Aller au contenu

Photo

Strugging to bring myself to play ME2.


  • Veuillez vous connecter pour répondre
309 réponses à ce sujet

#301
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Obadiah wrote...

Therefore_I_Am wrote...
...
No it isn't. It gives your character value and worth in the plot. Without it, what's the point of creating Shepard the Savior anyway?

That's my point. The "Shepard the Savior" is a dumb/lazy plot device (though apparently not dumb enough to be excluded from ME2).


I don't think that was ever really in doubt it is after all a game about Shepard. But resurection is a very heavy handed plot device it's like the designers saying we screwed up and there is no other way.

#302
LordShrike

LordShrike
  • Members
  • 327 messages
Absolutely love this thread.
Page 1: OP wrong do not post!
Page 13: OP wrong do not post!
More like:
OP has an opinion about ME2: Kill it with fire!
Great comedy value, is there fee to enter? Guess not.
Both had their pitfalls. Both are great games. Both i have played until 360 fried. And again.(both times with ME in...) witch would probably discourage most players.
And ME2 pulls the short straw on replays. says something, not much, but still...
My two cents.
EDIT: there was a two.. >< now there is not.

Modifié par LordShrike, 17 février 2011 - 05:45 .


#303
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages

Therefore_I_Am wrote...

FlyinElk212 wrote...

Fact of the matter is, neither of Mass Effect's stories are "good". People can more easily poke holes into Mass Effect 2's plot, thus understandably making its story weaker, but I've never understood the hype over Mass Effect 1's "great plot".

All Bioware games' stories aren't that great, truth be told- how could it, when there are so many variables to consider? Instead, their strength lies in their STORYTELLING, how exactly the story unfolds. In THIS aspect, I believe Mass Effect 1 gets a big nod over 2 (there's a myriad of sidestories in 2 that don't add to the overall plot, making them seem little more than filler and obligatory crew bonding scenes), but really, in base story concepts, Mass Effect 1 isn't that much better than 2.

ME1- Commander Shepard hunts down a vigilante Spectre and stumbles upon the knowledge that the Reapers, a sentient half-machine half-life race, plan to continue an age-old cycle to wipe out all civilization as we know it.

ME2- Commander Shepard dies, but is resurrected, forcing him to align with long-known enemy Cerberus to defeat the newest threat to humanity: the Collectors. Cerberus suggests a quick strike to their main base, located in the center of the galaxy- a task that can only be considered a suicide mission.


...and yet you are a fan of ME? *looks at FlyingElk212's avatar*


Of course! If you read my post, you would know that I truly appreciate the STORYTELLING Bioware does with its games. That, combined with memorable characters, good gameplay, great musical scores, and immersive worlds are more than enough for me to be a fan of ME.

Besides, do I need a good story to be a fan of a game? *looks at his Mario Kart 64 cartridge*

#304
DarthSliver

DarthSliver
  • Members
  • 3 335 messages
I mainly agree with the OP that Planet Scanning really does kill your want to play ME2. I think ME2 wouldve been better without the Mineral Scanning thing, thats the major flaw for me with ME2. One time i was scanning planets for my needed minerals and midway i almost turned off the game because i forgot i was playing an awesome game. Also ME2 got 5 out of 5 for 360 and PS3, cant be as bad as some think. But every game has flaws to it, even your most cherish game.



I only been around these forums since PS3 release and saw 2 ME2 hate threads. That was enough to annoy me so understand why AdmiralCheez did what he did in the beginning of the thread. But unlike those threads i didnt see this OP going outright hating ME2 like the others.

#305
eldav

eldav
  • Members
  • 378 messages
I use a trainer for minerals and money, it changes the game pace completly to the better.

#306
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

DarthSliver wrote...

I mainly agree with the OP that Planet Scanning really does kill your want to play ME2. I think ME2 wouldve been better without the Mineral Scanning thing, thats the major flaw for me with ME2. One time i was scanning planets for my needed minerals and midway i almost turned off the game because i forgot i was playing an awesome game. Also ME2 got 5 out of 5 for 360 and PS3, cant be as bad as some think. But every game has flaws to it, even your most cherish game.

I only been around these forums since PS3 release and saw 2 ME2 hate threads. That was enough to annoy me so understand why AdmiralCheez did what he did in the beginning of the thread. But unlike those threads i didnt see this OP going outright hating ME2 like the others.


I've got the 360 and the PS3 versions. If he's talking about the 360 version I totally agree planet scanning is horrible snails move faster than the reticule. On the PS3 , the cursor moves at a decent pace so it's very different , taking a fraction of the time.

I think if you get all OCD about planet scanning then it can appear to be a lot worse. First time I played the game not knowing what I needed I went a bit overboard. But once you realise you don't need to spend that much time on it, its a lot better.

Not perfect, but I find it preferable to driving around generic oblong planets like you did in ME1.

#307
frylock23

frylock23
  • Members
  • 3 037 messages
I do at times have to struggle to play ME2 particularly when I know I have to run a mission of which I'm not particularly fond.  I also think that the main story in ME2 was much weaker and diluted by all the character sketches with which we interact.  I think BioWare could have solved some of this by changing the game's progression.  How about playing it this way: ME2 -> ME1 -> ME3?

You're an N7 assigned to investigate the mysterious disappearances of human colonies that the overall galactic power structure doesn't seem to care about.  Instead of Garrus, you get Nihlus, a SPECTRE quietly investigating the colony disappearances and increasingly evaluating you for SPECTRE potential.  You find out early on that the colonies are being abducted by a mysterious race called "Collectors" who some believe come out of the Omega 4 relay from which no ship has ever returned.  From then on, you spend your time assembling a team of specialists to help you survive going through the relay and investigating/stopping the abductors.

At this point because we're all new to the game and the franchise, we can be squarely focused on the Collectors as the root of all evil because we legitimately don't know any better.  We can spend much of the game investigating/assembling the team and earning their trust because we have a whole universe to explore and discover.  It is all new and exciting.  Meanwhile, people come to the forums and post endless threads about who the mysterious Harbinger is and what it all means.

Then, you go into ME2 where you discover that the systems Alliance has decided to recommend you for SPECTRE assessment, and that Nihlus just spent an entire game assessing you.  It was one of those "operations together."  Then, during Eden Prime, Nihlus is murdered by Saren.  Now, you've spent an entire game developing a relationship with Nihlus.  How much more do you suddenly hate Saren?  And then, you report to the Council where Saren treats you like crap.  It feels that much better to prove that Saren's dirty because it's had direct impact on you, and then you wrangle out SPECTRE status and the game proceeds.

Finally, at the end of it all, you discover that the real menace was never the collectors, but instead it was the Reapers, and one single Reaper manages to nearly destroy the fleets of four species before it goes down.  Now, you know there are hundreds, if not thousands, more Reapers out there heading to the galaxy.  How hopeless do you feel?  You won a single Pyrrhic victory in the face of overwhelming odds.  Maybe, you've put off doomsday for a few years ... maybe.

Then, you have ME3 ...

Now, obviously characters and plot elements would have to be juggled and re-written to make this fit, but the more I spend time thinking about it, the more satisfying it feels in terms of a story and a trilogy.

#308
Obadiah

Obadiah
  • Members
  • 5 734 messages
@frylock23



I like it.

#309
tonnactus

tonnactus
  • Members
  • 6 165 messages

Babli wrote...

Not to mention "get your whole team in the shuttle while we test this IFF" thing which is so stupid that I am facepalming everytime when I get there in game.


Not only that.Its also insanely stupid to test the iff first on the normandy and not in another not so important ship/station.Its dumb that shepardt investigates nothing and flies blind in the omega 4 relay. The shadow broker send probes by the way.Seems like a smart thing to do also for shepardt and his team...

#310
tonnactus

tonnactus
  • Members
  • 6 165 messages

Obadiah wrote...

Therefore_I_Am wrote...
...
No it isn't. It gives your character value and worth in the plot. Without it, what's the point of creating Shepard the Savior anyway?

That's my point. The "Shepard the Savior" is a dumb/lazy plot device (though apparently not dumb enough to be excluded from ME2).


All this bloody icon/ symbol bull**** never played a role in the game. Who knows about Shepardt? Thane.Did this play a role in recruitments? For most of them shepardt is just a stranger,not more. His/her leadership qualities was nether required in all recruitments to actually convince the team to join. Its went like that: Hey,samara,thane,along for a ride?
Yes, sure.