Every level 2 Magic, 1 Will.
I take Arcane Warrior first and just melee through until level 14 (with the belt that increases xp from codex on an ally, it is a quick attain)
Nature immune mobs, either Bear Form or just pop sustainables and melee with Arcane Warrior.
Even with auto hit attacks from bosses and such, I have never had a problem at all with mana and sustaining Flying Swarm. This is on Nightmare difficulty aswell. I will be trying a solo version in the future going Shapeshifter first since most of this equipment is low str requirements except Cailin's Greaves. Duncan's Dagger is just filler for the extra Master Dweomer Rune since Spellweaver only has 2 rune slots.
Shapeshifter
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Flying Swarm: 40% dodge
The Spellward: 10% dodge, 30% spell resist
Cinch of Skillful Maneuvering: 10% dodge, 10% spell resist
Key to the City: 4% spell resist
Cailin's Greaves: 20% dodge
Ancient Elven Gloves: 4% spell resist
First Enchanter's Cowl: 10% dodge, 4% spell resist
Reaper's Vestments: 10% dodge, 16% spell resist
Weapons
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Spellweaver: 10% spell resist
Duncan's Dagger: 24 Dex requirement
Runes
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Grand Master Dweomer x1: 10% spell resist
Master Dweomer x2: 16% spell resist
Created a Video for showcase: www.youtube.com/watch
Modifié par Lesdeth, 13 février 2011 - 07:30 .





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