I'm new with DA:O and I need help with a Rogue Archer.
#1
Posté 13 février 2011 - 03:05
Well, anyway back to the point, yes, I would greatly appreciate tips on stat, skill, spells, armor, and weapon. I have not decided to play until I learn the basics of the game since I've watched gamespot's review on youtube that there are actually two ways to play this game which are the traditional bash and the pause and assign tactics.
Thank you for your help.
#2
Posté 13 février 2011 - 03:57
#3
Posté 14 février 2011 - 12:36
#4
Posté 14 février 2011 - 01:45
IMHO, it comes down to is this. In Dragon Age: ORIGINS, the Archer is quite underpowered until late in the game. In the expansion Dragon Age: AWAKENING, the Archer becomes a god-tier class with only a few new Talents.
My suggestion for you (while avoiding spoilers) is to play Origins with whatever works best for you. If you take character to Awakening, you can easily transition into a completely effective Archer with some new Talents.
If you wish to plan in advance, the Awakening Archer focuses on a few things. 1st, have a high Dex (50 to 70), which you'll have just from being a Rogue. 2nd, take the Bard specialty, particularly for Song of Courage.
So, if you wish to experience the Archer and you have Awakening, don't worry about it now! You have a chance later in the expansion, plus if you do play a melee-style in Origins, you can experience the full gamut.
Modifié par Zombie Chow, 14 février 2011 - 02:42 .
#5
Posté 14 février 2011 - 04:28
#6
Posté 14 février 2011 - 04:55
#7
Posté 14 février 2011 - 06:26
Origin:
Dalish Elf Rogue
Skills:
Max out Combat Training
Max out Coercion
Add some points to Survival
Add some points to Herbalism
class Specific Talent:
Choose Dirty Fighting and Combat Movement in the Dirty Fighting Tree
Max out Below the Belt Tree
Weapon Talents:
Max out all Archer Trees
Specializations:
Ranger: Max out Ranger Tree
Bard: Try to Max out as much as you can
Attributes:
Dexterity: Very Important, try to have very high while be nice to your other stats. But this is the most important stat.
Cunning: Have a decent amount.
Constitution: Have at a decent level that you feel comfortable with.
Willpower: Have a decent level.
Strength: Have at a level according to which armor you want. Look at Dragon Age Wiki to see what kind of armor you want and the requirements.
I used the Wynne/Morrigan as my healer and potion making. I used Leliana/Zevran as my lock pickers. I used Allistair/Sten/Ogren as tanks. I also made sure to have a companion pet(wolf/bear/spider) to aid in attacking and keeping Darkspawn off me while i attacked. Plus there are special arrows you can shoot (Ice/fire/etc). So I hope you reconsider, and try the Archer again. Also this is all strictly Drago Age: Origins as I have not played Awakening or any of the other dlc.
Modifié par Collision236, 14 février 2011 - 06:27 .
#8
Posté 14 février 2011 - 06:32
Anyway here is the link i hope ity helps, screens and descriptions included.
http://social.biowar...7/index/2264176
Asai
Modifié par asaiasai, 14 février 2011 - 06:32 .
#9
Posté 14 février 2011 - 06:34
#10
Posté 14 février 2011 - 06:52
There aren't any 'killshot' cut-scenes with archery, so you do lose a bit of the flair that you would normally achieve during melee (decapitations, special kills, etc).
Rogue was awesome on my Dwarf Commoner. Backstabbing is just too fun to go full archery (at least in my opinion). Mage is extremely fun as is a solid warrior tank.
#11
Posté 14 février 2011 - 10:09
#12
Posté 14 février 2011 - 10:15
As for your question, I played a Dual-Wield Fighter but upped the Archery and Dex on one NPC...I often took direct control of that NPC and found Scatter Shot to be very useful.
Modifié par Deathwurm, 14 février 2011 - 10:15 .
#13
Posté 14 février 2011 - 05:41
#14
Posté 18 février 2011 - 10:26
The key thing to remember about archer is that you're there for planning and leadership: a trap is also dps, cutting down the number of enemies by pulling with Pinnng Shot is mitigation ... as is Corner pulling for ranged.
#15
Posté 19 février 2011 - 12:31
To me, Rogues = Light Armor. I've never put my Rogue in anything else. With that being said, any race can get the 20 Strength needed to equip any Light Armor without ever putting a single point into Strength. You'll need to do the Broken Circle quest to pull it off, but that's best done early, anyway, so that's not an issue.
If you have Return to Ostagar, I highly recommend the Repeater Gloves for your hand slot. The +1 Armor Penetration is nice, but the real prize is the Rapid Aim. Due to a bug, the Rapid Aim property of the Repeater Gloves reduces Aim speed by 3 seconds instead of 0.3 seconds. The Archer Sustain 'Aim' gives multiple boosts, but increases Aim speed by 1.5 seconds. With the Repeater Gloves, you can have Aim active, and not only will you negate the firing speed penalty, but you'll actually fire faster than before.
#16
Posté 19 février 2011 - 12:41
swk3000 wrote...
A high Dexterity and Song of Courage are actually mutually exclusive. Song of Courage requires a very high Cunning score to get solid benefits from it, and every point in Dexterity is a point not in Cunning. To me, a Bard requires a Cunning build.
Debatable. You get the largest benefit just by having it active. But again it depends on what you're after.
With a cunning of 10, you get
+3 attack
+2 damage
+3% crit
For the whole party that is. For my dex-based rogue (22 cunning without gear for stealth) in Origins this became (with gear)
+5 attack
+3 damage
+5% crit
For damage dealing, this is better than Dueling without a doubt. Even if it only gave a bonus for yourself this would be true.
But it's possible that Ranger would give you a larger damage boost. Depends a lot on your party setup I guess. Song of Courage can be powerful in a melee heavy party.
Modifié par termokanden, 19 février 2011 - 12:45 .
#17
Posté 19 février 2011 - 11:32
termokanden wrote...
swk3000 wrote...
A high Dexterity and Song of Courage are actually mutually exclusive. Song of Courage requires a very high Cunning score to get solid benefits from it, and every point in Dexterity is a point not in Cunning. To me, a Bard requires a Cunning build.
Debatable. You get the largest benefit just by having it active. But again it depends on what you're after.
With a cunning of 10, you get
+3 attack
+2 damage
+3% crit
For the whole party that is. For my dex-based rogue (22 cunning without gear for stealth) in Origins this became (with gear)
+5 attack
+3 damage
+5% crit
For damage dealing, this is better than Dueling without a doubt. Even if it only gave a bonus for yourself this would be true.
But it's possible that Ranger would give you a larger damage boost. Depends a lot on your party setup I guess. Song of Courage can be powerful in a melee heavy party.
I hope you are useing the correct calculations for your Cun score since its -10 Cun to start with.
But with a Cun build the general sweet spot is 60 Cunning.
60 Cun Song of Courage
+8 Attack
+4.5 Damage
+8% Crit
So its not that much differance, unless your running 2-3 Bards Stacking that on top of other possible buff effects.
This is usualy best used for the Cunning Assassin/Bard combo. Where the Cun adds more damage.
60 Cun Tainted Blade
+15 Damage
60 Cun Exploit Weakness
+8.65 Damage on Backstab (Which is then Multiplied by other factors)
Cun build also has other subtle effects. A 70+ Cun generaly negates the need to spend points on pick locks or coercion, freeing points to be used in other areas.
Viewing this a Dex based Archer is fine, its just not optimal for all you min max people out there. With a party who can take maximum effect of these bonuses its just fine at default levels as well. Though I am in the Ranger faction who belive that it does more damage and is a extra distraction. ( And other uses for a Blood Mage...)
One side note though for Cunning Bard as this is always overlooked. Captivating Song becomes Devastingly effctive for a high Cun Bard, permanetly stunning entire groups of enemies. This is usualy best used to go in drop Captivating Song and then Force Field the Bard to create a invicible bard.
I vote for Bard/Ranger if you want the most bang for your buck in a Dex Archery build.
#18
Posté 19 février 2011 - 01:38
termokanden wrote...
swk3000 wrote...
A high Dexterity and Song of Courage are actually mutually exclusive. Song of Courage requires a very high Cunning score to get solid benefits from it, and every point in Dexterity is a point not in Cunning. To me, a Bard requires a Cunning build.
Debatable. You get the largest benefit just by having it active. But again it depends on what you're after.
With a cunning of 10, you get
+3 attack
+2 damage
+3% crit
For the whole party that is. For my dex-based rogue (22 cunning without gear for stealth) in Origins this became (with gear)
+5 attack
+3 damage
+5% crit
For damage dealing, this is better than Dueling without a doubt. Even if it only gave a bonus for yourself this would be true.
But it's possible that Ranger would give you a larger damage boost. Depends a lot on your party setup I guess. Song of Courage can be powerful in a melee heavy party.
Your first calculations are correct. Your second ones, however, seem off to me. When I crunch the numbers, I get:
+ 4.2 Attack
+2.6 Damage
+4.2 Crit Chance
I realize you're rounding up, but Dragon Age seems to work in decimals very well, at least as far as Crit Chance and Damage are concerned.
Also, I'm not happy with such minor numbers. They're a nice boost, sure, but if I'm going to have the skill, why would I not attempt to use it to full effect?
Also, from a damage standpoint, you're right: Song of Courage is better than Dueling for damage. However, there's a saying: you have to walk before you can run. What good is the extra damage if you can't hit? I'd actually suggest having both Song of Courage and Dueling active, for a decent damage boost and a sizable Attack boost. That's me, though. If you disagree, that's fine; we'll just agree to disagree.
#19
Posté 19 février 2011 - 03:23
swk3000 wrote...
termokanden wrote...
swk3000 wrote...
A high Dexterity and Song of Courage are actually mutually exclusive. Song of Courage requires a very high Cunning score to get solid benefits from it, and every point in Dexterity is a point not in Cunning. To me, a Bard requires a Cunning build.
Debatable. You get the largest benefit just by having it active. But again it depends on what you're after.
With a cunning of 10, you get
+3 attack
+2 damage
+3% crit
For the whole party that is. For my dex-based rogue (22 cunning without gear for stealth) in Origins this became (with gear)
+5 attack
+3 damage
+5% crit
For damage dealing, this is better than Dueling without a doubt. Even if it only gave a bonus for yourself this would be true.
But it's possible that Ranger would give you a larger damage boost. Depends a lot on your party setup I guess. Song of Courage can be powerful in a melee heavy party.
Your first calculations are correct. Your second ones, however, seem off to me. When I crunch the numbers, I get:
+ 4.2 Attack
+2.6 Damage
+4.2 Crit Chance
I realize you're rounding up, but Dragon Age seems to work in decimals very well, at least as far as Crit Chance and Damage are concerned.
Also, I'm not happy with such minor numbers. They're a nice boost, sure, but if I'm going to have the skill, why would I not attempt to use it to full effect?
Also, from a damage standpoint, you're right: Song of Courage is better than Dueling for damage. However, there's a saying: you have to walk before you can run. What good is the extra damage if you can't hit? I'd actually suggest having both Song of Courage and Dueling active, for a decent damage boost and a sizable Attack boost. That's me, though. If you disagree, that's fine; we'll just agree to disagree.
Most people dont know how awesome Bard/Duelest is, most people never think of it either. Its my current Leliana builds for all the games I play anymore.
#20
Posté 20 février 2011 - 08:38
Sure this is a "small" bonus, but it's still the best you can get for damage (and I can see you agree). That's why I use it. The thing is that with a high dex build you're not going to have any trouble hitting your target (at least I never did). So there I think Duelist is completely overkill. I actually think that one makes more sense if you have a cunning build instead and have a much lower attack score. So in that case, bard/duelist is good, as Darkness suggested.
Modifié par termokanden, 20 février 2011 - 08:43 .
#21
Posté 20 février 2011 - 12:48
termokanden wrote...
Well if the numbers on the wiki are correct then yes I used the right calculations (basically you get 1 attack and crit per 10 cunning and 1 damage per 20 cunning). I really do have more than 30 cunning with gear if I have 22 base cunning. I rounded down in fact because I wasn't sure how Dragon Age deals with that.
Sure this is a "small" bonus, but it's still the best you can get for damage (and I can see you agree). That's why I use it. The thing is that with a high dex build you're not going to have any trouble hitting your target (at least I never did). So there I think Duelist is completely overkill. I actually think that one makes more sense if you have a cunning build instead and have a much lower attack score. So in that case, bard/duelist is good, as Darkness suggested.
In Origins at least, in Awakening Dex is far superior due to accuracy. But a Warrior Archer would still be better then a Rogue simply because the warriors get Spirit Warrior which translates all their damage to Spirit Damage which can be Capped @+50% and with Vulnerability and Affliction Hexs this can easily be boosted to another +100% damage. Not to mention whne in spirit form they get +50% Dodge and +45% Spell Resistance.
#22
Posté 20 février 2011 - 02:48
I had Duelist in Awakening by the way, but only for the passive buff. Didn't even bother to use Dueling. Nothing could hit me anyway, and I didn't miss. Why would I want Dueling then?
Modifié par termokanden, 20 février 2011 - 02:48 .
#23
Posté 20 février 2011 - 04:10
termokanden wrote...
Yes Awakening changes the balance of everything.
I had Duelist in Awakening by the way, but only for the passive buff. Didn't even bother to use Dueling. Nothing could hit me anyway, and I didn't miss. Why would I want Dueling then?
I liked the Legion Scout talent that let you take damage off your stamina first.
#24
Posté 20 février 2011 - 04:16
#25
Posté 21 février 2011 - 10:57
I am not trying to create uber builds but fun ones to play and so far this has succeeded.





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