Back on topic, I'm so glad the Hammerhead doesn't sometimes get a damaged tire because it dropped too far
How to use the Hammerhead.
Débuté par
Skilled Seeker
, févr. 14 2011 09:41
#26
Posté 18 février 2011 - 01:35
Allow me to recommend Burger Time. It's a platform game about making burgers by trapping the ingredients inside the burger. But wait! They're also trying to kill you!
Back on topic, I'm so glad the Hammerhead doesn't sometimes get a damaged tire because it dropped too far
Back on topic, I'm so glad the Hammerhead doesn't sometimes get a damaged tire because it dropped too far
#27
Posté 18 février 2011 - 04:23
I don't think that's really how it was intended to be used
, although there is an argument that the lore would allow it (since it uses mass effect fields for pretty much everything it could maybe use them to make ramming more effective while avoiding damage). Still, at least you've found a way to make it fun and I might try this the next time I'm using it since I don't really enjoy the slow waiting around firing homing missiles bit (I'm too used to trying to kill every enemy by habit).
I find it to be quite silly that rapid fire weapons are potentially near-instant death (as shown at the end of the video) while anything with big guns (rockets and the shots from the collosus, for example) are no threat at all, given that the Hammerhead is supposed to be a tank (at least a light tank) and should have good armour against small arms. I think that the Hammerhead could be a much better vehicle with a few tweaks, a machine gun type weapon would be good (as would switching the rockets for a Mako type cannon, I prefer to aim my guns myself) and, of course, more durability.
I'd agree that a lot of the flaws are in things like the mission design and the fact you can't save rather than the whole vehicle and concept being bad. I kind of like the idea of the Hammerhead but it's actual functionality and the gameplay with it just doesn't live up to the potential.
I find it to be quite silly that rapid fire weapons are potentially near-instant death (as shown at the end of the video) while anything with big guns (rockets and the shots from the collosus, for example) are no threat at all, given that the Hammerhead is supposed to be a tank (at least a light tank) and should have good armour against small arms. I think that the Hammerhead could be a much better vehicle with a few tweaks, a machine gun type weapon would be good (as would switching the rockets for a Mako type cannon, I prefer to aim my guns myself) and, of course, more durability.
I'd agree that a lot of the flaws are in things like the mission design and the fact you can't save rather than the whole vehicle and concept being bad. I kind of like the idea of the Hammerhead but it's actual functionality and the gameplay with it just doesn't live up to the potential.
#28
Posté 18 février 2011 - 05:00
Yeah lol, the foot soilders are far more dangerous than the Collosus. The Collosus couldn't get a single shot off, but if the foot soilders are not dealt with fast enough, they will rip apart the HH in seconds.
Modifié par Skilled Seeker, 18 février 2011 - 05:00 .
#29
Posté 18 février 2011 - 06:45
With enough tweaking, I could be convinced to play a couple (just a couple) vehicle segments in ME3.
#30
Posté 19 février 2011 - 02:29
Skilled Seeker wrote...
Yeah lol, the foot soilders are far more dangerous than the Collosus. The Collosus couldn't get a single shot off, but if the foot soilders are not dealt with fast enough, they will rip apart the HH in seconds.
I'm a little mystified why this wasn't picked up in testing. I mean, it's a totally absurd situation - basic foot soldiers do more damage than giant battlemechs. Really, wouldn't this have been the first thing that a tester would have noted?





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