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Strugging to bring myself to play ME2.


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#251
Phaedon

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tonnactus wrote...

Il Divo wrote...

So exploring the background of your companions didn't qualify as 'deep'? 


Intentionally misreading? Shepardts encounter with Toombs for example was as deep as most of the personal missions
in Mass Effect 2.

Explain. How did Toombs' character develop?
It has to be damn good, to be as personal as facing the murder of thousands by your hands, realizing that the universe is not made up by black and white, facing your childhood or realizing that your long-lost father and role model is a monster.

#252
Evil Johnny 666

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Phaedon wrote...

Badly played. Trolls, a lot of which have passed by this website and made alts, enjoy throwing the bomb in the form of the thread and then leaving while random people defend them for some reason. That doesn't require any great intelligence, but at least it requires more brains than spamming the forums about how ME2 was a horrible horrible game and switch to denial or in a -I have had enough talking to you!- if someone manages to prove you wrong.

Because comments like these are not opinions. 'ME2 didn't have a story'. Especially when you state them as facts. Yes, ME2 had a story. One that was written by multiple writers, praised by the majority of fans and critics.

But you know, rationalism and non-exaggeration are not "in" nowadays.

Because really, youtube comments in the form of "LLOL MEDAL OF HONOR SUCKED IN COMPARIOSN TO MW2, IT DIDN'T HAVE TACTICOOL WEAPOZN' are as much or more constructive and intelligent. The mask of correct punctuation, grammar, spelling, non-capital letters or even long paragraphs seem to fool quite a few.

Is it impossible for you to have opinions in the form of:
~ 'ME2's story was okay, but I personally liked ME1's better for the following reasons'


How ****ing pretentious. There's plenty of people who have gone at great lengths telling what they don't like about ME2 and why. As for the story, if you call playing the psychiatrist, doing the occasional errand boy job for the Illusive Man about something which is barely expanded upon in a significant or expansive way a story, then sure there's one. But I think everyone's gripe is how ME2's story focuses on almost everything but the story that was introduced in the first game. I don't like to think loyalty missions are part of the main plot. Your crew had plenty of things to say to you in ME1 and it wasn't considered part of the main plot. As everything that made the universe richer. But you know, you don't have to take every word litteraly, I thought it was pretty obvious that saying ME2 has no story meant ME2's story was incredibly minimal. And citing other's opinions, in no way makes yours more valid, particularly not critics who judge a game based on their first impressions. That's what we call particularly worthless as everyone know first impressions are prone to change, for better or worse. Plus, these opinions are never in-depth analysis since they're just that, first impressions.

Modifié par Evil Johnny 666, 16 février 2011 - 11:05 .


#253
tonnactus

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Phaedon wrote...

Explain. How did Toombs' character develop?


It was about shepardt,not toombs...

#254
Phaedon

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Evil Johnny 666 wrote...
How ****ing pretentious.

We are off to a good start!

There's plenty of people who have gone at great lengths telling what they don't like about ME2 and why.

Did these people say that 'ME2 sucked'? If they did not, then they are not my subject.

As for the story, if you call playing the psychiatrist, doing the occasional errand boy job for the Illusive Man about something which is barely expanded upon in a significant or expansive way a story, then sure there's one.

I won't even bother, there. Edit it into something not as hyperbolic in irrational amounts, and then we'll talk. Good job at objectivity there too.


But I think everyone's gripe is how ME2's story focuses on almost everything but the story that was introduced in the first game. I don't like to think loyalty missions are part of the main plot. Your crew had plenty of things to say to you in ME1 and it wasn't considered part of the main plot. As everything that made the universe richer.

I could have stopped reading there.
i) The main plot of a second act is to collect the resources -what the protagonist doesn't have- for Act 3. There were, what, 5 Collector missions in ME2? And what, like 20 squaddie-focused ones? Yeeeaah, I guess you are right, the LMs are probably not parts of the main plot, since they are both less in quantity and don't really contribute to the trilogy. :D
ii) Actually, ship banter was more limited in ME1, even though the characters were certainly less!
iii) Yeah, feel free to explain how.


But you know, you don't have to take every word litteraly, I thought it was pretty obvious that saying ME2 has no story meant ME2's story was incredibly minimal.

Then you should learn how to state your opinion correctly and not scream like a monkey on drugs? As for the incredibly minimal, that would be true if: i)B-Movies never existed ii)Video game plots weren't even worse than them iii) Box Office Hits tending to have less plot too.

And citing other's opinions, in no way makes yours more valid, particularly not critics who judge a game based on their first impressions. That's what we call particularly worthless as everyone know first impressions are prone to change, for better or worse. Plus, these opinions are never in-depth analysis since they're just that, first impressions.

They are not nitpicking then? :o
Professionals are overrated at what they do. And so is majority! Pffffh.
I mean, it's only a few people who must have realized that ME2 didn't have a story, the others were only looking at the surface!

Modifié par Phaedon, 16 février 2011 - 11:19 .


#255
Pwener2313

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I wish more people were life Nighwriter and Phaedon (secretly me too). Then the M forums would be a place of joy and equal understanding. A guy can dream I guess.....

#256
Phaedon

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Pwener2313 wrote...

I wish more people were life Nighwriter and Phaedon (secretly me too). Then the M forums would be a place of joy and equal understanding. A guy can dream I guess.....

I am not exactly the role model of a poster...

#257
Pwener2313

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Phaedon wrote...

Pwener2313 wrote...

I wish more people were life Nighwriter and Phaedon (secretly me too). Then the M forums would be a place of joy and equal understanding. A guy can dream I guess.....

I am not exactly the role model of a poster...


Buy we do rise above the rest. Have you ever seen any of the three of us ranting and calling people dumb for not sharing your belief? No.

#258
Evil Johnny 666

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Phaedon wrote...

But I think everyone's gripe is how ME2's story focuses on almost everything but the story that was introduced in the first game. I don't like to think loyalty missions are part of the main plot. Your crew had plenty of things to say to you in ME1 and it wasn't considered part of the main plot. As everything that made the universe richer.

I could have stopped reading there.
i) The main plot of a second act is to collect the resources -what the protagonist doesn't have- for Act 3. There were, what, 5 Collector missions in ME2? And what, like 20 squaddie-focused ones? Yeeeaah, I guess you are right, the LMs are probably not parts of the main plot, since they are both less in quantity and don't really contribute to the trilogy. :D
ii) Actually, ship banter was more limited in ME1, even though the characters were certainly less!
iii) Yeah, feel free to explain how.


Well, that helps that they were two times less... that's why you always felt they never had something to tell you. Well, I think you watched Empires Strike Back and The Two Tower too much compared to other second acts of a trilogy. ME2 wasn't about gathering ressources to continue what as done in ME1, Cerberus has no incidence on what you did in ME1 and certainly don't want you to continue what you were planning to do, which is stopping the Reapers, Cerberus only care about the collectors and only a small part of galactic life.

And as stated by Bioware, every ME2 squad mate is meant as expendable, that is the whole reason why Ashley/Kaiden and Liara couldn't be your squad mates. I sincerely hope you don't expect everyone else than Garrus or Tali to contribue the story in any meaningful way. Since they can all die anyway. As far as I know, the whole fellowship didn't get killed and/or replaced by other people in both The Fellowship of the Ring and The Return of the King. They all bridged together quite nicely, and added something beyond making the universe more rich and defining several characters. Same for Empire Strikes Back. What happened was tightly linked the the first act as well as the 3. ME2 barely feels a sequel to ME1, considering how both games are bridged. And tell me how ME2 was gathering resources for Act 3? ME2 ended with Shepard using the resources to raid the collector base. As far as we know, it's very likely ME3 will ask us to get resources again (unite all the races) to drive off the Reapers. Shepard left the Illusive Man in the end anyway, and probably lost a couple of people. I don't see how pimping your ship and crew is even considered as getting resources for a big attack by a strong machine race.


But you know, you don't have to take every word litteraly, I thought it was pretty obvious that saying ME2 has no story meant ME2's story was incredibly minimal.

Then you should learn how to state your opinion correctly and not scream like a monkey on drugs? As for the incredibly minimal, that would be true if: i)B-Movies never existed ii)Video game plots weren't even worse than them iii) Box Office Hits tending to have less plot too.


What, you're telling me ME2's story can't be minimal because there's a lot of movies with minimal plots?:D


And citing other's opinions, in no way makes yours more valid, particularly not critics who judge a game based on their first impressions. That's what we call particularly worthless as everyone know first impressions are prone to change, for better or worse. Plus, these opinions are never in-depth analysis since they're just that, first impressions.

They are not nitpicking then? :o
Professionals are overrated at what they do. And so is majority! Pffffh.
I mean, it's only a few people who must have realized that ME2 didn't have a story, the others were only looking at the surface!


Do you know what a first impression is? You certainly can nitpick, just not by delving into deep mechanics and all. Certainly no one realized how weak and broke ME2's dialogue system was. And I'm exactly saying that, reviewers look at the surface. Plus, you were even yourself citing youtube comments. If that doesn't speak of the mentality of the majority! Why you shouldn't trust sales number and praising from 90% of everyone. And just look how many views Justin Bieber has! Surely he's very good. And don't tell me people have good tastes in anything when McDonalds make so much money. And you spoke of blockbusters! Movies made for mass consumption and be expendable after a couple of months. If that's not the majority speaking! And look how many people watch Fox! Seriously, do you really believe in the majority?

EDIT: Do you seriously think reviewers are given much time to play and review a game? In a society as ours in which everyone need to be very productive? Even if there's lives suffering down the road? (pharmaceutics for example) I need more than a couple of days with a game, and certainly more than one playthrough to give fair judgement, if you claim to be able to do so immediately after one short playthrough, you're full of ****.

Modifié par Evil Johnny 666, 16 février 2011 - 11:55 .


#259
UKStory135

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"There's a fight; they split up and escape; they meet back up and get caught." --The entire plot of Empire Strikes Back, which is the best Star Wars movie and probably the best part b of a trilogy ever. Of course Luke had that silly "side-mission' of Jedi training...



But as great as Empire was, it would be nothing with the New Hope and Return of the Jedi. Mass Effect 2 is the same way. The first episode is a great story that stands on its own, the second develops the characters, and the third resolves plot points and brings our heroes ultimate victory. I love ME1's story, it is the best in video games. I also love the characters in ME2 and appreciate them more, I am now completely excited about what is next for them I can see where arguing that ME1 had a better story is valid. It does because ME2 is only the first half of a bigger, and hopefully amazing story.



I still think that the gameplay in ME2 is much better than ME1. There is no klunky Mako (which is one of the worst vehicles ever put in a video game.) The menu's have been trimmed down, but the weapons are still upgradeable, and the action and squad control are better imho. I hope that we don't have to scan planets in ME3 almost as much as I hope that I don't have to drive anything.

#260
Evil Johnny 666

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UKStory135 wrote...

"There's a fight; they split up and escape; they meet back up and get caught." --The entire plot of Empire Strikes Back, which is the best Star Wars movie and probably the best part b of a trilogy ever. Of course Luke had that silly "side-mission' of Jedi training...

But as great as Empire was, it would be nothing with the New Hope and Return of the Jedi. Mass Effect 2 is the same way. The first episode is a great story that stands on its own, the second develops the characters, and the third resolves plot points and brings our heroes ultimate victory. I love ME1's story, it is the best in video games. I also love the characters in ME2 and appreciate them more, I am now completely excited about what is next for them I can see where arguing that ME1 had a better story is valid. It does because ME2 is only the first half of a bigger, and hopefully amazing story.


Except ME2 only develops on Garrus and Tali. Shepard doesn't really evolve as a character, since he's you. I mean, the only thing you can ever do is quests and talk to people, as a character, there's nothing major with Shepard, maybe except his death and resurrection, wich were terrible plot devices.

And you talk about Empires, thing is, Empires is a direct sequel to A New Hope. ME2 clearly shows the story kind of paused for a while, Shepard died, resurrects two years later and we kind of all forget that it's a sequel to something. In Empires, it's a reaction to the events of the first movie. May be a sublte thing, but that's something that irks me. Plus, in ME2 it doesn't feel as you're doing something usefeul to stop the ME1 problem. You initially don't even know if the Collectors are related to the reapers, when knowing the latter to be a threat to all galactic life and that they're on their way. Logical thing would be to prepare and get ready for the reapers - as Shepard said at the end of ME1 - rather than attend the problems of humanity. It's a saint goal to save as much as humans as possible, but it's worthless if everybody's going to die anyway.

#261
Iakus

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Il Divo wrote...

So exploring the background of your companions didn't qualify as 'deep'? Helping Mordin deal with the Genophage, watching his reaction with Malon, etc, this is not 'deep'? I say this because there was a good amount of content dedicated to exploring Mordin as a character. Same with Thane dealing with his son. Same with Legion and rewriting the Geth/destroying them, which is one of the more popular moral dilemmas on these forums.

I say there is more depth there, than in Mass Effect's paragraphs of text. 


It's about as deep as any other well-crafted side mission.  The problem is, that's all they really, are, side missions promoted past their ability.

Yes, it's good to learn about your squadmates.  Yes the missions were on the whole well done.  Yes a few of them may even resonate into ME 3.  The fact that most of them are impossible to fail is a bit distressing, but there you go. Brief diversions to help out a party member has always been a staple of Bioware games, but here way too much emphasis is placed on it, especially since Jacob's search for his father has about as much to do with the Collectors as Wynne's lost apprentice had to do with the Blight.

The main story is supposed to be build a team to go after the Collectors.  Not the Blue Suns, not Eclipse, not Blood Pack, not the geth.  Doing these missions, I saw neither teambuilding nor Collectors.  These are deep stories, but they can't carry the game on their own.  They have nothing to do with what should be going on.  They're just chapters from a dozen other stories stuffed into Shepard's story, hoping no one will notice the switch.

Doesn't help that the main story, "Shepard's story" is so messed up it's unbelievable Image IPB

#262
Evil Johnny 666

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iakus wrote...

It's about as deep as any other well-crafted side mission.  The problem is, that's all they really, are, side missions promoted past their ability.

Yes, it's good to learn about your squadmates.  Yes the missions were on the whole well done.  Yes a few of them may even resonate into ME 3.  The fact that most of them are impossible to fail is a bit distressing, but there you go. Brief diversions to help out a party member has always been a staple of Bioware games, but here way too much emphasis is placed on it, especially since Jacob's search for his father has about as much to do with the Collectors as Wynne's lost apprentice had to do with the Blight.

The main story is supposed to be build a team to go after the Collectors.  Not the Blue Suns, not Eclipse, not Blood Pack, not the geth.  Doing these missions, I saw neither teambuilding nor Collectors.  These are deep stories, but they can't carry the game on their own.  They have nothing to do with what should be going on.  They're just chapters from a dozen other stories stuffed into Shepard's story, hoping no one will notice the switch.

Doesn't help that the main story, "Shepard's story" is so messed up it's unbelievable Image IPB


Amen.

#263
Iakus

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tonnactus wrote...

Phaedon wrote...

Explain. How did Toombs' character develop?


It was about shepardt,not toombs...


Indeed.

If you're not a Sole Survivor, it's just another "evil Cerberus" mission.  But if you are a Survivor...

You've learned that the freak occirence that wiped out your entire unit was not some bizzare twist of fate, but was actively orchestrated by a shadowy cabal of mad scientist types.  These people who continued to perform the same experiment on other hapless marines years later.  Plus, there was a second survivor, Toombs, who could very well have been you, tortured for years with painful medical tests.  How would Shepard have reacted, knowing that their situations could easilly have been reversed?

#264
Haventh

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I'd really rather take planet scanning over planet exploring any day. Besides, with plannet scanning i can just start my laptop and blast some music or watch TV shows while i scan the planets, so really i don't mind. Though i understand why people don't like the feature, myself i don't like it either, and that is why i have this approach.



I can see your point, but i disagree, i do not think that ME 2 has a bad story. And i think ME 1 had more flaws and annoying features, at least for me.



Anyhow, my advice is, if you don't find a game fun anymore, don't play it. Most of the time i just end up playing NWN 2 online (immersive and changing RP). No sense forcing yourself. I am going to admit that i have sort of lost the taste for ME 1 and not ME 2, at least when it comes to doing more playthroughs, but i have already done 5 playthroughs in ME 1 and 2 in ME 2. ME 1 is a sealed deal for me, i have the imports i want, and i seriously cannot bear anymore playthroughs.



Both are great games, but singleplayer games were never meant to be overplayed. Playing a singleplayer game a lot will eventually make you sick of it, as with anything, do something too much that does not change, and you will get tired of it.

#265
MajesticJazz

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Machines Are Us wrote...

MajesticJazz wrote...

The thing is (in terms of the sarcastic replies) is that there is a culture here on the Bioware forums that if you do not just accept everything that is given to you without question, then you're a whiner.


Not at all. It's just that pretty much every single complaint that is possible against the series has been done to death on these forums, there really is no need to make yet another "ME2 isn't as good as ME1" thread.


Again, it is only "been done to death" and becomes a problem if it is something negative against Bioware, ME2, or ME in general. But yet nobody complains about the positive threads towards Bioware/ME2 that "has been done to death".

Modifié par MajesticJazz, 17 février 2011 - 01:04 .


#266
Babli

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My problems with story of ME 2:

So...erm...lets skip the beginning.. <_<

After that, we accept to work for Cerberus way too quickly. There should be some type of mission like in ME 1 when we were looking for evidence of Saren´s guilt on the Citadel, but instead we would try to go to some people. Not just Council. Lets contact Hackett for some intel, Wong for some news etc. Especially as Sole Survivor which is my canon Shep is this accepting of working with Cerberus not executed well.

Then...here they are, the Collectors. So they are abducting humans.
Why? For Human Reaper...urgh...
How many humans they need to complete Reaper? A lot. More then in Terminus Systems.
Would Alliance let this go? No. Would therefore Collectors have a chance with abducting more humans? No.
And even if they built that Reaper..what would they do? Trying to attack Citadel again? After Sovereign failed that with entire Geth fleet?

And here we are, main plot of Mass Effect 2 does not make sense. 

Not to mention "get your whole team in the shuttle while we test this IFF" thing which is so stupid that I am facepalming everytime when I get there in game. Why my squadmates couldnt go on shore leave? Spill some drinks on the Citadel before suicide mission, to get rid of stress? Was it that hard to come with something different?

Another problem... squadmates are not interacting with each other. They are always closed in their rooms except for those two conflicts. On loyalty missions is third squadmate almost like empty shell, just some gun for help, not different from mercenaries we are fighting.

If these problems were not present, I would not be so negative about adding too much action sequences and cutting off so much exploration.

#267
Obadiah

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Evil Johnny 666 wrote...

iakus wrote...

It's about as deep as any other well-crafted side mission.  The problem is, that's all they really, are, side missions promoted past their ability.

Yes, it's good to learn about your squadmates.  Yes the missions were on the whole well done.  Yes a few of them may even resonate into ME 3.  The fact that most of them are impossible to fail is a bit distressing, but there you go. Brief diversions to help out a party member has always been a staple of Bioware games, but here way too much emphasis is placed on it, especially since Jacob's search for his father has about as much to do with the Collectors as Wynne's lost apprentice had to do with the Blight.

The main story is supposed to be build a team to go after the Collectors.  Not the Blue Suns, not Eclipse, not Blood Pack, not the geth.  Doing these missions, I saw neither teambuilding nor Collectors.  These are deep stories, but they can't carry the game on their own.  They have nothing to do with what should be going on.  They're just chapters from a dozen other stories stuffed into Shepard's story, hoping no one will notice the switch.

Doesn't help that the main story, "Shepard's story" is so messed up it's unbelievable Image IPB


Amen.

True dat.

#268
Obadiah

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Babli wrote...

My problems with story of ME 2:

So...erm...lets skip the beginning.. <_<

After that, we accept to work for Cerberus way too quickly. There should be some type of mission like in ME 1 when we were looking for evidence of Saren´s guilt on the Citadel, but instead we would try to go to some people. Not just Council. Lets contact Hackett for some intel, Wong for some news etc. Especially as Sole Survivor which is my canon Shep is this accepting of working with Cerberus not executed well.

Then...here they are, the Collectors. So they are abducting humans.
Why? For Human Reaper...urgh...
How many humans they need to complete Reaper? A lot. More then in Terminus Systems.
Would Alliance let this go? No. Would therefore Collectors have a chance with abducting more humans? No.
And even if they built that Reaper..what would they do? Trying to attack Citadel again? After Sovereign failed that with entire Geth fleet?

And here we are, main plot of Mass Effect 2 does not make sense. 
...

The main story of ME2, after the horrible tech-zombie intro and shoe-horn into Cerberus, is build a team so Shep can go through the Omega relay and find out what the Collectors are up to. This is the plot of many good action movies and I thought it was executed well enough in ME2 (though it could have done with a couple more plot hooks into the Collector mystery). If I didn't have ME1's plot to compare it to, I'd have probably loved it.

#269
Therefore_I_Am

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Babli wrote...

My problems with story of ME 2:

So...erm...lets skip the beginning.. <_<

After that, we accept to work for Cerberus way too quickly. There should be some type of mission like in ME 1 when we were looking for evidence of Saren´s guilt on the Citadel, but instead we would try to go to some people. Not just Council. Lets contact Hackett for some intel, Wong for some news etc. Especially as Sole Survivor which is my canon Shep is this accepting of working with Cerberus not executed well.

Then...here they are, the Collectors. So they are abducting humans.
Why? For Human Reaper...urgh...
How many humans they need to complete Reaper? A lot. More then in Terminus Systems.
Would Alliance let this go? No. Would therefore Collectors have a chance with abducting more humans? No.
And even if they built that Reaper..what would they do? Trying to attack Citadel again? After Sovereign failed that with entire Geth fleet?

And here we are, main plot of Mass Effect 2 does not make sense. 

Not to mention "get your whole team in the shuttle while we test this IFF" thing which is so stupid that I am facepalming everytime when I get there in game. Why my squadmates couldnt go on shore leave? Spill some drinks on the Citadel before suicide mission, to get rid of stress? Was it that hard to come with something different?

Another problem... squadmates are not interacting with each other. They are always closed in their rooms except for those two conflicts. On loyalty missions is third squadmate almost like empty shell, just some gun for help, not different from mercenaries we are fighting.

If these problems were not present, I would not be so negative about adding too much action sequences and cutting off so much exploration.


Think of it this way: If sovereign never transfered all of his power into Dead Saren, he would not have been beaten at all. This would not have been the case with the human reaper. Plus it would just pop into the citadel within seconds without warning, unlike in ME1 when everyone was prepared. You don't like giant human-looking machines, even though it's suppose to be human in likeness? (If you say it's too generic I'm going to reach through the computer monitor and slap you!)

Considering the IFF thing, that's simply Shepard's unforseen mistake. Then again, if you haven't noticed, he ALWAYS takes the entire team with him when he goes on missions. It explains why you get to choose out of the entire squad as soon as you land... and due to the game mechanics you can't bring the entire squad wih you when you are playing the mission (although the idea would be cool, it would make you unbeatable no matter the difficulty).

I do agree about the static crew... But it was the same in ME1. Maybe for good reason, like glitches or whatever.

As for the Cerberus thing, with the Illusive Man inconsequently persuading you... yea there's no choice there. but at least it gives your shep a good opportunity to ruin that sonuva****. You couldn't contact Admiral Hackett nor Wong because they had no information... plus the Alliance wanted to bring shepard in for interrogation which would last for a period of six months. The only people that were in their way was Udina, Anderson, and Hackett. Not to mention the Council reinlisting you as a spectre.

Modifié par Therefore_I_Am, 17 février 2011 - 03:21 .


#270
Slayer299

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Therefore_I_Am wrote...
Think of it this way: If sovereign never transfered all of his power into Dead Saren, he would not have been beaten at all. This would not have been the case with the human reaper. Plus it would just pop into the citadel within seconds without warning, unlike in ME1 when everyone was prepared. You don't like giant human-looking machines, even though it's suppose to be human in likeness? (If you say it's too generic I'm going to reach through the computer monitor and slap you!)


Therefore - I think you're missing the point that the baby-Terminator wasn't going to *be* completed even with every human colony in the Terminus Systems. EDI states very clearly that it would take *millions* to complete the baby-Terminator and the only way that the Collec. would get those numbers would be by hitting the major colonies in the SA (Terra Nova, Bekenstein, etc).

Considering the IFF thing, that's simply Shepard's unforseen mistake. Then again, if you haven't noticed, he ALWAYS takes the entire team with him when he goes on missions. It explains why you get to choose out of the entire squad as soon as you land... and due to the game mechanics you can't bring the entire squad wih you when you are playing the mission (although the idea would be cool, it would make you unbeatable no matter the difficulty).


I'm sorry, but this was just a BUTT STUPID reasoning the writers came up with to ensure that no one else was onboard the SR2. There is nothing that says (or even makes any sense) that Shepard would pack his shuttle up with 12 people every time he was going to someplace. Why would he? He's in orbit around wherever he's landing on.

As for the Cerberus thing, with the Illusive Man inconsequently persuading you... yea there's no choice there. but at least it gives your shep a good opportunity to ruin that sonuva****. You couldn't contact Admiral Hackett nor Wong because they had no information... plus the Alliance wanted to bring shepard in for interrogation which would last for a period of six months. The only people that were in their way was Udina, Anderson, and Hackett. Not to mention the Council reinlisting you as a spectre.


Hacket or Wong had no information on what? Can you please explain futher? 

#271
Pacifien

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Right, so since this is "Disappointment with ME2 version 3.0" now, I've moved it to the thread where Chris Priestly said such a thread belongs: the spoiler forum.

#272
ShamieGTX

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This rant again?

#273
Pauravi

Pauravi
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*Sigh*

This again?

Basically, I disagree with everything you said. You're entitled to be disappointed if you want, just like I'm entitled to think that you're being shortsighted and myopic. Just don't state it as if you're coming here with some sort of factual information, because you aren't. It is an opinion, and there are lots of people who don't think that ME2 is "just a shooter". I personally find ME2 much more entertaining to replay than ME1, I find ME2's character development and dialogue to be as good or better, I like the character-focused story, and I don't think that planet scanning "destroyed the game".

I mean, how the hell can a mini game designed to serve as a resource-gathering mechanic ruin a whole game? I mean, you know what I think was crappy about ME1? All the blank, boring, repetitive missions on blank, boring, repetitive planets. And that was the whole sidequest mechanism!! But even that didn't ruin the whole game. Come on, get real. Sometimes I wonder if you naysayers actually feel half as strongly as you say about this stuff.

#274
eldav

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ok so here is my dissappontment with ME2, hang with me becouse is quite a big continuity breaking fault and its really puts ME1 fans off and it is degrading its own universe.

The lack of logic and reason a.k.a realism, honestly how much of a better game would ME2 be if it didnt have stupid space broads with there ASSets and skin tight suits with combat proven shoes, or the lack of area transmision that tottaly kiils the vibe, the to big crew reqrutments that really takes the edge of story paceing and makes the player dull.

So how much better game would ME2 be if it simply followed its own rules that was establishd in ME1, now there lays the biggest wrongdoing ME1 fans are calling out on.

#275
Therefore_I_Am

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Slayer299 wrote...

Therefore_I_Am wrote...
Think of it this way: If sovereign never transfered all of his power into Dead Saren, he would not have been beaten at all. This would not have been the case with the human reaper. Plus it would just pop into the citadel within seconds without warning, unlike in ME1 when everyone was prepared. You don't like giant human-looking machines, even though it's suppose to be human in likeness? (If you say it's too generic I'm going to reach through the computer monitor and slap you!)


Therefore - I think you're missing the point that the baby-Terminator wasn't going to *be* completed even with every human colony in the Terminus Systems. EDI states very clearly that it would take *millions* to complete the baby-Terminator and the only way that the Collec. would get those numbers would be by hitting the major colonies in the SA (Terra Nova, Bekenstein, etc).

Considering the IFF thing, that's simply Shepard's unforseen mistake. Then again, if you haven't noticed, he ALWAYS takes the entire team with him when he goes on missions. It explains why you get to choose out of the entire squad as soon as you land... and due to the game mechanics you can't bring the entire squad wih you when you are playing the mission (although the idea would be cool, it would make you unbeatable no matter the difficulty).


I'm sorry, but this was just a BUTT STUPID reasoning the writers came up with to ensure that no one else was onboard the SR2. There is nothing that says (or even makes any sense) that Shepard would pack his shuttle up with 12 people every time he was going to someplace. Why would he? He's in orbit around wherever he's landing on.

As for the Cerberus thing, with the Illusive Man inconsequently persuading you... yea there's no choice there. but at least it gives your shep a good opportunity to ruin that sonuva****. You couldn't contact Admiral Hackett nor Wong because they had no information... plus the Alliance wanted to bring shepard in for interrogation which would last for a period of six months. The only people that were in their way was Udina, Anderson, and Hackett. Not to mention the Council reinlisting you as a spectre.


Hacket or Wong had no information on what? Can you please explain futher? 


Whose to say the Collectors won't hit those colonies? They would even target Earth, which was the sudden revelation Shepard had while in the collector ship. Seeing that they can knock out automated defense systems and ships with an effortless EMP-like pulse, it's not unbelievable.

It's also not unbelievable for shep to pack everyone in the normandy shuttle; the normandy can take care of itself (most of the time) and poses no security risk given that it has stealth and anti-detection of all sorts... Consider it a form of comaradie to have all of his teammates close to him most of the time.

I meant that Hackett and Wong have no information on the Illusive Man or Cerberus because they wouldn't and couldn't know. The Illusive man's dodgy nature, when it comes to identity and whereabouts,  runs parallel to that of the shadow broker. Unless they put this in a DLC or ME3, the Illusive Man will remain... well... illusive. : p

Modifié par Therefore_I_Am, 17 février 2011 - 05:45 .