Ryzaki wrote...
Neither morality gets any real consequences for their actions.
Rachni don't seem to think so....
Ryzaki wrote...
Neither morality gets any real consequences for their actions.
Pwener2313 wrote...
Ryzaki wrote...
Neither morality gets any real consequences for their actions.
Rachni don't seem to think so....
Modifié par Ryzaki, 14 février 2011 - 04:07 .
Thompson family wrote...
vanslyke85 wrote...
it's a good thing i get reminded of this every 4 days...i keep forgetting
Hear, hear. This topic is giving "ME2 isn't a real RPG" a run for its money in the soretail whiner's sweepstakes.
If we are going to get into broken promises and lost dreams, Fable is an easier target.MajesticJazz wrote...
Casuist wrote...
It would be interesting to see Shepard start off on the wrong foot in ME3 because he/she destroyed the Collector Base, just as an example.
There are an equal number of reasons for preserving the base resulting in the same outcome.
What is most likely is that the base destruction or preservation will have an impact on the epilogue and that, as expected, granting the base to the human-centric terrorist group will benefit TIM's aims in the long term.
I understand your points, but from what I remember (and I'm looking for the link now), way back in early 2006 or late 2005, I remember reading an interview/article in which Bioware detailed that they wanted to put a great emphasis on choice and the outcomes of them. It mentioned that choices that might seem positive in the short term might end up being bad news in the long run and negative choices in the short term might turn out to be valuable in the long run.
The way the series has been playing up so far has been: Positive choices in the short term leads to valuable in the long run and negative "renegade" choices in the short term leads to negative outcomes in the long run.
A completely unbalanced system and a 180 degree turn from what Bioware initially had for ME.
Sajuro wrote...
If we are going to get into broken promises and lost dreams, Fable is an easier target.
Modifié par Pwener2313, 14 février 2011 - 04:10 .
Modifié par Whatever666343431431654324, 14 février 2011 - 04:11 .
Pwener2313 wrote...
Sajuro wrote...
If we are going to get into broken promises and lost dreams, Fable is an easier target.
Yet people keep buying the games.
Example: Pwener
Modifié par MajesticJazz, 14 février 2011 - 04:20 .
I keep buying them tooPwener2313 wrote...
Sajuro wrote...
If we are going to get into broken promises and lost dreams, Fable is an easier target.
Yet people keep buying the games.
Example: Pwener
MajesticJazz wrote...
Pwener2313 wrote...
Sajuro wrote...
If we are going to get into broken promises and lost dreams, Fable is an easier target.
Yet people keep buying the games.
Example: Pwener
Maybe I am one of the view unbiased people who do not blindly kiss Bioware's feet for the creation of ME. Forgive me because I care to share my opinions that do not always applause Bioware but sometimes shows my discontent with some of their decision making in terms of the direction of ME. I guess it is toxic to be a concerned fan and the only true fans are those who just take what they are given without any question or concern.
Casuist wrote...
MajesticJazz wrote...
The way the series has been playing up so far has been: Positive choices in the short term leads to valuable in the long run and negative "renegade" choices in the short term leads to negative outcomes in the long run.
I have yet to see a legitimate example of this. There is not yet any concrete evidence of tong term benefit or detriment of the Balak decision, the Rachni decision and even the council decision. Minor differences of 0.5% of content in cameos does not a "reward" make. I would expect many of these decisions to have both positive and negative consequences in the long term (as would be expected from most real-life decisions of a similar nature).
MajesticJazz wrote...
James2912 wrote...
I think your right OP it would be great if various decisions we made unexpectedly bite us in the ass more often! Watch out people will try and make this a paragon vs. renegade thread even though its obviously not!
Exactly!
This is not a Paragon vs Renegade thread but simple ignorance woudl try to might it such.
MajesticJazz wrote...
As the title says, to keep
things balanced and unpredictable, I believe that there should be
positive outcomes to Renegade choices and negative outcomes to Paragon
choices made throughout ME1 and ME2.
Modifié par DPSSOC, 14 février 2011 - 05:34 .
Yo ucan choose Morinth over Samara and solve your crew fights with either Paragon or Renegade scores. But I know what you mean, I lost Jacks loyalty in my canon playthrough where I chose to do things how I'd do them in the same situation, hypothetically. Gained her loyalty back later though thankfullyBurnedToast wrote...
Paragon is about being the hero and saving the galaxy.
Renegade is about pushing people out windows and headbutting krogen.
Why does it matter if the paragon choices are 'right'? You play full paragon so you can be the hero who always saves the day. You play full renegade when you want to beat people up and be a badass.
It's like saying sometimes when you pick the renegade choice to headbut the enemy they should end up stronger then you and beat you up and take your medigel. Maybe it's realistic for some paragon choices to turn out bad, just like it would be realistic for shep to sometimes lose fights - but that's not what the game is about.
If anything you should complain about how the system (ESPECIALLY the ME2 system) stupidly punishes people who don't go full one way or the other. Hope you never, ever picked a paragon choice ever if you want to recruit moranth or stop your crewmates from fighting.
White_Buffalo94 wrote...
Yo ucan choose Morinth over Samara and solve your crew fights with either Paragon or Renegade scores. But I know what you mean, I lost Jacks loyalty in my canon playthrough where I chose to do things how I'd do them in the same situation, hypothetically. Gained her loyalty back later though thankfully
DPSSOC wrote...
For example let's say you're given a choice of a chocolate milkshake or a slice of pie. You want both but can only have one and you make your choice.
Sajuro wrote...
Yes, how ludicrous Helena Blake cleans up her act after she says she will, that makes no sense whatsoever [/sarcasm]