A great metaphor for the transition from ME1 to ME2 is the transition from the UNC missions to the N7 missions.TowranPeter wrote...
I played Mass Effect 1 over & over again. I couldn't stop playing it. It was just so damn good, it reminded me of the old school genre of scifi. Scifi used to have deep, thought provoking meaning but you don't get that goodness anymore. Mass Effect one reminds me a lot of the Blade Runner and Dune. I think I discovered every nook and cranny in ME1. When I finally beat it, it was a huge satisfying euphoria.
But now with Mass Effect 2, I don't know why but I'm bored. There isn't enough mental stimulation and not enough dialogue. Sure it's a good shooter and sure I can up the difficulty, but that's not what I mean. I'm talking about thought provoking content that makes you think and pushes your limits. The exploration is really not there anymore, it all feels like a very straight and linear. The vastness is gone. It feels like a "Video game" instead of an "epic experience".
I think the planet scanning really destroyed the game in a lot of ways. It's so utterly boring that it discourages playing the game. The planet scanning is like this horrible punishment that Bioware bestowed upon us. Maybe Bioware hates us in some way and they wanted to get back at us? I immediately think if I did something wrong to ****** Bioware off for them to force this horrible task on us.
Anyways, Mass Effect One was an epic masterpiece. Mass Effect two story sucks so far but hey it shoots good, just like many other games out there. Good shooter, no story, but at least you have a target to shoot.
The N7 missions are pretty and offer great combat, but they feel empty and strange because they have very little interactive value, and much like with ME2's plot, N7 missions just *happen*, without any real explanation or player input. You're not sure why you're doing it and you feel like you have no real power to interact or respond to the mission, talk about the objective, provide reactions, or share the results. You do, but don't think.
The UNC missions gave you all these things, yet their gameplay and landscape were drab, and for all their story value, they could sometimes be tedious because of it. Yet you always understood why you were there, what you were doing, and what was going on. So UNC missions were very symbolic of ME1. The point of all this? Some people do like the N7 missions better than the UNC missions.





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