Aller au contenu

Photo

Wearing weapons at the waist instead of on the back?


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#1
Glycerine Queen

Glycerine Queen
  • Members
  • 70 messages
Ok, so to get this out of the way....I'm super excited for DA2, love the new art style, love what I've seen of the characters, the new animations are lovely and the combat  appears greatly improved.

But...

But...

Why do all the characters STILL carry their weapons hovering 6 inches from their back?  I have never seen any media of a medieval setting, fantasy or otherwise, where characters carry daggers and one-handed weapons on their back.  It just looks awkward and it makes all the characters look and animate similarly getting into and out of combat.  I imagine the reasoning behind this in both DAO and DA2 is that weapons on the waist tend to clip into objects near the character and require more object physics to react realistically with the world. 

I suppose I just got my hopes up because the concept art of Aveline, for example, shows her leaning on her sword at her waist.  Just concept art you say?  Well, yes, but wouldn't you think Bioware's supremely talented artists would know by now to design character concepts around characters carrying weapons on their backs, since this is clearly a limitation they are working with?  Oh well, I figured...nothing can be done about it.

And yet, watching the live demo the other day, I noticed Aveline, in the character selection menu towards the end, WEARING HER SWORD AT HER WAIST.  "Yay!", I thought, but then when Mike showed her in-game, she's back to slinging her one-handed sword over her back in an invisible scabbard again.  :pinched:

Anyone else wish Bioware would release scabbard DLC?  Anything beats seeing weapons pasted to an invisible spot behind the character.

Modifié par Glycerine Queen, 13 février 2011 - 02:50 .


#2
Wulfram

Wulfram
  • Members
  • 18 948 messages
I guess it's easier to animate without clipping issues if they're on the back. Scabbards would be nice, but I guess you'd need one per weapon design which might add up to a lot of work.

#3
SnowHeart1

SnowHeart1
  • Members
  • 900 messages
Slinging them across the back doesn't bother me as much as the "invisible scabbard". On the flip side, it was kind of cool to see the awesome weapons I had collected on display while walking around and not just in combat. Honestly, it never bothered me at all until I was watching one of the trailers for DA2 (I think the Isabella trailer) and one of the thugs in the bar starts to draw a sword, then puts it back... on his back... sans scabbard. It just drew attention to the fact in a way I had never noticed before. Now, I'm afraid it'll bug me the whole time. Ah well. Nothing is perfect.

#4
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
Yeah I hate the wearing one handed weapons on the back thing myself. I'd say it was to avoid armor clipping issues, but there are many games that not only handled hip wearing fine but included scabbards.

Ah well, maybe we'll see them in DA3. Along with horses.

The change I'd really love to see is for weapon effects to only turn on when the weapon is drawn. Wearing a flaming weapon on my back never felt like a smart plan.

Modifié par Cutlass Jack, 13 février 2011 - 02:54 .


#5
Minxie

Minxie
  • Members
  • 976 messages

Cutlass Jack wrote...
Ah well, maybe we'll see them in DA3. Along with horses.
 

:o Yes, please! I think scabbards are especially overdue, but horses would be fabulous. Even if it's just like one cutscene or two that we see them. Or even if we can't even ride them - I'd just like to see that Thedas does in fact have livestock in DA3.

#6
blothulfur

blothulfur
  • Members
  • 2 015 messages
In agreement with you here and I don't see why the clipping is such a problem because there is clipping all throughout origins with armour, weapons etc. and probably will be in DA2, I hate to bring this up but in the witcher you can carry a sword at your side and it works there but then again that's one character not a whole party.

Still scabbards at the waist I would like.

#7
ViSeiRa

ViSeiRa
  • Members
  • 2 382 messages
Scabbards at the waist or at the back, doesn't matter where as long as they exist, also bow strings?? I hate to say it but it looks ridiculous firing an arrow without a bow string.

#8
grimmcreeper

grimmcreeper
  • Members
  • 86 messages
I actually prefer them being at the back. I know personally it annoys the heck outta me having something hanging from my waist, thus hitting against my leg every time I move.



I mean if you were a rogue using two daggers, I guess that's not as bad, but generally, having weapons on the waist seems like it would get in the way.



Just my opinion...I've always thought this when watching movies and such.

#9
Last Vizard

Last Vizard
  • Members
  • 1 187 messages
Yes

#10
Albatroz

Albatroz
  • Members
  • 528 messages
The devs have stated that they don't do weapons at the waist and they don't have scabbards because of animation issues. If they're at the waist, it's especially easy for the weapon to just go through a leg while walking. If there are scabbards, either on the waist or the back, the weapon has a good chance of just clipping through the scabbard all together. Sure it might be realistic to have these things, but it will take A LOT of resources to do well, which takes away from other possible things that BioWare considers more important. If this is a make it or break it point for you for DA3, than I think you'll be disappointed.

#11
Allison W

Allison W
  • Members
  • 387 messages

Cutlass Jack wrote...

The change I'd really love to see is for weapon effects to only turn on when the weapon is drawn. Wearing a flaming weapon on my back never felt like a smart plan.


In Friday's demonstration, the fancy visual effects only activated in battle, even when toggled on ahead of time.

#12
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

grimmcreeper wrote...

I actually prefer them being at the back. I know personally it annoys the heck outta me having something hanging from my waist, thus hitting against my leg every time I move.

I mean if you were a rogue using two daggers, I guess that's not as bad, but generally, having weapons on the waist seems like it would get in the way.

Just my opinion...I've always thought this when watching movies and such.


the extra time it takes for you to reach over your shoulder and grab your weapon would be the last moments of your life.

#13
SnowHeart1

SnowHeart1
  • Members
  • 900 messages

The RustMonster wrote...

...If there are scabbards, either on the waist or the back, the weapon has a good chance of just clipping through the scabbard all together. Sure it might be realistic to have these things, but it will take A LOT of resources to do well...

That sort of makes sense but (and I am certainly exposing my programming ignorance here) but couldn't you just swap objects when a weapon is sheathed versus drawn? I mean, when you sheath your weapon, the weapon object disappears and is replaced with a scabbard and hilt. When you draw it, the scabbard disappears and the weapon (in hand) appears. Thus, you wouldn't have two objects sharing the same space. Maybe that would be too resource-intensive (four characters, up to eight weapons, sixteen objects, who knows how many polygons?).

#14
grimmcreeper

grimmcreeper
  • Members
  • 86 messages

Last Vizard wrote...

grimmcreeper wrote...

I actually prefer them being at the back. I know personally it annoys the heck outta me having something hanging from my waist, thus hitting against my leg every time I move.

I mean if you were a rogue using two daggers, I guess that's not as bad, but generally, having weapons on the waist seems like it would get in the way.

Just my opinion...I've always thought this when watching movies and such.


the extra time it takes for you to reach over your shoulder and grab your weapon would be the last moments of your life.


Uhm, it doesn't take any extra time. I mean really? It's not like it's forever and a day away from my hand, it's just in a different direction.

#15
crimzontearz

crimzontearz
  • Members
  • 16 779 messages
good settings give an explanation to weapons stiucking to someone's back.....for instance in ME they stick there thanks to a Mass Effect Field ...no straps needed, very useful.



they should give an explanation in DA too I suppose but I can just deal with the fact that it was done to avoid awful clipping issues

#16
SnowHeart1

SnowHeart1
  • Members
  • 900 messages

grimmcreeper wrote...

Last Vizard wrote...

the extra time it takes for you to reach over your shoulder and grab your weapon would be the last moments of your life.


Uhm, it doesn't take any extra time. I mean really? It's not like it's forever and a day away from my hand, it's just in a different direction.

Plus, it's a game... with people summoning fire from thin air. Are we really counting fractions of a second for "realism" versus "what's cool and fun"?

#17
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

Allison W wrote...

Cutlass Jack wrote...

The change I'd really love to see is for weapon effects to only turn on when the weapon is drawn. Wearing a flaming weapon on my back never felt like a smart plan.


In Friday's demonstration, the fancy visual effects only activated in battle, even when toggled on ahead of time.


So our enchanted weapons have off switches now?

#18
Albatroz

Albatroz
  • Members
  • 528 messages

SnowHeart1 wrote...

The RustMonster wrote...

...If there are scabbards, either on the waist or the back, the weapon has a good chance of just clipping through the scabbard all together. Sure it might be realistic to have these things, but it will take A LOT of resources to do well...

That sort of makes sense but (and I am certainly exposing my programming ignorance here) but couldn't you just swap objects when a weapon is sheathed versus drawn? I mean, when you sheath your weapon, the weapon object disappears and is replaced with a scabbard and hilt. When you draw it, the scabbard disappears and the weapon (in hand) appears. Thus, you wouldn't have two objects sharing the same space. Maybe that would be too resource-intensive (four characters, up to eight weapons, sixteen objects, who knows how many polygons?).


I'll admit that I also don't know much about programming. But I think as a player I would feel kind of cheated about that. Let's say I get the +1000 Epic Sword of Pointiness and Laser Beams. When I use it in combat I get to see it in all its glory, but as soon as I'm done owning the mooks in front of me it gets replaced by a generic placeholder design.

All I'm saying is that scabbards may add realism to the game, but honestly is realism one of Dragon Age's strong points to begin with? It will take up a lot of resources to implement. Period. There is no debating that fact. It will take up more resources to be done well. So congratulations, you have your scabbards in DA3, but because we put them in the campaign is 15 hours, you can't customize your character's appearance at all, and there's 1 companion and he's a complete and utter douchbag.*

*Yes this is a hyperbole, but I think I made my point

#19
AlexXIV

AlexXIV
  • Members
  • 10 670 messages
What is actually better in the witcher than in DA:O is that there is a spot for every weapon. I would love it if you can for example have a bow on your back and two daggers/swords at your sides. But in DA:O you can only have either even though obviously you can equip both and you switch weapons in a heartbeat.

Dragon Age and game mechanics doesn't go together well in alot of examples. Obviously the general opinion seems to be 'it's a game mechanic, doesn't need to make sense'.

#20
SnowHeart1

SnowHeart1
  • Members
  • 900 messages
@ Rustmonster: Maybe. Like I said above, I enjoyed that, too. It was just very pronounced in the Isabella trailer (or maybe it was the demo gameplay, not the trailer)... Camera angle is from the back of a thug, he starts to pull his sword, Isabella threatens him... he slides the sword back into its original place... hanging in the middle of space on his back. It wasn't a companion weapon, it wasn't a special weapon, but it was a magically floating in mid-air weapon.



Eh, I don't know... I'm not that bent out of shape over it. I'll probably just convince myself it's a charming quirk of the game.

#21
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

SnowHeart1 wrote...

grimmcreeper wrote...

Last Vizard wrote...

the extra time it takes for you to reach over your shoulder and grab your weapon would be the last moments of your life.


Uhm, it doesn't take any extra time. I mean really? It's not like it's forever and a day away from my hand, it's just in a different direction.

Plus, it's a game... with people summoning fire from thin air. Are we really counting fractions of a second for "realism" versus "what's cool and fun"?


Yes the game will be fun but i would like some "realism" for all classes, I read alot of fantasy novels (some Warhammer 40k novels as well but they don't seem too bothered with tactics like bombarding targets from space instead of fighting demons and aliens on the ground) what i'm saying is that Warriors and Rogues should be very concerned with fractions of seconds whiles Mages go on to live forever and reach the level of a God after a massive series of quests.... ("don't try to replace the Maker in the fade.... replace him in the prime") ----- only a mage can say this....

#22
otaku4ever

otaku4ever
  • Members
  • 436 messages

Cutlass Jack wrote...

Ah well, maybe we'll see them in DA3. Along with horses.

And bowstrings ;)

#23
Guest_Common User Name_*

Guest_Common User Name_*
  • Guests

grimmcreeper wrote...

Last Vizard wrote...

grimmcreeper wrote...

I actually prefer them being at the back. I know personally it annoys the heck outta me having something hanging from my waist, thus hitting against my leg every time I move.

I mean if you were a rogue using two daggers, I guess that's not as bad, but generally, having weapons on the waist seems like it would get in the way.

Just my opinion...I've always thought this when watching movies and such.


the extra time it takes for you to reach over your shoulder and grab your weapon would be the last moments of your life.


Uhm, it doesn't take any extra time. I mean really? It's not like it's forever and a day away from my hand, it's just in a different direction.


Samurai would disagree with you.

en.wikipedia.org/wiki/Iaid%C5%8D
en.wikipedia.org/wiki/Iaijutsu
en.wikipedia.org/wiki/Batt%C5%8Djutsu

It made the difference between life and death. For you and your opponent.

It would be awesome, wearing a sword in a scabbard at the waist. But I guess more problematic is, not the clipping, more likely the size of those swords. They're too fat. It'd just look weird. And Dwarfs would have a real disadvantage. Try to let a Child draw a sword out of a scabbard. Looks funny. ^_^

#24
Ranadiel Marius

Ranadiel Marius
  • Members
  • 2 086 messages

Glycerine Queen wrote...

 I have never seen any media of a medieval setting, fantasy or otherwise, where characters carry daggers and one-handed weapons on their back.

You've never seen any 3D Legend of Zelda game? O.o

#25
crimzontearz

crimzontearz
  • Members
  • 16 779 messages
I still wonder.....why exactly do people equate "fantasy setting" to "let's handwave everything because it's a game"



Seriously...even in a fantasy setting some "verosimilism" associated to the existence of things that do not exist in our world