ReSpec option in Dragon Age 2?
#1
Posté 14 février 2011 - 03:24
In ME2 you spend resources to ReSpec characters, and you can do this whenever you want so long as you have the resources .. I hope that the same applies in DA2 (only with money).
Can anyone confirm?
#2
Posté 14 février 2011 - 03:27
I could see it for the PC in Awakening, since they added specializations and skills.
And sometimes I can see it for companions, but given how the devs seem to have the companions as set characters, with set skill/spcialization intents, I can't see it here.
I'm guessing no.
#3
Posté 14 février 2011 - 03:28
#4
Posté 14 février 2011 - 03:29
#5
Posté 14 février 2011 - 03:30
#6
Posté 14 février 2011 - 03:32
Incantrix wrote...
I'd like it. It was in awakenings anyway. Having respecs allows me to explore different specs, and as a mage I'd like to be able to create a spec which I feel comfortable with.
You can do that - by playing the game a second time, or third, or what-have you.
If you're going to waver about what specs or skills you want, keep a save from before you level up.
I'm firmly against this kind of do-over in a game.
#7
Posté 14 février 2011 - 03:33
With the tooltips in DA2 supposedly being much more descrotptive and the mechanics more transparent, respecs may not really be needed.
Modifié par marshalleck, 14 février 2011 - 03:35 .
#8
Posté 14 février 2011 - 03:36
#9
Posté 14 février 2011 - 03:36
#10
Posté 14 février 2011 - 03:37
#11
Posté 14 février 2011 - 03:37
#12
Posté 14 février 2011 - 03:38
Its a very strange design choice to prevent a player from stuff like skill points placement. I cant see any way to justify it short of lack time/resources.
#13
Posté 14 février 2011 - 03:41
#14
Posté 14 février 2011 - 03:41
X-Frame wrote...
TJ, but it would be just an option. Not like you would be forced to use it if you didn't want to -- but it gives those of us who don't like to have to start a new character to correct build mistakes a way to do it mid-game.
No, I completely understand that it would be optional, and I'd never have to use it. And I understand that some people want it, and Marshaleck gave a good example of a reason for it, besides simply "because I want to". Not that you said that, but perhaps his post explained it to me more.
That said, if it's going to be an option, I think it should be an expensive one - in terms of gold, to buy it, although that doesn't always work with some of the exploits and cheats.
Would you accept it if, for instance, you lose some skill points when you do it?
I mean, I just don't want to see a game where there's an option to change your skill set whenever you want, with virtually no cost to doing so. That would allow you to practically customize your character or party for every battle, if we took it to the extreme.
#15
Posté 14 février 2011 - 03:48
#16
Posté 14 février 2011 - 03:51
I'm sorry but I just don't believe that fun or interesting gameplay is being forced to play a retarded character build because you had no idea that the spell you thought sounded cool from the description actually completely sucks in practice. That's one facet of old-school RPG game design that deserves to be shot out of a cannon into the sun and never used again.
Modifié par marshalleck, 14 février 2011 - 03:57 .
#17
Posté 14 février 2011 - 03:54
#18
Posté 14 février 2011 - 03:54
I wouldn't be able to ReSpec as often as I like as in ME2, but I could live with that because for the most part I don't see myself having to correct a build more than once or twice.
#19
Posté 14 février 2011 - 03:58
If there isn't a respec option, the modders will add one. Win-win whether or not the devs support it in-game.
#20
Posté 14 février 2011 - 03:59
correctjomonoe wrote...
I don't remember where, but I believe a dev posted saying that there will be a tome in the black emporium you can buy for re-speccing.
#21
Posté 14 février 2011 - 04:02
TJPags wrote...
No, I completely understand that it would be optional, and I'd never have to use it. And I understand that some people want it, and Marshaleck gave a good example of a reason for it, besides simply "because I want to". Not that you said that, but perhaps his post explained it to me more.
That said, if it's going to be an option, I think it should be an expensive one - in terms of gold, to buy it, although that doesn't always work with some of the exploits and cheats.
Would you accept it if, for instance, you lose some skill points when you do it?
I mean, I just don't want to see a game where there's an option to change your skill set whenever you want, with virtually no cost to doing so. That would allow you to practically customize your character or party for every battle, if we took it to the extreme.
Sure, we wouldn't want people to be able to enjoy the game, there has to be some struggle to it
I would like the option, much like in DA:A. When playing through DA:O the first time as a mage, the character I built wasn't anywhere near the best or optimum it could be. I would like to be able to experiment with spells in DA2, get a feel for what works and what I like to do, and if needed, respec the character accordingly.
And as it's a single player game, I don't see the problem with it being "easy" to do. Shouldn't someone who only has time to play through a long game once be able to fix the mistakes in character building, without reverting to a old save file or starting a new game.
#22
Posté 14 février 2011 - 04:03
marshalleck wrote...
Abuse? Break the game? It would break the game no more than relying on a massive cache of quicksaves breaks the game. It merely circumvents the inane drudgery of file management. And much of the need for respecs could be done away with by making tooltips reasonably useful compared to their uselessness in DAO.
I'm sorry but I just don't believe that fun or interesting gameplay is being forced to play a retarded character build because you had no idea that the spell you thought sounded cool from the description actually completely sucks in practice. That's one facet of old-school RPG game design that deserves to be shot out of a cannon into the sun and never used again.
I grant that the descriptions can and should be informative.
The difference is that saves make you replay everything from the save forward. So you'd have to save, level up, choose your spell, go someplace, fight something to test it, and then if you don't like it, load the save, try another spell, etc.
Much more effort there, IMO, then buying a re-spec for, say, 6 gold, changing your entire spell tree, go fight, don't like the new spell tree, go spnd another 6 gold and rinse and repeat.
However, if the problem is the skill/spell description - and yes, some of them in DA:O and DA:A were lacking, to say the least - then the solution is to fix that, not give you endless re-spec with no real cost.
#23
Posté 14 février 2011 - 04:04
It was nice, but not crucial for Origins. I mainly wanted it to reclaim my points in Shapeshifter, as that specialization loses usefulness over time.
#24
Posté 14 février 2011 - 04:09
TJPags wrote...
Incantrix wrote...
I'd like it. It was in awakenings anyway. Having respecs allows me to explore different specs, and as a mage I'd like to be able to create a spec which I feel comfortable with.
You can do that - by playing the game a second time, or third, or what-have you.
If you're going to waver about what specs or skills you want, keep a save from before you level up.
I'm firmly against this kind of do-over in a game.
Flip side of that is why should I waste time with a build I don't like, just because you make a frowny face about it? "Just restart from an older save" is not the awesome solution you think it is. Some builds don't become clearly fun or not to a person right away, after all.
I'll be fine either way, personally, but seriously, if you don't like respeccing, just don't respec. I can count the number of times I've done it on one hand. Are you seriously going to lose sleep if someone else can correct a mistake they made?
#25
Posté 14 février 2011 - 04:11
TJPags wrote...
Incantrix wrote...
I'd like it. It was in awakenings anyway. Having respecs allows me to explore different specs, and as a mage I'd like to be able to create a spec which I feel comfortable with.
You can do that - by playing the game a second time, or third, or what-have you.
If you're going to waver about what specs or skills you want, keep a save from before you level up.
I'm firmly against this kind of do-over in a game.
Then again...if you are against it, you don't have to use it. Just leave it for indecisive people like me.





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