, thus making the -50% health damage reduction of Hardened AR  less valuable than the damage +40%  bonus of AR Heightened.... but I notice I like to cover a little more than some other players do.

#12
swn32

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I would agree too, isnt the point of heightened adrenaline to maximize widow damage in which case Commando would be more useful. The only reason to select shock trooper would be for paragon/renegade bonus for a widow soldier, all the other widow friendly stats are better in Commando.

#13
jasonsantanna

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Ares Caesar wrote...

masseffectjunkie17 wrote...

jasonsantanna wrote...

You made a good choice, are you maxing out AR to hardened or heightened and is your passive going commando or shocktrooper , I always go hardened/commando unless I'm going Widow then its heightened/shocktrooper.

why?


I would imagine his question is "what type of soldier are you intending to play, CQC(Close Quarters Combat/Run N Gun), or cover-shoot-cover?"

Though I do wonder if he's got the Hardened + Commando and Heightened + Shocktrooper mixed up (maybe it has a purpose?)

Personally here is my belief

Run N Gun = AR Hardened + Shocktrooper = The -50% health damage reduction combined with a higher health pool (extra 10% health)and longer duration(+15%)allows for maximum out of cover blasting, good for those "in your face" moments when surrounded by Krogan and Vorcha.

Cover-Shoot-Cover = AR Heightened + Commando = Maximum weapon damage, maximum ammo efficiency. Dead enemies dont deal damage back. I generally prefer this combo as it maximizes the AR Heightened damage (extra 40%), by adding another +6% weapon damage, and +15% power damage, and the increased time dilation sets up even easier and deadlier headshots.

Again, maybe jasonsantanna has something in mind that I'm missing, but I would think the combos I listed above better maximize each others strengths.

Personally I prefer AR Heightened + Commando for my soldiers as I enjoy headshots, and believe that damage from my weapon is assured, damage from the enemy to my health is not, thus making the -50% health damage reduction of Hardened AR  less valuable than the damage +40%  bonus of AR Heightened.... but I notice I like to cover a little more than some other players do.










Sorry I did make a mistake on the heightened , it should have been commando for both , I have tried shocktrooper with both combinations and I just don't care for shocktrooper , which does help with the tank build so I thought , but for me it sucks , the hardened/commando is superior for me it allows me to take more damage + more damage dealing power , which means I kill faster, I like CQC , I thought shocktrooper would allow me to soak up more damage and it does but I have to shoot more for the lack of weapon power . If you check over @ mass effect wikia most of the posters there have a similar build , just my preference I guess.

Modifié par jasonsantanna, 18 février 2011 - 12:28 .


#14
Simbacca

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Really, it's just a matter of playstyle preference since both are incredibly powerful.  I've played both fairly recently, Widow/Mattock/Evi(later GPS) Heightened AR and Viper/Revenant/GPS Hardened AR soldiers.  With the first, you use Heightened AR to make one-shot kills with the Widow.  Yeah you can use the Mattock a ton instead since it's broken under AR, still no reason not to use it at all, but you take the Widow because you want to uuuuuse the Widow.  Or you take the Revenant, as I did with the second, and enjoy the bloodlust of tactical sprints into battle with an incendiary machine gun, the real fury occuring after your shields are blown off and you hit Hardened AR, accelerating the number of rounds you pump into your enemies flesh.

Playstyle preference.

#15
Locutus_of_BORG

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^ +1. Playstyle preference.

Just to add, the Revenant/Viper build makes boss fights (esp. Praetorians) very easy - even moreso than the Mattock/Widow build, even though the Mattock/Widow is better on paper. The Mattock/Widow handles regular mooks better though (which is why it's generally better overall).

Claymore/Mattock/Viper is perfectly fine. IMNWME has a video guide about it. You can't really make a bad weapon choice with the Soldier, as any of the weaknesses in your bonus weapon can be more than covered by your regular weapon choices.

Modifié par Locutus_of_BORG, 18 février 2011 - 06:18 .


#16
Simbacca

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Locutus_of_BORG wrote...

...Claymore/Mattock/Viper is perfectly fine. I think Average Gatsby or somebody has a video guide about it...


IMNWME made a thread about Claymore Soldiers

[edit] Within, there is a link to AverageGatsby's video on the subject as well.

Modifié par Simbacca, 18 février 2011 - 04:01 .


#17
Locutus_of_BORG

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ooh, my bad, sorry IMNWME

*fixed*

Modifié par Locutus_of_BORG, 18 février 2011 - 06:18 .