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How to use the Hammerhead.


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#1
Skilled Seeker

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Please read the description and enjoy :)

#2
Skilled Seeker

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No one has an opinion? The Hammerhead was all the rage 2 months ago.

#3
Annihilator27

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I hate the Featherhead, I want my Mako back damn it lol.Good vid though. Didnt have a problem using it, The damn thing just cant take a hit or dish it.

#4
UKStory135

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That works great at the first two hubs, but the last two are too well guarded for that.

#5
Skilled Seeker

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UKStory135 wrote...

That works great at the first two hubs, but the last two are too well guarded for that.

Oh rly? More videos are in order methinks. This ramming strategy works against anything, even turrets. Infact turrets are destroyed instantly in a single ram.

Modifié par Skilled Seeker, 15 février 2011 - 01:02 .


#6
Manic Sheep

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Nice Vid, go hammerhead! I personally love the hammerhead and ramming target is very affective. I think allot of people are just to cautious when using it witch takes all the fun out of it. My only beef with it was the targeting system ( I often found missile veered off to the wrong target even if the one I did want to shoot was in the middle of my targeter and the other was barely even in my screen) and no saves.


Tho I didn't hate the mako either. You only get real problems if you try to drive straight up a cliff instead of going around or up the less steep bits but I do prefer light, fast and fragile to slow heavy tank. Personal taste I gues.

Modifié par Manic Sheep, 15 février 2011 - 01:11 .


#7
Khan the Mad

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That's news? I thought it was assumed you were pushing things off other things all the time. The fights are near-impossible for me otherwise.



Geth Prime? What Geth Prime? Oh, you mean this little disabled platform I bumped into a wall at terminal velocity?

#8
mcsupersport

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1) Rockets are self guided and require no real effort to use, in a "shooter" rpg hybrid that is horrible.

2) No other alternative gun other than rockets which require next to no skill to use.

3) I have always been to afraid to ram much after blowing up ramming rocket defense pods/mechs taking down the barrier to get prothean artifact.



4) No real indication of the status of your ship other than annoying sounds and smoke is a pain in the rear. Out of all the things they could have done to fix upgrade the Mako we get the Hammerhead featherweight, and horrible level designed linear maps with no save features.


#9
Skilled Seeker

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Khan the Mad wrote...

That's news? I thought it was assumed you were pushing things off other things all the time. The fights are near-impossible for me otherwise.

Geth Prime? What Geth Prime? Oh, you mean this little disabled platform I bumped into a wall at terminal velocity?


Believe it or not, from what I've seen, most people avoid physical contact at all cost. Its one of the main reasons people hate on the HH, because they don't use it to its full potential.

And for those hating here, take it elsewhere. This isn't a HH bashing thread, its a thread on how to properly use the HH.

Modifié par Skilled Seeker, 15 février 2011 - 01:33 .


#10
kstarler

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I'm curious to know if this was A: On Insanity, and if so, B: Were you level 30? I have been able to pull off stunts like this as high as level 29, but at level 30, the geth dish out so much damage on Insanity that even trying to bypass the first four geth (or take them head on) results in a very quick death. Usually, the Hammerhead can only withstand 3-4 seconds of fire at full health before exploding. I have gotten the sirens just from hop-sniping, where two Geth troopers manage to get in a single second of assault rifle fire.

#11
Skilled Seeker

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This is NG+ Insanity on level 30 yes. If I'm lucky, I should be able to make more vids tomorrow. This is how I always use the HH, not just for show and its why the HH is far more fun than the MAKO for me.

Modifié par Skilled Seeker, 15 février 2011 - 01:38 .


#12
kstarler

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I'd love to see a vid of the final prothean site, with the double Colossus/Prime trio, plus one or two others. I have tried several times to pull it off, and have failed miserably every time, just because the Prime and other foot soldiers never miss and do so much damage, and hopping seems to only dodge the incoming fire on the way up, not the way down.

#13
Skilled Seeker

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The key is to push them off the platform. I once got an extremely lucky, once in a lifetime hit on a colossus that sent it flying miles ahead off the platform, taking it out of the fight in seconds.

#14
Khan the Mad

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Start by pushing the Geth Prime off the cliff behind them (tee hee). Then hide behind the wall there and start arcing rockets at the Geth Colossi. You can shoot them and they can't shoot you, because your attacks arc better than their attacks. After that, there are only the two Destroyers left, which should be no trouble at all.

#15
Skilled Seeker

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Ah but thats against the spirit of this strategy ;) Anyone can hide and fire rockets, I'm trying to discourage this. Its a difficult fight for sure, but I'll see what I can do. The annoying part is having to restart the entire level every time you die, but that is no fault of the HH.

Modifié par Skilled Seeker, 15 février 2011 - 01:44 .


#16
kstarler

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Skilled Seeker wrote...

The annoying part is having to restart the entire level every time you die, but that is no fault of the HH.

Hah! I just posted this in your video comments. :P

#17
Ahglock

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I did pretty much the same thing with the Mako and I continued to use it with the hammerhead. The amko was slower so it took more hits, but it could take hits so it roughly balances. I'd say the hammerhead is a bit more luck based at level 30 than the mako was at 60, due to a split second of extra fire and you just detonate. though the big difference for me is the Mako didn't suck at shooting with a lame tracking missile, that is what wrecks the HH for me the most its gun. I can accept being fragile and fast that is fine, but the gun forces one of two play styles, you either shoot from forever away or you ram everything so it can't shoot at you. I do think that both with the mako and the HH the damage they could absorb given they were armored vehicles seemed light compared to what a normal person could adsorb, it's a nitpick but it always bothered me. .

#18
lazuli

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I'd probably be more aggressive with the Hammerhead if the checkpoints weren't so few and far between.

#19
Guest_iOnlySignIn_*

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If I'm allowed to save in the middle of missions, this will be the only way I play. As it is, the mission you showed is too long for me to use the strategy. I do use the strategy on the last mission (Kopis: Dig Site) where you get the Biotic upgrade though.

And I dodge a lot more than I ram. For me it's more satisfactory to breeze past by an enemy than knocking them over. I usually disable the shield generators on Kopis: Dig Site without firing a single shot at any turret which pops up - just drive by all of them.

IMO one way to improve the Hammerhead is to remove its gun and allow saving in the middle of a mission. That would change it from the worst vehicle to the best vehicle in my book.

#20
implodinggoat

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Honestly I think Bioware did a good job with the way the Hammerhead handles; but its weapons are crap and its just too damn fragile. In fairness the MAKO was a little too hard to kill; but the Hammerhead went too far in the other direction.

In contrast the guns on the MAKO were great; but its handling was garbage mainly due to its super bouncy suspension.

For ME3 I'd like to see the Hammerhead given some shields and equipped with the MAKO's guns (rigged to fire straight forward for simplicity's sake) while having the scan button replaced to switch between...

1: The full auto anti infantry gun which requires a degree of aiming to keep it from overheating.
2: The slow firing anti armor cannon which is devestating; but requires careful aiming. 
3:  The auto targeting missiles which do less damage; but don't require much aiming at all.

PS:  One thing I would like to give Bioware credit for is the design of the vehicle section maps in ME2 particularly the pseudo platforming sections in project Overlord, those were a fun little distraction.   In reality the worst thing about the MAKO in ME1 was the ridiculous terrain it had to traverse on the unexplored worlds which brought the whole game to a standstill while you tried to ram the damn thing up and over a mountain range on a map without any clearly marked roads.  The MAKO actually performed decently on maps with level roads such as on Illos, Therum, Noveria and Feros.

Modifié par implodinggoat, 15 février 2011 - 05:51 .


#21
UKStory135

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I went back and played that mission with the ramming style. It worked like a charm.

#22
N7Infernox

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I dont mind the Hammerhead, but if the gave it a bit more armor, and automatic secondary guns like the Mako, I'd all be set.

#23
Sailears

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iOnlySignIn wrote...

If I'm allowed to save in the middle of missions, this will be the only way I play. As it is, the mission you showed is too long for me to use the strategy. I do use the strategy on the last mission (Kopis: Dig Site) where you get the Biotic upgrade though.

And I dodge a lot more than I ram. For me it's more satisfactory to breeze past by an enemy than knocking them over. I usually disable the shield generators on Kopis: Dig Site without firing a single shot at any turret which pops up - just drive by all of them.

IMO one way to improve the Hammerhead is to remove its gun and allow saving in the middle of a mission. That would change it from the worst vehicle to the best vehicle in my book.

I agree, we need the ability to save during the mission, otherwise it could get quite frustrating. And yes, where there is the possibility to just fly by, I usually do that.

Good job on that video, certainly opened my mind. :) Although I still think the homing rocket is boring.

#24
termokanden

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I didn't like the Mako, and I don't like the Hammerhead. The Hammerhead certainly handles better, I'll give them that.



But I find the vehicle missions a bit annoying all in all. And what's with the jumping over lava streams you have to do all of a sudden? I played enough platform games to last a lifetime in the 80s, I don't need any more of that stuff.

#25
Skilled Seeker

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I wish there were more platforming segments :P