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Did anyone like the Planet Scanning?


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118 réponses à ce sujet

#1
Pwener2313

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Just asking if anyone liked it, I used it in only two of my 15 ME2 playthroughs. They're bringing it back, so I want to know if anybody dislikes this decision or if they are optimistic that BW can make a better (or actually fun) version for ME3..

#2
jeweledleah

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I liked it. I found it soothing. I kept scanning even when I no longer had to - it was loads better then riding over the mountains up and down the planet hoping that you run into an ore node, IMO.

#3
Sajuro

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I liked it, it gave me something to do while looking for side missions. I hope there is an achievement/trophy this time related to getting all of the planets scanned so we can see all of the people complain about how Bioware is forcing them to go for that achievement. Great joy will be had.

#4
Guest_Nuav_*

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I loved it. Almost too addicting though...for me.

#5
adneate

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I thought it was pointless busy work and I just gave myself a couple billion of each resource with the save editor. I didn't miss wasting time scrolling my mouse over all those planets, not even once.

#6
sporeian

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.......meh

#7
DetailedSubset

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Yhatzee Croshaw wrote...

While I definitely don't miss the bouncy castle shopping trolley car physics, the free-roaming planets did give the game universe a sense of tangible bigness, while most of Mass Effect 2[/i] feels like swapping between a bunch of enclosed shooting galleries before coming back to your ship to play with your train set. Off-roading around random planets is now replaced by scanning the surface from orbit, launching probes to extract resources, which is as interesting as it sounds, and it sounds like this: bbllllllaaaaahhhh. 

They discarded the ugly yellow sunhat of vehicle sections and tried on the frumpy brown frock of resource mining



This.

#8
Adugan

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It was fun for a while, maybe till I got about 100k of each resource. Then it was just a chore that I had to do to finish everything there was to do in the game.

#9
swenson

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It was OK at first. It was more the amount of it that you have to do in your first playthrough that annoyed me. If they cut it down--and bring back planet exploration, preferably with slightly less awful vehicle physics--I'd be content.

#10
BurnedToast

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Hated it. Skipped it with the save game editor for my second playthrough.



It's pretty much the definition of tedious busywork. You can't 'lose' and probes are so cheap it does not matter if you waste them by not doing it perfect. There's many, many, many times more minerals then you would ever need (even element zero) and the scanning game is always the same for every planet (other the the graphic, of course) through the whole game.



Driving the mako around looking for resources in ME1 was worse, but it was 100% optional and did not effect the game at all (other then a trivial amount of exp and credits).

#11
Lapis Lazuli

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maybe a closeup of the probe impact against the surrounding landscape (or gas giant atmospheric surrounding) would help?

#12
DetailedSubset

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Lapis Lazuli wrote...

maybe a closeup of the probe impact against the surrounding landscape (or gas giant atmospheric surrounding) would help?


I guess you've never played burnout paradise.

#13
DPSSOC

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I didn't mind it, kind of calming in a way, but I do hope they change it up a little bit. Like I said I didn't mind it but I can understand people thinking it's tedious.

#14
wizardryforever

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I liked it allright.  It wasn't especially fun, but it was a nice break from the otherwise action-packed game.  A lull in the action that gave you a bit of a breather.  It was also helpful that you didn't have to do it all at once, or scan every planet in the game.  There were FAR more resources than you needed, especially on every playthrough but the first, when you get 50k of all resources just from having completed the game.  And really, I disliked it before the speed patch that they put gave us, but now it is almost fun.  I don't understand the extreme hate that it gets, but then, this is the internet.

#15
Schneidend

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Enjoyed it a hell of a lot more than the non-combat portions of driving the Mako.

#16
samurai crusade

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I felt the scanning made sense. I always wondered how the Normandy appeared to have endless fuel and whatnot... It just makes sense to stop for fuel... pick up resources... etc. Normandy 2 is a self-suficient vessel and needs to collect the necessary materials to make it possible.



I miss the planet exploration though...

#17
Zombie Chow

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I'm optimistic it will be better for ME3.



ME1's Mako portions were mostly fun, but also frustrating at times, and at those points they seem to go on forever. ME2's planet scanning were alright as a way of winding down between missions, but I agree kind of became busy work, but at least they were quickly done.



ME3 should hopefully get the best bits from ME1 and ME2, as neither was without its flaws, then introduce something new to improve. I read in previous pieces of news that the ME dev team knows plannet scanning wasn't very popular, so they'll focus on improvements there.

#18
Interactive Civilian

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Lapis Lazuli wrote...

maybe a closeup of the probe impact against the surrounding landscape (or gas giant atmospheric surrounding) would help?

No, not for me.

The only thing I could think of that would marginally help is if you could actually do something with excess resources, like sell them for credits or something. That wouldn't make it much better, but at least it would give you a reason to keep doing it, especially if you don't want to hunt down every single possible side mission just to get the few more credits you need to buy that upgrade that you *just* can't afford at the moment.

As it stands now, I still do it (though using a save editor for my next play through is tempting), but I just get it all out of the way right at the beginning, gathering all of the resources I'll ever need before doing much else. For the record, here are the numbers from another thread about this on these forums: 185,000 Ir, 317,500 Pt, 35,500 Eezo (+2500/5000 for multiple advance training / retraining), and 165,000 Pd.

#19
Slayer299

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No, not at all. Knitting wool socks was more fun than planetary scanning.

#20
Ryzaki

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adneate wrote...

I thought it was pointless busy work and I just gave myself a couple billion of each resource with the save editor. I didn't miss wasting time scrolling my mouse over all those planets, not even once.


This. 

Silly, gimmicky and annoying. As was that damn fuel mechanic. 

#21
Arcturus Shepard

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The mako was fun at first but got VERY tedious after the 20th planet. I don't mind the planet-scanning since they upgraded it. I just scan for ~10 minutes between each mission. That's plenty for all the upgrades I want to get.

#22
BWpimper

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I did. But maybe I'm just weird.

#23
Iakus

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I didn't particularly hate it. Wouldn't say I liked it, though It was just busywork, a task to do. Neither soothing nor stressful.



I would like to know what 12 year old thought "probing Uranus" was funny though.

#24
Kaltrec

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On the first play it was ok, but when you star a new game and have to do it all again..ugh

Maybe they should add the option of letting EDI scan the planet

#25
jeweledleah

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Slayer299 wrote...

No, not at all. Knitting wool socks was more fun than planetary scanning.


some people knit wool socks for fun.

hmm, maybe there's a correlation O_O