Got a strong feeling Shiala's gonna be a ME3 squaddie...
#101
Guest_Littledoom_*
Posté 13 avril 2011 - 03:36
Guest_Littledoom_*
#102
Posté 13 avril 2011 - 03:37
#103
Posté 13 avril 2011 - 03:38
AdmiralCheez wrote...
You can't punish an entire platform, though.MajesticJazz wrote...
And whos fault is that?
ME1 Players shouldn't be limited by people who just recently discovered Mass Effect.
Again, and whos fault is that? In Bioware's attempt not to punish PS3 players, they are punishing PC/360 players whos been there since 2007.
Bioware just needs to be more tough in this regard. Look at what DICE is doing with Battlefield 3. For the PC, it is getting larger multiplayer maps and 64 players (32 vs 32). However the PS3/Xbox 360 versions are getting smaller MP maps and only 24 players (12 vs 12).
DICE isn't going to dumb down the PC versions of BF3 just because the console players cannot experience the TRUE and definiative version of the game. DICE is going to make the console versions as best as they can be, but they are not for a second going to go light on the PC version because they don't want to "punish the console players". DICE knows that their true fans are the PC fans that has been there since 2002 in Battlefield: 1942, not the console players that didn't show up until 2008 with Bad Company.
Why can't Bioware take this same stance with Mass Effect? The most loyal/inital ME fans are the ones who has followed the game since 2005 and bought ME1 on the PC/360 back in 2007. We've immersed ourselves in the universe since Saren and his Geth attack. OUR idea of the ME story starts with ME1 which means ALL of it's content.....including Shiala. So why can't Bioware take the DICE attitude and make the PC/360 versions of ME3 what it was meant to be meaning that it will include characters that might not even be available in the PS3 version?
#104
Posté 13 avril 2011 - 03:40
#105
Posté 13 avril 2011 - 03:41
#106
Posté 13 avril 2011 - 03:53
#107
Posté 13 avril 2011 - 03:56
AdmiralCheez wrote...
@MajesticJazz: Because preferring one console over the other pisses people off and is bad marketing. Deal with it.
I kind of disagree there. By that logic 360 and PC players shouldn''t get 190 Para/gade points, 150,000 credits, and 10,000 rescources. It's not really preferential treatment. It's more like rewarding loyalty. If me, you, or Jazz have been fans since 2007 we should get rewarded for that not matter the platform.
#108
Posté 13 avril 2011 - 04:23
naledgeborn wrote...
AdmiralCheez wrote...
@MajesticJazz: Because preferring one console over the other pisses people off and is bad marketing. Deal with it.
I kind of disagree there. By that logic 360 and PC players shouldn''t get 190 Para/gade points, 150,000 credits, and 10,000 rescources. It's not really preferential treatment. It's more like rewarding loyalty. If me, you, or Jazz have been fans since 2007 we should get rewarded for that not matter the platform.
Thank you!
I am not saying that Bioware should just flat out show favortism to the PC/360 just out of spite of showing favoritism.
Again, I am going to reference DICE again. Of course they want the PS3 and Xbox 360 versions to be uber cool, after all, it is going to be the console versions where DICE/EA gets most of their money from, not the PC market. With that being said, DICE could have easily dumbed down the PC version because they didn't want to give the extra effort to fully utilize the PC's hardware/capabilities. With the PC version, DICE has clearly out worked themselves and I really respect them for that. Considering that out of the 3 platforms, the PC version will have the less sales but yet DICE still took the initiative to ensure that the PC version (Which houses their most loyal fans as they've been there since 2002) IS the best version.
Why did DICE ensure that the PC version is the best version? Two reasons:
1: As I said, the PC Battlefield fans have not had a true BF game since Battlefield 2142 in 2006. Everything after that was just DICE trying to establish a console market with titles like Battlefield: Modern Combat and Battlfield: Bad Company. Hell, there wasn't even a PC version for Bad Company until Bad Company 2 came out last year. So the PC community have longed waited for a next gen BF experience with 64 players (PC Version of Bad Company only had 24 players). So DICE is recognizing that while the money lies within the PS3/360 markets, they still understand that their most loyalty remains in the PC market.
2: In this stage of console life, the PS3/360 is coming inferior to the PC. While the PS3/360 is still running on 2005/2006 hardware, PC gaming is now the most advanced platform in terms of hardware capabilities. That is one of the reasons why the PC version of BF3 will have larger maps and 64 players while the console versions will have smaller maps and only 24 players. Is it because DICE favors the PC more? No, it is just that technically, they cannot do on consoles what they can do on PC with BF3 especially when you consider the space and hardware that the Frostbite 2.0 engine requires. Yes, DICE wishes that they could have done 64 players on the consoles with larger maps, but technically, the consoles just cannot handle it. So that brings me to my final point.
Final Point: Just because the console versions cannot handle the extreme load of uber large maps with 64 players, does that mean that DICE should "play fair" and limit the PC version just because the consoles cant have it? This is what the PC community initially feared but as detailed in the March issue of Game Informer, the PC version will not be limited becauses of console restraints.
--------------------------
Sooooooooooooooooo, my question is, how come Bioware cannot take this same stance? Obviously because of ME1, there is content that the PC/360 crowd has access to such as Shiala and even Bring Down the Sky. With that being said this is content that could be further explored in Mass Effect 3. However, because the PS3 crowd cannot import from ME1, content such like this is unavailable to them. So now Bioware is in the same position as DICE. Due to restraints, does Bioware take the PC/360 versions of ME3 and elimiate much potential import content from ME1 because the PS3 users cannot have it? Or do they do like DICE did with the PC version of BF3 and make the PC/360 versions of ME3 feature much content from ME1 like Shiala/Bring Down the Sky and just do as much as they can with the limited content for the PS3 version?
#109
Posté 13 avril 2011 - 04:55
#110
Posté 13 avril 2011 - 05:14
There's a difference between giving you a resource/stat boost and making some random-ass NPC that half of players probably killed anyway a squadmate.naledgeborn wrote...
AdmiralCheez wrote...
@MajesticJazz: Because preferring one console over the other pisses people off and is bad marketing. Deal with it.
I kind of disagree there. By that logic 360 and PC players shouldn''t get 190 Para/gade points, 150,000 credits, and 10,000 rescources. It's not really preferential treatment. It's more like rewarding loyalty. If me, you, or Jazz have been fans since 2007 we should get rewarded for that not matter the platform.
#111
Posté 13 avril 2011 - 05:28
AdmiralCheez wrote...
There's a difference between giving you a resource/stat boost and making some random-ass NPC that half of players probably killed anyway a squadmate.naledgeborn wrote...
AdmiralCheez wrote...
@MajesticJazz: Because preferring one console over the other pisses people off and is bad marketing. Deal with it.
I kind of disagree there. By that logic 360 and PC players shouldn''t get 190 Para/gade points, 150,000 credits, and 10,000 rescources. It's not really preferential treatment. It's more like rewarding loyalty. If me, you, or Jazz have been fans since 2007 we should get rewarded for that not matter the platform.
So by that logic then NONE of the ME2 squadmates should return as potential squadmates in ME3 because essentially, they could be killed as well.
#112
Posté 13 avril 2011 - 05:30
PS3 players have access to them, plus, you know, they aren't random-ass NPCs.MajesticJazz wrote...
So by that logic then NONE of the ME2 squadmates should return as potential squadmates in ME3 because essentially, they could be killed as well.
#113
Posté 13 avril 2011 - 06:02
Shiala is easily behind any ME2 squadmate in priority, and also easily behind Blasto. If they put in the time to make Shiala a squadmate and leave out any ME2 squadmate or Blasto as a result, that would be criminal.
And they don't have time to bring back every ME2 squadmate as is. Thus, Shiala will not be a squadmate.
End of story.
#114
Posté 13 avril 2011 - 06:08
You make it sound like adding a squad mate thats not in ME2 will auto replace a known one?aimlessgun wrote...
Stopping by to put in my standard Shiala comment:
Shiala is easily behind any ME2 squadmate in priority, and also easily behind Blasto. If they put in the time to make Shiala a squadmate and leave out any ME2 squadmate or Blasto as a result, that would be criminal.
And they don't have time to bring back every ME2 squadmate as is. Thus, Shiala will not be a squadmate.
End of story.
So adding sanders is replacing tali then i guess?
There will be more than 1 new squadmate in ME3, might aswell make it Shiala. A nice touch for the fans who played THE WHOLE series and an exciting new character for the PS3 players.
Srsly. Its not hard making a few adjustments to make her fit on PS3 storyline
#115
Posté 13 avril 2011 - 06:20
It is unrealistic to think that all 12 ME2 squaddies will return as squaddies in ME3 and they'll still have time for some random NPC like Shiala to be made into a squadmate.
Modifié par aimlessgun, 13 avril 2011 - 06:21 .
#116
Posté 13 avril 2011 - 06:22
#117
Posté 13 avril 2011 - 06:24
mattylee10 wrote...
Given that there will be another one of those 'previously on Mass Effect' interactive comics at the start of ME3, couldn't Bioware just modify the PS3 version to incorporate the smaller choices left out of the Me2 comic?
They could easily do that, and Shiala could easily make a short cameo. That's fine.
The main problem is the level of work needed to make her a full squadmate. You would have to ditch bringing back an ME2 squadmate in favor of Shiala, because they have limited resources.
#118
Posté 13 avril 2011 - 06:24
In that case, I can't care less about what happens. I saved that colony again in ME2, and that's good enough for me.
#119
Posté 13 avril 2011 - 06:26
I'm not opposed to her being a night stand or npc occasional romance option for ME3 we can meet her, see her, talk to her, but she's not going to create the potential of blowing up the ship cuz someone stepped on her toe.
Modifié par Destroy Raiden , 13 avril 2011 - 06:28 .
#120
Posté 13 avril 2011 - 06:27
Rather fantasyland than your dark abyss where you actually believe that they wont add more than 1 new sqadmate. They will. And it will take away from your me2 squaddies development. Get used to it.aimlessgun wrote...
They'll put in Tali because of her popularity/importance. But yes, actually, the work done on Sanders is work not done on an ME2 squadmate. Not all the ME2 squadmates will be back, and if they have to devote resources to Shiala, less ME2 squadmates will be back.
You're living in fantasyland if you think that all 12 ME2 squaddies will return as squaddies in ME3 and they'll still have time for some random NPC like Shiala to be made into a squadmate.
Might aswell make the new ones someone you remember from the series instead of "captain random sanders and co"
#121
Posté 13 avril 2011 - 06:32
Someone With Mass wrote...
Is Shiala or any other of the slapstick characters like Conrad Verner somehow important to the story-plot? No?
In that case, I can't care less about what happens. I saved that colony again in ME2, and that's good enough for me.
Did you play ME1? Shiala was a critical plot character - the entirety of feros would have been pointless without her to impart the Prothean cypher to Shepard, this makes her the only other person in the galaxy with an in-depth understanding of the protheans.
Possible spoilers>>>
Given Liara's comment regarding the shadow brokers interest in the Protheans at the end of Lair, I get the impression that there is still a part for the protheans to play in Me3. Shiala would fit in nicely here.
Modifié par mattylee10, 13 avril 2011 - 06:33 .
#122
Posté 13 avril 2011 - 06:33
Sphynx118 wrote...
Rather fantasyland than your dark abyss where you actually believe that they wont add more than 1 new sqadmate. They will. And it will take away from your me2 squaddies development. Get used to it.aimlessgun wrote...
They'll put in Tali because of her popularity/importance. But yes, actually, the work done on Sanders is work not done on an ME2 squadmate. Not all the ME2 squadmates will be back, and if they have to devote resources to Shiala, less ME2 squadmates will be back.
You're living in fantasyland if you think that all 12 ME2 squaddies will return as squaddies in ME3 and they'll still have time for some random NPC like Shiala to be made into a squadmate.
Might aswell make the new ones someone you remember from the series instead of "captain random sanders and co"
Actually, I am fully expecting more than 1 new squadmate. But Shiala is not a new squadmate in the same sense. She's an NPC from ME1.
Now, I'm thinking along the lines of squadmates that are not important to the plot but are permanent squadmates (which covers basically all squadmates in ME1 and 2). I see no reason to add Shiala in that capacity over someone totally new who caters to newcomers to the series, or over an ME2 squaddie.
However, if they put in Shiala in some sort of way that is important to the plot that is well written and makes sense, then that would be fine. But you can't do that, because she's dead in tons of playthroughs.
So to sum up: she cannot be critical to ME3's plot because she can be dead, and she should be lower priority as a non-plot important squadmate than anyone else.
Modifié par aimlessgun, 13 avril 2011 - 06:36 .
#123
Posté 13 avril 2011 - 06:37
#124
Posté 13 avril 2011 - 06:37
The Councilors were plot-critical, too. WE SHOULD TOTALLY MAKE THEM SQUADMATES no.mattylee10 wrote...
Did you play ME1? Shiala was a critical plot character - the entirety of feros would have been pointless without her to impart the Prothean cypher to Shepard, this makes her the only other person in the galaxy with an in-depth understanding of the protheans.
Or Liara, who studied the protheans.Possible spoilers>>>
Given Liara's comment regarding the shadow brokers interest in the Protheans at the end of Lair, I get the impression that there is still a part for the protheans to play in Me3. Shiala would fit in nicely here.
Or Shepard, who has the damn Cipher already, making Shiala redundant.
#125
Posté 13 avril 2011 - 06:38
tonnactus wrote...
Those who killed her could get a thorian clone(produced by Exo Geni).It wouldnt be difficult and would be interesting.
Hah, props for the creative workaround. Sure, why not!





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