Why such avid interest in romances?
#226
Guest_makalathbonagin_*
Posté 14 février 2011 - 03:50
Guest_makalathbonagin_*
#227
Posté 14 février 2011 - 03:53
I think it is the weakest part of the game and brings out the flaws in the graphics.
The animations look weird and characters under close scrutiny look awkward.
I think it is part of PR for Bioware because last time it was on TV for Mass Effect and it got publicity. It probably helped sales.
#228
Posté 14 février 2011 - 04:01
Did I say x239?Saibh wrote...
I don't think you love them enough. That's not enough multiplication.Maria Caliban wrote...
The DA team is x239 better than the ME team.
I meant x239^4!
Oops! Too late.LPPrince wrote...
Guys, lets not have a "These devs are better than these devs" thing going on.
#229
Posté 14 février 2011 - 04:01
SilentK wrote...
Well yes, a kiss or some sort of gesture of intimacy during the flirt-part would make it feel better =) I agree wholeheartedly there. It was the same thing for me, I have a easier time of connecting during the less rushed and more slow buildup of ME than ME2. I think that the romances in DA worked well for me and I'm really curious what will come of DA2 when we have got 10 years to play with.
I'm a big fan of the ME1 romances ... I like how you could have a little bit of 'romance-specific' dialogue in almost every proper interaction with your LI, but that it paced it out slowly, making you wait until after another major mission for anything new. I really liked the DAO romances too, because these characters felt even more complex, it wasn't almost guaranteed you'd end up with them, something was just around the corner that could sour the relationship if not played right. However, there was a lack of pacing to an extent, in that you could stay in camp for a couple of hours and run through all the dialogue with someone really quickly. I'm not sure everyone would do that, and on occasion it was nice to have the option, but it didn't suit the rest of the game's narrative, for me at least.
As for a first kiss, I thought the locker scene in ME1 was fantastic ... a not-quite first kiss, but such an intimate moment where two people finally come together for the first time, and in such dramatic, frustrating, ominous circumstances. It worked well for me because it bridged the gap between 'we've told each other we like each other' and 'here, let's have the boinking now'.
DAO had its first kisses too, but because of the lack of scripted pacing it was possible to jump straight into the sack as well (depending on your influence and so on). Again, if you're roleplaying that way than that's fine.
Common sense says I should prefer the DAO romances because they leave the pacing down to the player to decide if their warden likes to cut to the chase or is an old romantic, whereas ME1 forced you to go at the pace the game/writers set, regardless of whether Shep was a bit of a lothario or not. However, I can't help preferring ME1's.
I shan't talk about ME2's romances because I'm not a fan.
#230
Posté 14 février 2011 - 04:18
#231
Posté 14 février 2011 - 04:22
fredward55 wrote...
Stereotype excist for a reason
Yes, because people in general are ignorant about their fellow human beings. That's the long and short.
#232
Posté 14 février 2011 - 04:28
SilentK wrote...
Well yes.... I have a bit of pacing problem when it comes to DAO =) I must always try in rein myself in so that I don't run around half the game with a LI without any conversations. It's all my own doing, damn my lack in self control =)
Yes, despite my love of player freedom, sometimes I need a writer to keep me under control
#233
Posté 14 février 2011 - 05:02
HolyJellyfish wrote...
HTTP 404 wrote...
To me its bizarre to have crushes on fictional characters. But whatever floats their boat as long as they dont splash water my way, Im okay with it.
Its no different than having a crush on a celebrity. Their personas can be equally fictional. As well as body makeuo, outfits, plastic surgery, and photo editting
yah but celebrities are real people. even gushing crushes on celebrities is pretty juvenile to me. but like I said before whatever floats ther boat and so on.
also someone mentioned that its good that it adds depth to character. its not needed there are a lot of Oscar winning perfomances and Movies that dont have romance adding to their character. Does it help? sure it does but it isnt integral nor necessary.
Modifié par HTTP 404, 14 février 2011 - 05:04 .
#234
Posté 14 février 2011 - 05:06
#235
Posté 19 février 2011 - 08:08
Rob Sabbaggio wrote...
Personally, the romances in Bioware RPGs are a massive part of why they appeal to me so much.
Relationships and romances are a massive part of life. You dont find many songs, movies, books that dont have some reference to them. Yet in games, too often you are asked to do things (beat bad guy, save world etc) but you dont have much interest in why. Well, I know it sounds a little childish, but "what about me?" For example, I loved Oblivion, but I just got tired of wandering around doing quests that had little impact on people or how they reacted to you. Its hard to explain, but I felt like I was not part of the world, a guest but not actually invested in it. Save world, complete quests thats it.
The romances in Bioware RPG's, or others like Alpha Protocol, are one way of making me feel like I am actually a part of the world.
I'm not talking about implementing Sims-style gameplay. Likewise, I didnt like the relationship angle in the Fable games, because they were so shallow and meaningless. Oooh well, I hugged someone and they loved me, wow, how convincing.! Just make me feel part of the world, more familiar and affectionate towards the characters in them, invested more in saving them. Someone in the game that is interested in you, not whether you can get 12 drake scales for them.
I only wish more games had them, or similar mechanics.
Very interesting point there very true in a subtle way. I killed Marjoline many times because she was a threat to Leliana but after Leliana's Song i did seem to enjoy it more. As i said in my post the romances seem to bring the player into the world, this character is not just pixels anymore like a character in a good book or movie they leave a mark on you. Tristessa, Tarna are all names i use over and over again for quite a few of my video game heroines because both of these fictional females left an indelible mark upon who i am, and remind me of the youth i once was when i experienced these works. Nothing wrong with a good romance if it can like Chopin stir up some dust, provided of course you have been around long enough to have collected some.
Asai
#236
Posté 19 février 2011 - 10:57
pianomaestra wrote...
Why such avid interest in romances?
Sex sells?
#237
Posté 19 février 2011 - 10:59
Hah, take that romance fanatics.
#238
Posté 19 février 2011 - 11:06
I fall into both of those groups however, so there might be more people like me, who want to both explore and feel immersed.
That's my take on it anway.
#239
Posté 19 février 2011 - 11:11
SandyWB wrote...
I think the avid interest in romances comes from two distinct groups. One just want to complete everything possible in the game, hear every dialogue, explore every quest etc etc, and they would feel cheated or left out if they couldn't explore a romance. The other group really wants to roleplay their character, and find the romance to be a way of expressing both themselves and their character, giving them depth beside being the hero or champion of the game. I believe very few are really interested in seeing some pixelated renders of humans or elves get it on because it's sexual to them. There might be a few, but honestly, I think most people who play Dragon Age (or Mass Effect, Jade Empire, KotOR or Baldur's Gate for that matter) are mature enough to want to experience a form of story, as opposed to just being into it because of the sex.
I fall into both of those groups however, so there might be more people like me, who want to both explore and feel immersed.
That's my take on it anway.
Um.. this!
#240
Posté 19 février 2011 - 11:11
catabuca wrote...
SilentK wrote...
Well yes, a kiss or some sort of gesture of intimacy during the flirt-part would make it feel better =) I agree wholeheartedly there. It was the same thing for me, I have a easier time of connecting during the less rushed and more slow buildup of ME than ME2. I think that the romances in DA worked well for me and I'm really curious what will come of DA2 when we have got 10 years to play with.
I'm a big fan of the ME1 romances ... I like how you could have a little bit of 'romance-specific' dialogue in almost every proper interaction with your LI, but that it paced it out slowly, making you wait until after another major mission for anything new. I really liked the DAO romances too, because these characters felt even more complex, it wasn't almost guaranteed you'd end up with them, something was just around the corner that could sour the relationship if not played right. However, there was a lack of pacing to an extent, in that you could stay in camp for a couple of hours and run through all the dialogue with someone really quickly. I'm not sure everyone would do that, and on occasion it was nice to have the option, but it didn't suit the rest of the game's narrative, for me at least.
As for a first kiss, I thought the locker scene in ME1 was fantastic ... a not-quite first kiss, but such an intimate moment where two people finally come together for the first time, and in such dramatic, frustrating, ominous circumstances. It worked well for me because it bridged the gap between 'we've told each other we like each other' and 'here, let's have the boinking now'.
DAO had its first kisses too, but because of the lack of scripted pacing it was possible to jump straight into the sack as well (depending on your influence and so on). Again, if you're roleplaying that way than that's fine.
Common sense says I should prefer the DAO romances because they leave the pacing down to the player to decide if their warden likes to cut to the chase or is an old romantic, whereas ME1 forced you to go at the pace the game/writers set, regardless of whether Shep was a bit of a lothario or not. However, I can't help preferring ME1's.
I shan't talk about ME2's romances because I'm not a fan.
You both summarized it well, I agree. DA:O had very deep and complex character and, despite the problematic "rushing" of dialogue options in the camp, they felt like an actual part of the plot. ME's were far less a part of the main theme of the game, but felt very natural. I think they are the best I've seen so far in a BioWare game in terms of how they developed over time.
ME2 felt very rushed and choppy in that regard, so I try to avoid them.
#241
Posté 19 février 2011 - 11:12
Modifié par Cazlee, 19 février 2011 - 01:34 .
#242
Posté 19 février 2011 - 11:16
Cazlee wrote...
There are tons of women on this board. Women, in general, love stories about romance... chick flicks, romance novels, celebrity gossip, soap operas, love songs, etc. Men, on the other hand, aren't generally into these things. So I think most men here are just interested in the sex part.
Is that a joke?
#243
Posté 19 février 2011 - 12:05
#244
Posté 19 février 2011 - 12:11
Maria Caliban wrote...
pianomaestra wrote...
Why such avid interest in romances?
Women don't have colons?!
#245
Posté 19 février 2011 - 12:13
No, just not worded very well. From my experience, most men are focused on combat, graphics, exploration, power and sex rather than romance. This is more evident on boards w/o this many women posting.Gabriel Stelinski wrote...
Cazlee wrote...
There are tons of women on this board. Women, in general, love stories about romance... chick flicks, romance novels, celebrity gossip, soap operas, love songs, etc. Men, on the other hand, aren't generally into these things. So I think most men here are just interested in the sex part.
Is that a joke?
#246
Posté 19 février 2011 - 12:20
pianomaestra wrote...
Personally I loved the romances in DAO because it allowed for you to interact with the game world in a unique way. It was also part of what attracted me to the game (though the combat hooked me). I'm hoping it will be the same for DA2.
Nearly every great story in human history is about love or love at least plays a huge part in it. Think about Homer's Iliad, think about Romeo & Julia, about War & Peace, about Goethe's Faust etc. etc. so a game, in which the story and the characters play such an important part, love is a very important means, to deepen the characters and to flesh out the relationship between the main heroes and his team mates. It also creates more emotions in the player and strengthens the connection between the player and his hero.
#247
Posté 19 février 2011 - 12:26
Cazlee wrote...
There are tons of women on this board. Women, in general, love stories about romance... chick flicks, romance novels, celebrity gossip, soap operas, love songs, etc. Men, on the other hand, aren't generally into these things. So I think most men here are just interested in the sex part.
We've done this already in this thread. Sweeping generalisations (stating 'generally' doesn't absolve you here) will get you nowhere. Each time someone writes what you have, another 10 men and 10 woman are queueing up to let you know you don't speak for them.
By my response, I think it's clear you don't speak for me.
#248
Posté 19 février 2011 - 12:40
#249
Posté 19 février 2011 - 12:45
Cazlee wrote...
Doesn't matter, you're still in the minority. I'll change my opinion when the gaming companies, who cater specifically to men, make real romances and relationships an integral part of every single game. Until then it's pretty obvious to me that the majority of men don't care about such things in their video games. Sex sure, real romance no.
Now, now. That's a little grim now isn't it? Yet I think you're mostly right.
Personally, I think the romances in Dragon Age, Mass Effect etc. are a nice way to add more depth to the characters and for you to get more attached to them. That is why I quite like that they are in the game and do, when at least one of them appeals to me, pursue those romance choices. They just make the story feel like it has that little bit more depth and makes it that little bit more interesting.
It's also nice to see that sometimes, although sadly not often enough in Origins, it can also create quite a few different conversation options.
#250
Posté 19 février 2011 - 12:47





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