pianomaestra wrote...
The forum has, if anyone hasn't noticed yet, quite a few romance threads lately. Before anyone becomes angry, let me stress that this is not a thread meant to denounce anyone interested in romance, or to complain about the fact that so many people are interested in romance. Because that would be, well, kinda sorta really hypocritical of me (yes, I admit I am a fan too).
I am honestly just curious--what makes the thought of romance in DA2 compelling for you? Is it the characters, the thought of romance in general?
Personally I loved the romances in DAO because it allowed for you to interact with the game world in a unique way. It was also part of what attracted me to the game (though the combat hooked me). I'm hoping it will be the same for DA2. 
Short general answer: Romances are popular in books and movies; no surprise they're popular in games. There are different reasons why they're popular in books and movies--so too for games.
Somewhat rambling answer about why I like them:
I like to make choices. I like to pick a class. I like to pick abilities. I like to pick a character background (not every game is going to have this option but it's cool when it's there). I like to see consequences to choices made. Basically I like to differentiate my character rather than just go on some ride. When there's a choice of LI's, it's one more way to define your character.
I think my favorite romance from DAO was the Morrigan one because it causes you to ask the question "How would I react when I someone I like and that I've defended manipulates me, asks me to take a leap of faith and doesn't give me the information I deserve?" In the abstract that can seem like an obvious choice: demand fairness and walk away if you don't get it. But I liked the idea of a character that just walks into that abyss. So the Wich Hunt ending was really fitting for that Warden.
Leliana was also interesting in that she challenged one of my other warden's character concepts. My noble (power hungry, paranoid, a bit of a jerk) started out not respecting her. But the combination of Leliana and his forced heroism started to convert him to something approaching admirable. Ultimately, his darker nature won out, and he got the suspicious, trap-laden relationship he deserved with Anora.
A writer has to write, and a player has to play. Though the writer might try to be in control, it's always becomes a collaborative exercise once the product is out there. Romances are just one more way to get people to interact with the story and get more going on in the player's mind.
Modifié par Giltspur, 14 février 2011 - 02:53 .