But...
But...
Why do all the characters STILL carry their weapons hovering 6 inches from their back? I have never seen any media of a medieval setting, fantasy or otherwise, where characters carry daggers and one-handed weapons on their back. It just looks awkward and it makes all the characters look and animate similarly getting into and out of combat. I imagine the reasoning behind this in both DAO and DA2 is that weapons on the waist tend to clip into objects near the character and require more object physics to react realistically with the world.
I suppose I just got my hopes up because the concept art of Aveline, for example, shows her leaning on her sword at her waist. Just concept art you say? Well, yes, but wouldn't you think Bioware's supremely talented artists would know by now to design character concepts around characters carrying weapons on their backs, since this is clearly a limitation they are working with? Oh well, I figured...nothing can be done about it.
And yet, watching the live demo the other day, I noticed Aveline, in the character selection menu towards the end, WEARING HER SWORD AT HER WAIST. "Yay!", I thought, but then when Mike showed her in-game, she's back to slinging her one-handed sword over her back in an invisible scabbard again.
Anyone else wish Bioware would release scabbard DLC? Anything beats seeing weapons pasted to an invisible spot behind the character.
Modifié par Glycerine Queen, 13 février 2011 - 02:50 .





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