Container Modding and problems
Débuté par
RevenantMaster
, févr. 14 2011 10:28
#1
Posté 14 février 2011 - 10:28
#2
Posté 14 février 2011 - 10:35
oops...
okay so, I've never modded for anyone but myself but...I'm having an issue with adding weapons...
I recently got ahold of python and can now edit areas and maps, so I procceded to make a custom
weapon, and chest...I put it in cousland castle and did the exporting and such...I started a new game to make sure everything worked okay, and my stats raised by 2 instead of 1 when I went to put points into them, I don't want this unfair advantage...please help me!!
okay so, I've never modded for anyone but myself but...I'm having an issue with adding weapons...
I recently got ahold of python and can now edit areas and maps, so I procceded to make a custom
weapon, and chest...I put it in cousland castle and did the exporting and such...I started a new game to make sure everything worked okay, and my stats raised by 2 instead of 1 when I went to put points into them, I don't want this unfair advantage...please help me!!
#3
Posté 14 février 2011 - 11:37
You need to edit your module to remove the script entry; you should not be using the "module_core" script in it. That's what is causing the double stats.
#4
Posté 15 février 2011 - 03:56
thankyou!!
but what do I change it to?
is there something specific?
but what do I change it to?
is there something specific?
#5
Posté 15 février 2011 - 10:31
You can blank out the module script property if you don't have any specific requirements.





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