GPS vs. Evi?
#1
Posté 14 février 2011 - 01:44
#2
Posté 14 février 2011 - 01:55
I prefer the GPS for every class but Vanguard, where I like the Evi better.
#3
Posté 14 février 2011 - 02:22
#4
Posté 14 février 2011 - 02:28
#5
Posté 14 février 2011 - 02:55
Jmrice88 wrote...
Well I am asking about a Sentinel, I was just saying that I had experience with both of them albeit on normal. I plan to make an assault type shotgun sentinel playing on hardcore cause I don't enjoy playing on Insanity as much as hardcore.
In this case, if you like to keep range then take the GPS at the cost of gimping yourself if you take Assault Armor. If you want in your face action then I prefer the Evi over the GPS with the Scimitar barely edging out both.
Honestly it comes down to personal preference.
Modifié par SpezXVII, 14 février 2011 - 02:56 .
#6
Posté 14 février 2011 - 02:58
I actually used the Scimitar for my cqc Sent.
#7
Posté 14 février 2011 - 03:00
Locutus_of_BORG wrote...
I actually used the Scimitar for my cqc Sent.
I used this as well for the majority of my gameplay. I like the ability to more-or-less stunlock enemies by using a shot/melee combo most of us are familiar with.
#8
Posté 14 février 2011 - 03:12
#9
Posté 14 février 2011 - 03:21
The Evi's main problem is its slow RoF, even moreso than its 3-shot clip. It isn't a big deal when you can single out individual mooks with Biotic Charge or move at super speed with AR, but it is a problem when your trying to take on a full enemy squad at normal speed.
Modifié par Locutus_of_BORG, 14 février 2011 - 03:22 .
#10
Guest_Aotearas_*
Posté 14 février 2011 - 03:36
Guest_Aotearas_*
Insanity difficulty of course. On any difficulty below, it will be even more rampaging.
Modifié par Neofelis Nebulosa, 14 février 2011 - 03:37 .
#11
Posté 14 février 2011 - 03:47
GPS gives other classes the flexibility to use it both mid and short range, though Infiltrator can really put its charge shot to good use if you start charging before Cloaking and get a gigantic point blank range boost with the cloaks buff too, Scimitar gives you the flexibility of an autoshotgun meaning you can strip multiple targets defences and finish them off in quick succession rather than having to kill 1 at a time with powerful shots.
#12
Guest_Aotearas_*
Posté 14 février 2011 - 04:04
Guest_Aotearas_*
And what hadn't died up to then is either a mini-boss or dead after the Assault Armor sets off with its shockwave. Everything else is just a matter of closing the distance in a way that doesn't leave you totally surrounded and cover to jump in once your second Assault Armor (which you activated the moment the original one went off) got worn down to wait for the five seconds cooldown and repeat the thing. Along with Miranda as Defence-Stripper and any other squadmate capable of inflicting some damage, you do devestate enemy forces just aswell as any Vanguard does.
#13
Posté 14 février 2011 - 05:09
#14
Posté 14 février 2011 - 06:14
Locutus_of_BORG wrote...
An Evi shot delivers more burst damage than an uncharged GPS shot, but for a Sentinel, the GPS probably gives better utility. The Sentinel is somewhat slow moving compared to a Vanguard or a Soldier, so the slow firing Evi might not suit you so well.
I actually used the Scimitar for my cqc Sent.
Yeah. I've found the Scimitar to be a lot more useful on non-soldier/non-vanguard CQC characters than either the GPS or the Evi, primarily for the ease of use and mass staggers it generates.
#15
Posté 15 février 2011 - 05:14
The big upside of the GPS is its charged shot which does an immense amount of damage and can deal splash damage to clustered targets; but it requires you to leave cover while it charges up.
If you're using the Revenant I would suggest you use the GPS since the Revenant is so devastating at close range that you really don't have any need for a traditional shotgun; but having the GPS gives you another powerful ranged option that works better when running and gunning than the Revenant does.
If you're using the Vindicator or Mattock then I'd use the Eviscerator since your assault rifle is less effective at close range and the Eviscerator's greater stopping power and effectiveness while firing from cover make it a superior option at close range.
#16
Posté 15 février 2011 - 05:29
I view the Eviscerator as being especially deadly when fired from cover as opposed to the other shotties which require you to leave cover and get in real close or leave cover in order to charge up the shot in the case of the GPS.
The Eviscerator does fire slowly; but if you're in cover you can pop up fire a devastating shot drop back into cover and then pop back up and unload another devastating shot. That's why I consider the Eviscerator an especially good option for a Commando Soldier with Heightened Adrenaline Rush since you can basically use it as a close range version of a Widow or Mantis Sniper Rifle.
If you're playing as an assault Sentinel then the Scimitar would probably work better since you're going to want to get in point blank and unload on your enemies and since the discharge from your tech armor can stun large groups of enemies having a shotty that can rapidly engage multiple targets is a big plus.
#17
Posté 15 février 2011 - 06:41
IMHO AP ammo is way better on the Evi than Warp ammo.Neofelis Nebulosa wrote...
Heavy Warp-AmmoTungsten Ammo + Close Range + Eviscerator +One or two Punches= Dead Mook
#18
Guest_Aotearas_*
Posté 15 février 2011 - 10:25
Guest_Aotearas_*
Lycidas wrote...
IMHO AP ammo is way better on the Evi than Warp ammo.Neofelis Nebulosa wrote...
Heavy Warp-AmmoTungsten Ammo + Close Range + Eviscerator +One or two Punches= Dead Mook
Have fun on Collector-Missions then. Seriously, those 20% extra damage are not offsetting the AP-Ammo's lack of versatility. When I am playing as an aggressive Sentinal, my primary powers will be Assault Armor and here and there a Warp Bomb, with the rest being only for situational usage.
Warp-Ammo is perfect for Sentinals:
-Shotguns overall damage output gets increased drastically and covers each defence (SG original penetration power vs Shields and Barriers+Additional Barrier Damage+Armor Damage+Health Damage+Extra Health Damage to guys effected by Biotics is an Collector Annihilator!)
-Submachineguns get augmented the same way, with Locust replacing the Assault Rifle in terms of usage
-Heavy Pistols strenght vs Armor is even more augmented and makes the Phalanx a viable sniping option
I don't see how anyone should trade that in for AP-Ammo.
#19
Posté 15 février 2011 - 11:22
I just did that a few days ago (as a Vanguard tho) and the Evi + Tungsten is OSOK on Drones.Neofelis Nebulosa wrote...
Lycidas wrote...
IMHO AP ammo is way better on the Evi than Warp ammo.Neofelis Nebulosa wrote...
Heavy Warp-AmmoTungsten Ammo + Close Range + Eviscerator +One or two Punches= Dead Mook
Have fun on Collector-Missions then. Seriously, those 20% extra damage are not offsetting the AP-Ammo's lack of versatility. When I am playing as an aggressive Sentinal, my primary powers will be Assault Armor and here and there a Warp Bomb, with the rest being only for situational usage.
The only weakness a shotgung has is damage vs. Armor (and to a lesser degree health) and thats where Tungsten is way better than Warp. The double dmg against targets effected by Biotics is hardly anything worth mentioning when the base dmg. of the weapon is doubled agains such targets anyways.Neofelis Nebulosa wrote...
Warp-Ammo is perfect for Sentinals:
-Shotguns overall damage output gets increased drastically and covers each defence (SG original penetration power vs Shields and Barriers+Additional Barrier Damage+Armor Damage+Health Damage+Extra Health Damage to guys effected by Biotics is an Collector Annihilator!)
So if the Evi had a bas dmg. of 100 it woud be 100 * 2 + 50 * 2 = 300 points of damage to targets effected by Biotics for Warp and 100 * 2 + 70 = 270 for Tungsten. Those 30 points are kind of silly cause a ragdolled target is pretty much toast anyways.
Same as above the SMG's are weak only against armor thus do have a bigger benefit from Tungsten.Neofelis Nebulosa wrote...
-Submachineguns get augmented the same way, with Locust replacing the Assault Rifle in terms of usage
Yeah and augmented even more by Tungsten...Neofelis Nebulosa wrote...
-Heavy Pistols strenght vs Armor is even more augmented and makes the Phalanx a viable sniping option
Since barriers are not an issue at all IMHO going for the bigger dmg bonus against armor and health just makes sense.Neofelis Nebulosa wrote...
I don't see how anyone should trade that in for AP-Ammo.
#20
Guest_Aotearas_*
Posté 15 février 2011 - 11:40
Guest_Aotearas_*
The Health Damage bonus is essentially inconsequential for Sentinals due to their Assault Armor. What is most important is to take down the defences so that the blast can take effect, in which case a two-way ammo power is way more reliable/viable than a better one-way ammo power.
#21
Posté 15 février 2011 - 05:39
#22
Posté 15 février 2011 - 07:26
OP is talking about soldier, so I'd use the Geth Shotgun. Under AR from range you can charge a shot and destroy barriers and shields. If you put incendary ammo on then its great vs armor and health also. A great weapon vs Harbinger.
#23
Guest_Aotearas_*
Posté 15 février 2011 - 07:46
Guest_Aotearas_*
#24
Posté 15 février 2011 - 08:12
#25
Posté 15 février 2011 - 08:14





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