How come Joker was able to shoot a gun?
#101
Posté 14 février 2011 - 04:33
#102
Posté 14 février 2011 - 04:34
#103
Posté 14 février 2011 - 04:38
#104
Posté 14 février 2011 - 05:54
Modifié par JRCHOharry, 14 février 2011 - 05:55 .
#105
Posté 14 février 2011 - 07:40
EDI has control of the ship. Joker dying would not screw them over. They would have had to use Joker if they wanted and all purpose scene anyway. He is the only one guaranteed to survive.Abispa wrote...
My own issue with him firing the gun is NOT him having a disease, but that the PILOT is playing Rambo when he should have his foot next to gas to step on it the very second Shepard gets aboard. Not only is the so-called best pilot in the galaxy putting himself in harm's way, but now the beat up and wounded crew has to hope to God the guy with the bum legs can run up to the driver's seat fast enough. I'm sure the developers thought the scene looked cool, but I was rolling my eyes and laughing my ass off the first time I saw. If it makes it to the movie that film is going to get skewered.
Modifié par Manic Sheep, 14 février 2011 - 07:40 .
#106
Posté 15 février 2011 - 02:31
Moronic Fool wrote...
Unfortuntaely I'm a bit butthurt over the fact that Bioware isn't being realistic.
No offence, but this is a Sci-Fi setting, how realistic do you want it to be?
#107
Posté 15 février 2011 - 04:42
#108
Posté 15 février 2011 - 04:50
#109
Posté 15 février 2011 - 05:14
You're telling me that some how Garrus, Grunt, Zaeed, or Jacob (who should already be on board after holding the line) wouldn't tell Joker to get back into the cockpit while they take care of the Collectors? Joker should only have been the one firing the the AR if no one else survived. Hell even Chakwas would have been more believable.
Oh well in the end the scene lasts what? 15 seconds? Not that big of a deal.
#110
Posté 15 février 2011 - 06:11
#111
Posté 15 février 2011 - 07:40
AdmiralCheez wrote...
EVERYONE can use assault rifles in cutscenes.
Shaman:"Hah! I like this human, he understands!"
I've never understood why in the suicide mission everyone was using assault rifles. Perhaps they had planned to make ME2 like ME1. But then again in other cutscenes characters use appropriate weapons. They could have given everyone pistols since technically everyone should be trained to use those. Although then again characters like Garrus can't actually use pistols in-game.
As for Joker I believe only his legs are really brittle, otherwise he's fine. Also this is Joker the only man who can claim to have killed a Reaper.
#112
Posté 15 février 2011 - 07:49
Wulfram wrote...
He firing the magic cutscene assault rifle can be used by anyone and summoned from nowhere
This.
But in reality Joker wouldn't break his arm since it is only his legs that are brittle. What Joker said about breaking his arm at the Collectors was just a metaphor for the fact that he would be useless at trying to fight off the Collectors that invaded the Normandy ... even more so than other crew members.
#113
Posté 15 février 2011 - 07:55
Point is for all we know that handgun's kick may be like a 22. lr which even with Jokers condition should not harm him at all.
#114
Posté 16 février 2011 - 02:19
Bluko wrote...
But then again in other cutscenes characters use appropriate weapons.
Uh, sometimes yes, but many times they don't. During "Hold the Line", whoever answers uses an SMG, regardless of whether they carry one. There are a few scenes where people will use pistols, despite not carrying those.
Then there's the occasional oddity where someone starts out with one weapon, but after a cut is using another. Shep does that when confronting the Shadow Broker. You'll point an SMG at him initially, but it magically becomes a pistol one cut later. Pretty sure it's always the Carnifex, too. True: Shep always has access to those two weapon types, but it's still an example of a scripted cutscene gun appearing without explanation.
Also, no matter what squadmate you bring, after he makes his comment about them, any non-SMG-using person will suddenly be using the Shuriken. Liara uses one in that scene too, which is odd because your other SMG-using squadmates will actually use the one they're carrying. Except Mordin, who has a pistol in that shot for some reason. In fact, after the Avenger, the Shuriken seems to be next on the list of cutscene go-to guns. They're always popping up in various "Squad points guns at chattering bad guys" shots throughout the game.
#115
Posté 16 février 2011 - 03:05
He underwent the heavy bone weave upgrade when Shep gets it.Moronic Fool wrote...
How come Joker could shoot a gun without breaking his bones? Wouldn't the kickback and recoil haave broken them? Even more so with an ASSAULT RIFLE. What do you think?
#116
Posté 16 février 2011 - 03:11
#117
Posté 16 février 2011 - 03:15
#118
Posté 16 février 2011 - 03:17
EDIT: Okay, 'not a particularily good helmsman' is the wrong phrase; 'not a very subordinate helmsman' would be a better phrase. I cal tell you that if I ever refused to jump ship when my officer told me to and/or abandoned my post when the ship was at general quarters, I'd be sitting in a shipman's council with at least three officers deciding what my fate will be. In all probability, it would be something very nasty.
#119
Posté 16 février 2011 - 05:08
#120
Posté 16 février 2011 - 06:30
Moronic Fool wrote...
Unfortuntaely I'm a bit butthurt over the fact that Bioware isn't being realistic.
The thing is, I don't think you're being realistic about the extent of Joker's abilities. His bones may be relatively brittle, but they aren't like Christmas ornaments. His legs can still support his whole weight -- which is a LOT more strain than resisting recoil, I can promise you that.
#121
Posté 16 février 2011 - 07:31
I can't remember, but I swear I read something like that somewhere. Also, if that excuse isn't valid, then we can liken it to comics: a characters powers are only viable when the plot calls for it. Joker's powers being to break limbs at people, etc. Kind of like how Spider-Man's Spider Sense only works when it is called for it, story wise.
Modifié par VonStrangle, 16 février 2011 - 07:34 .
#122
Posté 16 février 2011 - 09:26
Now in ME2 they talk about breaking thumbs on mute buttons and broken ribs at the slightest impact.
#123
Posté 16 février 2011 - 09:33
GuardianAngel470 wrote...
Well, are we talking pre-retcon or post retcon? In ME1 it was just his legs that were brittle, his upper body was fine.
Now in ME2 they talk about breaking thumbs on mute buttons and broken ribs at the slightest impact.
I was thinking that he is just making up some bad jokes. Like real human would do with his friends time to time.
#124
Posté 16 février 2011 - 10:16
Wrong. Soldier Shep can not use SMGs as s/he has access to Assault rifles.didymos1120 wrote...
Then there's the occasional oddity where someone starts out with one weapon, but after a cut is using another. Shep does that when confronting the Shadow Broker. You'll point an SMG at him initially, but it magically becomes a pistol one cut later. Pretty sure it's always the Carnifex, too. True: Shep always has access to those two weapon types, but it's still an example of a scripted cutscene gun appearing without explanation.
#125
Posté 16 février 2011 - 10:22
Razor_Zeng wrote...
Wrong. Soldier Shep can not use SMGs as s/he has access to Assault rifles.
That's right. Forgot about that. I hardly ever play Soldier. Well, then that makes the scenes where Soldier Shep sports a Shuriken as bad as the random Avengers for squadmates.





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