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Did anyone like the Planet Scanning?


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#51
Stupidus

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I liked scanning. I wish there would have been 'treasures' you could have found by planet scanning in terms of items, upgrades and even more missions. I hope they bring back more vehicle missions too; not as many as ME1's with the Mako but a healthy balance at least.



Never once did I feel it was a chore getting resources for upgrades or what not, I did it as a break from the missions.



The only thing I didn't like was having to pay for gas to get in-between areas in a system. That killed the flow of exploration by always having to go to hubs and causing exploration to go a lot slower than it should have been, especially since I like many wanted to have 100% exploration everywhere in the galaxy.

#52
Vivioch

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I honestly prefer the mako. Getting to drive around looking at awesome scenery is way better than move cursor over model of planet. I dont even find the mini game boring, but it just seemed so poorly implemented. Why werent there quests involving selling resources? Why do we have to spend all our time on every goddamn sidequest in order to buy the ability to spend resources on upgrades? Why not have a VA read off the description of the planet while scanning it to give some degree of uniqueness? Oh and why is it so slooooooooooooooooooooooow?

It kind of felt like the whole thing was tacked on at the last minute to be honest.

Modifié par Vivioch, 14 février 2011 - 08:44 .


#53
AkiKishi

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Like? No , prefered to the pointless Mako stuff , definately.

Modifié par BobSmith101, 14 février 2011 - 08:43 .


#54
Ieldra

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I hate planet scanning it with a passion. It was an annoying chore.

Compare with resource collection in ME1:
(1) It was optional (I don't consider ME2 weapon/armor/ship upgrades optional)
(2) You got to see fantastic extraterrestrial landscapes.

The Mako wasn't bad. The problem were the craggy landscapes on some planets. In ME1, the Mako runs drove me to the occasional curse. With planet scanning in ME2, I yawn. The whole time. I prefer the former.

Modifié par Ieldra2, 14 février 2011 - 09:04 .


#55
Nicodemus

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Planet scanning was ok, though I don't think the Devs really intended us to scan every planet out there. Could it have been done better? absolutely. LotSB gave us the ability to go to planets that were rich in resources, having something like that at the start of the game would have been a lot better. We could have bought star charts with planets marked for mining or found data for rich minreal deposits in merc bases/missions, this would have made the scanning less of a chore and more of a factor in what materials we were in need of to research our equipment.



There are plenty of better ways for us to gain resources rather than the current way, it just requires some one to actually put thier thinking cap on and not be lazy.

#56
Sinapus

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Ieldra2 wrote...
The Mako wasn't bad. The problem were the craggy landscapes on some planets. In ME1, the Mako runs drove me to the occasional curse. With planet scanning in ME2, I yawn. The whole time. I prefer the former.


Nodacrux actually gave me motion sickness. Had to go lie down for a half hour or so afterwards.:o :sick:

#57
AkiKishi

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Nicodemus wrote...

Planet scanning was ok, though I don't think the Devs really intended us to scan every planet out there. Could it have been done better? absolutely. LotSB gave us the ability to go to planets that were rich in resources, having something like that at the start of the game would have been a lot better. We could have bought star charts with planets marked for mining or found data for rich minreal deposits in merc bases/missions, this would have made the scanning less of a chore and more of a factor in what materials we were in need of to research our equipment.

There are plenty of better ways for us to gain resources rather than the current way, it just requires some one to actually put thier thinking cap on and not be lazy.


I think if you are going to have a mini game like planet scanning you need to introduce a treasure hunt element. And it needs to be random so you can't just follow it after the first game.

That makes the dull bits worthwhile because you have a worthy goal.

One of my favourite mini games is Chocobo hot and cold. Not only do you get some nice stuff, but it's also possible to get a map that leads to an optional area. In principlal it's the same as planet scanning , with the hot and cold mechanic, but it's about a zillion times more fun.

#58
Nightwriter

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Well, in any game activity that takes up my time like this, I need to know that there are tangible rewards.

I feel that mineral gathering in both games gives me too much effort for too little reward. Now, if there was a Civilization-like component in the game and mineral gathering actually helped to strengthen the Alliance and expand our colonies and industry, I'd be very excited about it and would gobble up minerals as fast as I can in an effort to fuel our expansion into unsettled regions. Unfortunately, this isn't Civilization.

And the Alliance is no longer our patron in ME2...

#59
AkiKishi

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Nightwriter wrote...

Well, in any game activity that takes up my time like this, I need to know that there are tangible rewards.

I feel that mineral gathering in both games gives me too much effort for too little reward. Now, if there was a Civilization-like component in the game and mineral gathering actually helped to strengthen the Alliance and expand our colonies and industry, I'd be very excited about it and would gobble up minerals as fast as I can in an effort to fuel our expansion into unsettled regions. Unfortunately, this isn't Civilization.

And the Alliance is no longer our patron in ME2...


They did something similiar in Dragon Age. You give your runes to the Circle of Mages for example and in theory they become stronger. Never noticed a difference myself, but the theory sounds quite reasonable. Even more so if ME3 is going to be a recruit armies sort of game.

Modifié par BobSmith101, 14 février 2011 - 09:25 .


#60
Da_Lion_Man

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It was alright. The hate for it is just exaggerating. It's a mini-game to keep things a little more varied and I've played worse.

#61
Nicodemus

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Nothing wrong with having a random element to a "treasure hunt" what they did in ME2 was force you to scan to get material. To a lot of people that is tedious and a waste of time, to that end they should have had pointers to mineral rich planets so people could bypass the "treasure hunt" and get what they needed with minimal fuss.



Having the option to scan all the planets or scan some planets would appease everyone. The purists will scan everything to find everything, the power gamers will scan where they know they can get thier materials with minimal fuss so they can continue the game. If you want to reward the people who scan everything, add extra missions on planets which can be triggered by a set number of planets being scanned. Although I don't like that idea much as it forces people to scan to get all the content, but you have to have some reward for the time sink.

#62
Nightwriter

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BobSmith101 wrote...

They did something similiar in Dragon Age. You give your runes to the Circle of Mages for example and in theory they become stronger. Never noticed a difference myself, but the theory sounds quite reasonable. Even more so if ME3 is going to be a recruit armies sort of game.

I definitely liked that element in Dragon Age. Helped tie in mundane item gathering to the main plot.

Da_Lion_Man wrote...

It was alright. The hate for it is just exaggerating. It's a mini-game to keep things a little more varied and I've played worse.

Before the mineral scanner update, I would definitely say they were not exaggerations. Scanning was described as "kill-me-now unbearable", and it kind of was.

Now that they've given us the update I have no complaints. It's still not fun, but it's no longer a pain.

#63
AkiKishi

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Nightwriter wrote...
Before the mineral scanner update, I would definitely say they were not exaggerations. Scanning was described as "kill-me-now unbearable", and it kind of was.

Now that they've given us the update I have no complaints. It's still not fun, but it's no longer a pain.


As I recall, on the Xbox the scanning reticle moved at a snails pace? On the PS3 it's quite zippy which could account for why I don't find planet scanning the drudge it was.

#64
Nightwriter

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BobSmith101 wrote...

Nightwriter wrote...
Before the mineral scanner update, I would definitely say they were not exaggerations. Scanning was described as "kill-me-now unbearable", and it kind of was.

Now that they've given us the update I have no complaints. It's still not fun, but it's no longer a pain.


As I recall, on the Xbox the scanning reticle moved at a snails pace? On the PS3 it's quite zippy which could account for why I don't find planet scanning the drudge it was.

Yeah, they'll have included the updated scanner in the PS3 version.

It used to move very very slowly on the 360. I would describe it as trying to drag a pencil through thick mud-clogged sand or drying glue.

#65
Aurica

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swenson wrote...

It was OK at first. It was more the amount of it that you have to do in your first playthrough that annoyed me. If they cut it down--and bring back planet exploration, preferably with slightly less awful vehicle physics--I'd be content.


This is good for me too.  But I prefer not to have the current ME2 planet scanning... tedious & a waste of time...

#66
Epantiras

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I liked planet scanning, it's a relaxing thing to do between missions. In my second playthrough, however, it became tedious v_v

#67
vader da slayer

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never found it that bad. there was one point for liek an hour I found my self just runing around scaning planets just because I could not because I have too. of course this set me up for the rest of that playthrough incidentally and I didn't have to do it anymore lol

#68
tonnactus

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adneate wrote...

I thought it was pointless busy work and I just gave myself a couple billion of each resource with the save editor. I didn't miss wasting time scrolling my mouse over all those planets, not even once.


I wouldnt even call this round things planets.They look like bad powerpoint presentations.

#69
CroGamer002

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Like the concept but it is boooooooooooooring.

#70
NICKjnp

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Casey Hudson did.

#71
DynamiteDK92

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Pwener2313 wrote...

Just asking if anyone liked it, I used it in only two of my 15 ME2 playthroughs. They're bringing it back, so I want to know if anybody dislikes this decision or if they are optimistic that BW can make a better (or actually fun) version for ME3..


I didn't have any particular problem with it. They could make it possible to sell surplus resources as added incentive. That would, of course, also require that there is a significant amount of things to buy.
But I really don't have any problem with it in its current form.

#72
Vaenier

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DetailedSubset wrote...

Yhatzee Croshaw wrote...

While I definitely don't miss the bouncy castle shopping trolley car physics, the free-roaming planets did give the game universe a sense of tangible bigness, while most of Mass Effect 2[/i] feels like swapping between a bunch of enclosed shooting galleries before coming back to your ship to play with your train set. Off-roading around random planets is now replaced by scanning the surface from orbit, launching probes to extract resources, which is as interesting as it sounds, and it sounds like this: bbllllllaaaaahhhh. 

They discarded the ugly yellow sunhat of vehicle sections and tried on the frumpy brown frock of resource mining

This.

This x1000.

Yhatzee Croshaw said...
This is suposed to be an exciting space adventure! Commander Shepard should acquire resources by shooting them out of a monsters face, or by extracting them from the throats of alien hotties with his tongue.

^.=.^

#73
Predi1988

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I hated it. At the first playthrough it was fun for the first -5-6 planets. Then it became a boring most-do-it-for research thing. Because I always max out everything before the Suicide Mission. Lately I just gather the needed amount of materials for the research, and never more of it. Too boring.

But it still much better then the awful physics of the Mako. Oh, how I hated it. The only thing the Mako was good, is because it wasn't made out of paper and balsawood like the Hammerhead...

In ME3 if they want to make the mineral gathering interesting, then they should mix the better elements of each. Maybe on some planets you have to go between cities, or settlements so you use the Hammerhead (with upgraded shield and armor, and the Mako's cannon) for that. And on the way you could take different paths, and detours to find needed mineral patches. If they make the environment as interesting as in the Overlord DLC, then it shouldn't be a problem.

And as for probing, maybe you could send in probes on the planet before landing to get a better map, or the enemies number, and weapons/armor, so you could gear up accordingly (for example: if the enemies are shielded, then you take the Viper not the Mantis sniper)

#74
Leafshadoe

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For whatever reason I found the exploration in ME1 to make more sense; discovering artifacts, mineral deposits, enemies etc that added to the overall milieu. In ME2 the scanning just seems like someone came up with a last minute ‘mini-game’ they wanted shoved in because hacking for creds and bypassing eleventy million doorways/hatches weren’t enough (srry, not a big fan of things arcade). It doesn’t add anything and doesn’t make much sense…is Shep a geophysicist/geologist/EVE high sec miner? …or a big gawdamn hero? Do you spend time scanning for rocks or saving the universe? Scanning needs to go away. Just my two cents.

#75
Chaos-fusion

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I'd like both. Sure, plannet scanning was boring and tedious, but the Mako (while I did love it) was for some people too. If they change scanning to be less of a grind*, and maybe throw in a few anomolies that use a ground vehicle with some more focused mission that still have the scope and sense of free exploration of ME1, that would make me happy.

I'll have a guess and say that won't happen though.

*The scanner upgrade could have done alot more, like saying what resources are found most on that planet, maybe even highlighting the best locations of them.. Anything other than what it actually did, since increasing sensitivity on my mouse did exactly the same thing..

Modifié par Chaos-fusion, 14 février 2011 - 03:32 .