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GPS vs. Evi?


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32 réponses à ce sujet

#1
Jmrice88

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I have used both a fair amount on my soldier and I am still not sure which one is "better" as far as I have noticed the only real differences is the GPS has a (slightly) bigger clip and has the charge shot. Granted my playtime with both has been on normal so my data is what it is, but is it an issue of one is better versus certain defenses than the other mostly?

#2
Njorls

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GPS also has better range. The Evi fires more pellets so it works better with ammo powers.



I prefer the GPS for every class but Vanguard, where I like the Evi better.


#3
SpezXVII

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On normal it honestly doesn't matter. The GPS has more range if you need it. (Which you shouldn't on Normal) On Insanity however, the GPS shines in the added range and charged shot while under AR. The Evi is still a viable choice and one I use quite often, even if the GPS does seem slightly better to me.

#4
Jmrice88

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Well I am asking about a Sentinel, I was just saying that I had experience with both of them albeit on normal. I plan to make an assault type shotgun sentinel playing on hardcore cause I don't enjoy playing on Insanity as much as hardcore.

#5
SpezXVII

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Jmrice88 wrote...

Well I am asking about a Sentinel, I was just saying that I had experience with both of them albeit on normal. I plan to make an assault type shotgun sentinel playing on hardcore cause I don't enjoy playing on Insanity as much as hardcore.


In this case, if you like to keep range then take the GPS at the cost of gimping yourself if you take Assault Armor. If you want in your face action then I prefer the Evi over the GPS with the Scimitar barely edging out both.

Honestly it comes down to personal preference.

Modifié par SpezXVII, 14 février 2011 - 02:56 .


#6
Locutus_of_BORG

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An Evi shot delivers more burst damage than an uncharged GPS shot, but for a Sentinel, the GPS probably gives better utility. The Sentinel is somewhat slow moving compared to a Vanguard or a Soldier, so the slow firing Evi might not suit you so well.



I actually used the Scimitar for my cqc Sent.

#7
SpezXVII

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Locutus_of_BORG wrote...
I actually used the Scimitar for my cqc Sent.


I used this as well for the majority of my gameplay. I like the ability to more-or-less stunlock enemies by using a shot/melee combo most of us are familiar with.

#8
sigma_draconis

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I don't really recommend taking the Eviscerator unless you're playing Vanguard. Much like the Claymore, the Eviscerator excels in point blank range, and Vanguard is to only class able to get into that range with ease. GPS is better for other classes as it provides better range for those who can't get in close enough. That and it also does better against shields than the other shotguns.

#9
Locutus_of_BORG

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^The Evi is much more forgiving than the Claymore - you have to be quite close, but not point blank at all. You don't even need to be as close in as you would with the Scimitar/Katana.

The Evi's main problem is its slow RoF, even moreso than its 3-shot clip. It isn't a big deal when you can single out individual mooks with Biotic Charge or move at super speed with AR, but it is a problem when your trying to take on a full enemy squad at normal speed.

Modifié par Locutus_of_BORG, 14 février 2011 - 03:22 .


#10
Guest_Aotearas_*

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For a Sentinal, I just do a run with Warp-Ammo as bonus Power and the Eviscerator, ... so far I am earthbound destructiveness given legs. The added count of pellets the Eviscerator fires does add up to total damage if you use Ammo Powers, especially if you punch through multiple defences, in which case the larger count of projectiles equals a larger damage output via some pellets hitting the next defence. With Shotguns already having the +50% Shield Damage Bonus, Warp-Ammo does apply to everything else and is biesty like hell!

Insanity difficulty of course. On any difficulty below, it will be even more rampaging.

Modifié par Neofelis Nebulosa, 14 février 2011 - 03:37 .


#11
Evilsod

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Its not forgiving when the enemy you shot doesn't die in that 1 shot. Even with the Eviscerator and its larger clip its still slow firing and not as deadly as a Claymore. Practically there isn't much difference between Claymore and Evi except the Claymore has considerably more stopping power. Vanguard (or CQC Infiltrator) are really the only classes that can pull off Clay/Evi since Charge takes your shotgun to the enemies face and you won't really be trying to fire at anywhere beyond that range (mostly) and Cloak lets you casually stroll upto the enemy.



GPS gives other classes the flexibility to use it both mid and short range, though Infiltrator can really put its charge shot to good use if you start charging before Cloaking and get a gigantic point blank range boost with the cloaks buff too, Scimitar gives you the flexibility of an autoshotgun meaning you can strip multiple targets defences and finish them off in quick succession rather than having to kill 1 at a time with powerful shots.

#12
Guest_Aotearas_*

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Heavy Warp-Ammo + Close Range + Eviscerator + One or two Punches = Dead Mook

And what hadn't died up to then is either a mini-boss or dead after the Assault Armor sets off with its shockwave. Everything else is just a matter of closing the distance in a way that doesn't leave you totally surrounded and cover to jump in once your second Assault Armor (which you activated the moment the original one went off) got worn down to wait for the five seconds cooldown and repeat the thing. Along with Miranda as Defence-Stripper and any other squadmate capable of inflicting some damage, you do devestate enemy forces just aswell as any Vanguard does.

#13
Arhka

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Eviscerator is still decent at mid-range. Less damage dropoff than GPS. If you can pull enemies out of cover easily, Evi is better in my book.

#14
JaegerBane

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Locutus_of_BORG wrote...

An Evi shot delivers more burst damage than an uncharged GPS shot, but for a Sentinel, the GPS probably gives better utility. The Sentinel is somewhat slow moving compared to a Vanguard or a Soldier, so the slow firing Evi might not suit you so well.

I actually used the Scimitar for my cqc Sent.


Yeah. I've found the Scimitar to be a lot more useful on non-soldier/non-vanguard CQC characters than either the GPS or the Evi, primarily for the ease of use and mass staggers it generates.

#15
implodinggoat

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The main advantage of the Eviscerator over the GPS is that its much more effective when firing from cover and it has much more stopping power so it will briefly stun targets when you shoot them.



The big upside of the GPS is its charged shot which does an immense amount of damage and can deal splash damage to clustered targets; but it requires you to leave cover while it charges up.



If you're using the Revenant I would suggest you use the GPS since the Revenant is so devastating at close range that you really don't have any need for a traditional shotgun; but having the GPS gives you another powerful ranged option that works better when running and gunning than the Revenant does.



If you're using the Vindicator or Mattock then I'd use the Eviscerator since your assault rifle is less effective at close range and the Eviscerator's greater stopping power and effectiveness while firing from cover make it a superior option at close range.

#16
implodinggoat

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Having read the comments I think you guys are using the Eviscerator differently than I do.



I view the Eviscerator as being especially deadly when fired from cover as opposed to the other shotties which require you to leave cover and get in real close or leave cover in order to charge up the shot in the case of the GPS.



The Eviscerator does fire slowly; but if you're in cover you can pop up fire a devastating shot drop back into cover and then pop back up and unload another devastating shot. That's why I consider the Eviscerator an especially good option for a Commando Soldier with Heightened Adrenaline Rush since you can basically use it as a close range version of a Widow or Mantis Sniper Rifle.



If you're playing as an assault Sentinel then the Scimitar would probably work better since you're going to want to get in point blank and unload on your enemies and since the discharge from your tech armor can stun large groups of enemies having a shotty that can rapidly engage multiple targets is a big plus.

#17
Lycidas

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Neofelis Nebulosa wrote...

Heavy Warp-Ammo Tungsten Ammo + Close Range + Eviscerator + One or two Punches = Dead Mook

IMHO AP ammo is way better on the Evi than Warp ammo.

#18
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Lycidas wrote...

Neofelis Nebulosa wrote...

Heavy Warp-Ammo Tungsten Ammo + Close Range + Eviscerator + One or two Punches = Dead Mook

IMHO AP ammo is way better on the Evi than Warp ammo.


Have fun on Collector-Missions then. Seriously, those 20% extra damage are not offsetting the AP-Ammo's lack of versatility. When I am playing as an aggressive Sentinal, my primary powers will be Assault Armor and here and there a Warp Bomb, with the rest being only for situational usage.

Warp-Ammo is perfect for Sentinals:
-Shotguns overall damage output gets increased drastically and covers each defence (SG original penetration power vs Shields and Barriers+Additional Barrier Damage+Armor Damage+Health Damage+Extra Health Damage to guys effected by Biotics is an Collector Annihilator!)
-Submachineguns get augmented the same way, with Locust replacing the Assault Rifle in terms of usage
-Heavy Pistols strenght vs Armor is even more augmented and makes the Phalanx a viable sniping option

I don't see how anyone should trade that in for AP-Ammo.

#19
Lycidas

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Neofelis Nebulosa wrote...

Lycidas wrote...

Neofelis Nebulosa wrote...

Heavy Warp-Ammo Tungsten Ammo + Close Range + Eviscerator + One or two Punches = Dead Mook

IMHO AP ammo is way better on the Evi than Warp ammo.


Have fun on Collector-Missions then. Seriously, those 20% extra damage are not offsetting the AP-Ammo's lack of versatility. When I am playing as an aggressive Sentinal, my primary powers will be Assault Armor and here and there a Warp Bomb, with the rest being only for situational usage.

I just did that a few days ago (as a Vanguard tho) and the Evi + Tungsten is OSOK on Drones.

Neofelis Nebulosa wrote...
Warp-Ammo is perfect for Sentinals:
-Shotguns overall damage output gets increased drastically and covers each defence (SG original penetration power vs Shields and Barriers+Additional Barrier Damage+Armor Damage+Health Damage+Extra Health Damage to guys effected by Biotics is an Collector Annihilator!)

The only weakness a shotgung has is damage vs. Armor (and to a lesser degree health) and thats where Tungsten is way better than Warp. The double dmg against targets effected by Biotics is hardly anything worth mentioning when the base dmg. of the weapon is doubled agains such targets anyways.
So if the Evi had a bas dmg. of 100 it woud be 100 * 2 + 50 * 2 = 300 points of damage to targets effected by Biotics for Warp and 100 * 2 + 70 = 270 for Tungsten. Those 30 points are kind of silly cause a ragdolled target is pretty much toast anyways.

Neofelis Nebulosa wrote...
-Submachineguns get augmented the same way, with Locust replacing the Assault Rifle in terms of usage

Same as above the SMG's are weak only against armor thus do have a bigger benefit from Tungsten.

Neofelis Nebulosa wrote...
-Heavy Pistols strenght vs Armor is even more augmented and makes the Phalanx a viable sniping option

Yeah and augmented even more by Tungsten...

Neofelis Nebulosa wrote...
I don't see how anyone should trade that in for AP-Ammo.

Since barriers are not an issue at all IMHO going for the bigger dmg bonus against armor and health just makes sense.

#20
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There we have it, we are playing Sentinal, not Vanguard. That is almost entirely different. We don't have the "I run to safety" button aka Charge to put us out of misery zone in three seconds. Our primary goal is to quickly penetrate as much defences as we can so that the Assault Armor blast which will eventually go off can effectively take most enemies out of combat and us picking off straddlers. Drones are never any threat other than in numbers and shooting from afar, what the problem is is lowering the Barriers of Harbinger, Assassins and Guardians fast enough. Tungsten Ammo is not better against Harby's superiour Barriers.

The Health Damage bonus is essentially inconsequential for Sentinals due to their Assault Armor. What is most important is to take down the defences so that the blast can take effect, in which case a two-way ammo power is way more reliable/viable than a better one-way ammo power.

#21
JaegerBane

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I agree with Neofelis. The 20% extra damage against armour for tungsten doesn't really equate to much in the long run, as ammo powers only work on the base damage of a weapon rather than upgraded. As a result, if I recall the formula correctly, that 20% of base damage translates to about 6-7% damage extra overall. Considering that it matters little for sentinels (or Adepts for that matter) once an opponent is down to health (as they're meat), I don't really understand why one would think having no effect whatsoever against barriers and bonus damage to biotic'd enemies is worth such small increases against a single defence.

#22
ryoldschool

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AP vs Warp is not the subject of this thread. However, AP ammo on the Geth shotgun is golden because it tears up barriers and shields anyway. It makes more sense to talk about the advantage of warp over ap on something that is not good vs barriers and shields ( sniper rifles and pistols ).



OP is talking about soldier, so I'd use the Geth Shotgun. Under AR from range you can charge a shot and destroy barriers and shields. If you put incendary ammo on then its great vs armor and health also. A great weapon vs Harbinger.

#23
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Actually, he is talking about making a Shotgun Sentinel (I do always want to write that word as Sentinal rather than Sentinel, strange) ryoldschool, so this is somewhat of an valid discussion if one is to assess the possibilities of Eviscerator and/or GPS.

#24
kstarler

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Just to chime in, on Normal I think the differences will be far less than they are on Insanity. Personally (on Insanity), I use the GPS on shtogun specced Adept/Engineer as a shield/barrier stripper. For Soldier/Vanguard, I use Evi (if I'm not using the Claymore) because I have Inferno Ammo, and, as has been stated, the Evi works better with ammo powers (more pellets). For shotgun specced Sentinel/Infiltrator, I normally use the GPS because it can be used at greater range than the Evi, and still does very good damage in CQC, without the low RoF of the Evi. Honestly, I only ever charge the GPS against bosses/mini-bosses, and I could just as easily bring along a propper heavy weapon for that (Avalanche is probably my favorite).

#25
ryoldschool

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Sorry sentinal is mentioned in the 4th post down, my bad. You are right, carry on.