How to use the Hammerhead.
#1
Posté 14 février 2011 - 09:41
#2
Posté 14 février 2011 - 10:18
#3
Posté 14 février 2011 - 10:59
#4
Posté 14 février 2011 - 11:33
#5
Posté 15 février 2011 - 12:59
Oh rly? More videos are in order methinks. This ramming strategy works against anything, even turrets. Infact turrets are destroyed instantly in a single ram.UKStory135 wrote...
That works great at the first two hubs, but the last two are too well guarded for that.
Modifié par Skilled Seeker, 15 février 2011 - 01:02 .
#6
Posté 15 février 2011 - 01:06
Tho I didn't hate the mako either. You only get real problems if you try to drive straight up a cliff instead of going around or up the less steep bits but I do prefer light, fast and fragile to slow heavy tank. Personal taste I gues.
Modifié par Manic Sheep, 15 février 2011 - 01:11 .
#7
Posté 15 février 2011 - 01:13
Geth Prime? What Geth Prime? Oh, you mean this little disabled platform I bumped into a wall at terminal velocity?
#8
Posté 15 février 2011 - 01:14
2) No other alternative gun other than rockets which require next to no skill to use.
3) I have always been to afraid to ram much after blowing up ramming rocket defense pods/mechs taking down the barrier to get prothean artifact.
4) No real indication of the status of your ship other than annoying sounds and smoke is a pain in the rear. Out of all the things they could have done to fix upgrade the Mako we get the Hammerhead featherweight, and horrible level designed linear maps with no save features.
#9
Posté 15 février 2011 - 01:31
Khan the Mad wrote...
That's news? I thought it was assumed you were pushing things off other things all the time. The fights are near-impossible for me otherwise.
Geth Prime? What Geth Prime? Oh, you mean this little disabled platform I bumped into a wall at terminal velocity?
Believe it or not, from what I've seen, most people avoid physical contact at all cost. Its one of the main reasons people hate on the HH, because they don't use it to its full potential.
And for those hating here, take it elsewhere. This isn't a HH bashing thread, its a thread on how to properly use the HH.
Modifié par Skilled Seeker, 15 février 2011 - 01:33 .
#10
Posté 15 février 2011 - 01:33
#11
Posté 15 février 2011 - 01:34
Modifié par Skilled Seeker, 15 février 2011 - 01:38 .
#12
Posté 15 février 2011 - 01:38
#13
Posté 15 février 2011 - 01:41
#14
Posté 15 février 2011 - 01:41
#15
Posté 15 février 2011 - 01:44
Modifié par Skilled Seeker, 15 février 2011 - 01:44 .
#16
Posté 15 février 2011 - 01:46
Hah! I just posted this in your video comments.Skilled Seeker wrote...
The annoying part is having to restart the entire level every time you die, but that is no fault of the HH.
#17
Posté 15 février 2011 - 01:47
#18
Posté 15 février 2011 - 02:10
#19
Guest_iOnlySignIn_*
Posté 15 février 2011 - 03:08
Guest_iOnlySignIn_*
And I dodge a lot more than I ram. For me it's more satisfactory to breeze past by an enemy than knocking them over. I usually disable the shield generators on Kopis: Dig Site without firing a single shot at any turret which pops up - just drive by all of them.
IMO one way to improve the Hammerhead is to remove its gun and allow saving in the middle of a mission. That would change it from the worst vehicle to the best vehicle in my book.
#20
Posté 15 février 2011 - 05:37
In contrast the guns on the MAKO were great; but its handling was garbage mainly due to its super bouncy suspension.
For ME3 I'd like to see the Hammerhead given some shields and equipped with the MAKO's guns (rigged to fire straight forward for simplicity's sake) while having the scan button replaced to switch between...
1: The full auto anti infantry gun which requires a degree of aiming to keep it from overheating.
2: The slow firing anti armor cannon which is devestating; but requires careful aiming.
3: The auto targeting missiles which do less damage; but don't require much aiming at all.
PS: One thing I would like to give Bioware credit for is the design of the vehicle section maps in ME2 particularly the pseudo platforming sections in project Overlord, those were a fun little distraction. In reality the worst thing about the MAKO in ME1 was the ridiculous terrain it had to traverse on the unexplored worlds which brought the whole game to a standstill while you tried to ram the damn thing up and over a mountain range on a map without any clearly marked roads. The MAKO actually performed decently on maps with level roads such as on Illos, Therum, Noveria and Feros.
Modifié par implodinggoat, 15 février 2011 - 05:51 .
#21
Posté 16 février 2011 - 02:10
#22
Posté 16 février 2011 - 11:33
#23
Posté 17 février 2011 - 12:12
I agree, we need the ability to save during the mission, otherwise it could get quite frustrating. And yes, where there is the possibility to just fly by, I usually do that.iOnlySignIn wrote...
If I'm allowed to save in the middle of missions, this will be the only way I play. As it is, the mission you showed is too long for me to use the strategy. I do use the strategy on the last mission (Kopis: Dig Site) where you get the Biotic upgrade though.
And I dodge a lot more than I ram. For me it's more satisfactory to breeze past by an enemy than knocking them over. I usually disable the shield generators on Kopis: Dig Site without firing a single shot at any turret which pops up - just drive by all of them.
IMO one way to improve the Hammerhead is to remove its gun and allow saving in the middle of a mission. That would change it from the worst vehicle to the best vehicle in my book.
Good job on that video, certainly opened my mind.
#24
Posté 17 février 2011 - 01:40
But I find the vehicle missions a bit annoying all in all. And what's with the jumping over lava streams you have to do all of a sudden? I played enough platform games to last a lifetime in the 80s, I don't need any more of that stuff.
#25
Posté 17 février 2011 - 06:45





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