Soldier Or Adept?
#1
Posté 13 février 2011 - 09:32
#2
Posté 13 février 2011 - 09:54
#3
Posté 13 février 2011 - 10:06
#4
Posté 13 février 2011 - 10:14
Adept if you like biotics.
#5
Posté 13 février 2011 - 11:41
Alaric123 wrote...
Well which is best?
Define best
#6
Posté 13 février 2011 - 11:42
Alaric123 wrote...
Well which is best?
Hard to tell... id prefer adept cos there so much u can do with it (armour and barriers make nice explosion when warped) and singularity is just awesome.
Adrenaline rush for soldier and access to 3 ammo skills makes that fab. Though cryo ammo i find a little akward (except for in grunt loyalty mission)
#7
Posté 13 février 2011 - 02:04
Since OP seems to like both why not meet in the middle with the Vanguard?
Modifié par naledgeborn, 13 février 2011 - 02:04 .
#8
Posté 13 février 2011 - 03:22
naledgeborn wrote...
Since OP seems to like both why not meet in the middle with the Vanguard?
Because the Vanguard isn't a soldier/adept hybrid in practice. It doesn't play anything like either class.
If we're defining 'best' as in which class takes the least amount of time to clear a level, then soldier would be the answer. If we're defining 'best' as which class has the greater depth, I'd say Adept.
#9
Posté 13 février 2011 - 03:59
I'm really not into soldier as I find the other classes much more interesting. I feel like the other 'shooting' classes, infiltrator and vanguard, have more to offer as cloak and charge are much more fun than adrenaline rush.
#10
Posté 13 février 2011 - 04:52
#11
Posté 13 février 2011 - 05:14
Evilsod wrote...
Adept has the greater depth? How can any of the classes be said to have 'depth'?
Simply by the fact that the Adept is a more complex class than the soldier. Biotics generally perform an order of magnitude better when used in combination, the choice and timing of which can differ depending on the situation... performed in the correct situation, they can produce some very rewarding results.
In comparison, the soldier basically spams AR and the fire key no matter what he's fighting. The difference in depth should really be self-evident.
#12
Posté 13 février 2011 - 05:20
#13
Posté 13 février 2011 - 07:06
JaegerBane wrote...
Evilsod wrote...
Adept has the greater depth? How can any of the classes be said to have 'depth'?
Simply by the fact that the Adept is a more complex class than the soldier. Biotics generally perform an order of magnitude better when used in combination, the choice and timing of which can differ depending on the situation... performed in the correct situation, they can produce some very rewarding results.
In comparison, the soldier basically spams AR and the fire key no matter what he's fighting. The difference in depth should really be self-evident.
No thats just what Adept players like to think to make themselves feel better. Adept you can basically spam your skills and eventually everything will die because thats just the way the game works, almost all enemies have no ability to recharge there defences and if they do rarely use it. Considering all classes have squadmates they can all do these 'complex' things you go on about with skills. If you want to make yourself feel better by saying the Adept has a range of skills, well the Soldier has a range of weapons and AR can let him play in several ways with different weapon sets while utilising his squadmates.
#14
Posté 13 février 2011 - 08:11
#15
Posté 13 février 2011 - 08:20
Evilsod wrote...
No thats just what Adept players like to think to make themselves feel better. Adept you can basically spam your skills and eventually everything will die because thats just the way the game works, almost all enemies have no ability to recharge there defences and if they do rarely use it.
You don't seem to have understood the point. The issue is that combinations function far more effectively then simply spamming Warp. But to pull off combinations requires a bit more from the player in terms of timing and positioning - triggering a warp explosion before everything is within range or screwing up the arc of a Throw next to a ledge will mess up the Adept's rhythm and slow down your progression, but executing the right combo at the right moment can allow the player to plow through the level far faster than any spamming tactics.
I don't really understand why you're mentioning that enemies have 'no way to recharge their defences'. That is true, but it's completely irrelevant to the point.
Considering all classes have squadmates they can all do these 'complex' things you go on about with skills.
While it's possible to use squadmates alone to create biotic combos, the implication that squadmates alone can do it anywhere near as quickly or in as many situations as an Adept shep is blatant nonsense. You can't even get Singularity outside of LotsB from a squadmate.
If you want to make yourself feel better by saying the Adept has a range of skills, well the Soldier has a range of weapons and AR can let him play in several ways with different weapon sets while utilising his squadmates.
Uh.... right. I'm sure there are differences between shooting at targets at long range to shooting at short range, but ultimately the nature of AR means that, fundamentally, everything that you do using it boils down to shooting or running. You're never going to trap enemies, crowd control, carry off AoE attacks or employ the environment simply by spamming AR and pulling the trigger. You're timing can be horrible and it will hardly make a difference, and since the soldier has no other abilities to cast that are worth it, you don't even have to decide which power to use.
In order to play an Adept properly, the player has to get an idea of where enemies are moving to and from, where they're clustering, where there are cliffs and drops, and what sqaudmates they have available. While there will be elements of keeping an awareness for the soldier the margin for error is so wide and the lack of choice in how to deal with a situation is so prevalent that ultimately, it boils down to them shooting things. The larger they are in size or number, the longer you shoot. That's the long and short of it.
This isn't my opinion, nor is it, as your bizarre accusations claim, 'trying to make myself feel better'. They're simply observations of the classes, and they're observations that have been made for nearly a year now. The Soldier was *designed* to be the most straightforward class to play. That's the point behind them. The developers intended for them to function like that. IT's been repeated ad infinitum in hundreds of videos on youtube. Why on earth you still haven't figured this one out after a year is beyond me, but I guess that's why you were arguing that Inferno grenade is a great power in another thread, hmmm?
Modifié par JaegerBane, 13 février 2011 - 08:24 .
#16
Posté 13 février 2011 - 08:22
Oh i see, so you apparently forgot about the existance of Incendiary, Disruptor and Cryo Ammo then? Or perhaps Concussive Shot if you really felt like trying to use it. There are 2 squadmates to do all that, thats what they are there for.
Modifié par Evilsod, 13 février 2011 - 08:27 .
#17
Posté 13 février 2011 - 08:29
Evilsod wrote...
All classes are as tactical as you make them.
That's true, but that doesn't somehow mean all classes have the same range of tactics.
Adept can sit there and cast Singularity or Pull and combined with squad powers can take apart enemies 1 or small groups at a time while shooting things to drop defences for a Warp Bomb or a Throw, or they can sit there casting any old skill over and over till everything dies.
I suggest you practice with an Adept - watch a few of Bozorgmehr's videos if need be. There's a lot more tactics and actions to and Adept then choosing to either warp bomb or spam.
Soldier can push in offensively with AR causing the enemies to break up or pop certain enemies off with AR and push up, or he can sit back shooting random targets until everythings dead.
So essentially the soldier can move and shoot, or just shoot. Yeah. Plenty of depth there.
Evilsod wrote...
Oh i see, so you apparently forgot about the
existance of Incendiary, Disruptor and Cryo Ammo then? Or perhaps
Concussive Shot if you really felt like trying to use it. There are 2
squadmates to do all that, thats what they are there for.
Yes, three ammo powers that are idiot-proof in their intended use and once switched on need no further attention, and an ability commonly considered to be the second worst power in the game after shockwave. What kind of major change to gameplay are you claiming comes from their use?
Modifié par JaegerBane, 13 février 2011 - 08:31 .
#18
Posté 13 février 2011 - 08:54
#19
Posté 13 février 2011 - 09:08
Evilsod wrote...
So essentially the Adept can shoot or cast biotics? Yeah some depth there. See i can do it too.
No, you can't. Soldier has one (1!) active power (that does not suck - so I am not counting Concussive Shot).
All Soldier does is spam Adrenaline Rush.
Adept has a lot of active powers. Singularity, Pull, Throw, and Warp. All of them are good.
Soldier couldn't care less about squad, it does not matter who you bring with you, Adept is highly dependant on squadmates, and can create powerful combos using his/her own powers in conjunction with squadmates' powers.
Modifié par Kronner, 13 février 2011 - 09:23 .
#20
Posté 13 février 2011 - 09:31
#21
Posté 13 février 2011 - 10:25
Modifié par jasonsantanna, 13 février 2011 - 10:31 .
#22
Posté 13 février 2011 - 10:26
When I play as a soldier I miss my biotics.
When I play as an adept I miss my guns.
Both require you to make a big trade-off.
#23
Posté 13 février 2011 - 10:41
Evilsod wrote...
So essentially the Adept can shoot or cast biotics? Yeah some depth there. See i can do it too.
Evilsod, if you can't actually back up your assertion, just don't bother posting. The above nonsense is of no use to the OP. Kronner summed it up perfectly.
Modifié par JaegerBane, 13 février 2011 - 10:42 .
#24
Posté 13 février 2011 - 10:43
that being said...
Soldier > Adept.
#25
Posté 13 février 2011 - 10:44
jasonsantanna wrote...
I don't think one is better than the other ,it depends on your play style, but I prefer soldier but if you torn between the two, go Vanguard if you haven't already its a hybrid of the 2
It's not, really. The Vanguard may *sound* like a Soldier/Adept hybrid like it was in ME1, but in ME2 the class doesn't handle like either of them. It's all about teleporting and melee/shotblasts to the face.





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