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Strugging to bring myself to play ME2.


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#101
Nightwriter

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TowranPeter wrote...

I played Mass Effect 1 over & over again. I couldn't stop playing it. It was just so damn good, it reminded me of the old school genre of scifi. Scifi used to have deep, thought provoking meaning but you don't get that goodness anymore.  Mass Effect one reminds me a lot of the Blade Runner and Dune.   I think I discovered every nook and cranny in ME1.   When I finally beat it, it was a huge satisfying euphoria.

But now with Mass Effect 2, I don't know why but I'm bored.  There isn't enough mental stimulation and not enough dialogue. Sure it's a good shooter and sure I can up the difficulty, but that's not what I mean.  I'm talking about thought provoking content that makes you think and pushes your limits.  The exploration is really not there anymore, it all feels like a very straight and linear. The vastness is gone.  It feels like a "Video game" instead of an "epic experience".

I think the planet scanning really destroyed the game in a lot of ways.  It's so utterly boring that it discourages playing the game. The planet scanning is like this horrible punishment that Bioware bestowed upon us.  Maybe Bioware hates us in some way and they wanted to get back at us?  I immediately think if I did something wrong to ****** Bioware off for them to force this horrible task on us. 

Anyways, Mass Effect One was an epic masterpiece.  Mass Effect two story sucks so far but hey it shoots good, just like many other games out there.  Good shooter, no story, but at least you have a target to shoot.

A great metaphor for the transition from ME1 to ME2 is the transition from the UNC missions to the N7 missions.

The N7 missions are pretty and offer great combat, but they feel empty and strange because they have very little interactive value, and much like with ME2's plot, N7 missions just *happen*, without any real explanation or player input. You're not sure why you're doing it and you feel like you have no real power to interact or respond to the mission, talk about the objective, provide reactions, or share the results. You do, but don't think.

The UNC missions gave you all these things, yet their gameplay and landscape were drab, and for all their story value, they could sometimes be tedious because of it. Yet you always understood why you were there, what you were doing, and what was going on. So UNC missions were very symbolic of ME1. The point of all this? Some people do like the N7 missions better than the UNC missions.

#102
Collider

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I struggle to bring myself to play ME1, to be honest.

#103
Big stupid jellyfish

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Struggle not.

Either play, or not play.

/Yoda mode off

#104
Dallo

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Collider wrote...

I struggle to bring myself to play ME1, to be honest.



Me too.

I came late to these games and by the end of ME I had ME2, and of course played it immediately with my character.  I've tried to play ME again but after a little while of enduring endless elevator rides, decontamination, or a mind-numbing crawl over an empty world then I toss it back in the drawer.  The story unfolds a little better in ME, I agree, but I don't believe that the characterisation is superior at all.  Game play in general is *far* superior in ME2.

Bottom line is that I've played through ME2 with every class and ME just once.

Modifié par Dallo, 15 février 2011 - 08:36 .


#105
Obadiah

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Nightwriter wrote...
A great metaphor for the transition from ME1 to ME2 is the transition from the UNC missions to the N7 missions.

The N7 missions are pretty and offer great combat, but they feel empty and strange because they have very little interactive value, and much like with ME2's plot, N7 missions just *happen*, without any real explanation or player input. You're not sure why you're doing it and you feel like you have no real power to interact or respond to the mission, talk about the objective, provide reactions, or share the results. You do, but don't think.

The UNC missions gave you all these things, yet their gameplay and landscape were drab, and for all their story value, they could sometimes be tedious because of it. Yet you always understood why you were there, what you were doing, and what was going on. So UNC missions were very symbolic of ME1. The point of all this? Some people do like the N7 missions better than the UNC missions.

The other thing about the N7 missions is that there is only 1 way through them. Because the UNC missions took place on a point in landscape, you could approach them from any direction, pick a tactic (gun from Mako, snipe, or run in shooting), and proceed.

I do appreciate the attention to detailed levels in ME2 though, just wish there were multiple paths through the mazes, and that they didn't look so... designed.

#106
AlanC9

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Are N7 missions non-interactive because you only get them from scanning?

#107
Bogsnot1

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OP should learn from previous threads which have managed to discuss everything he has brought up. Only the other threads were discussed maturely and rationally, due to the objective manner in which the questions were poised.

OP failed to do so, and is hence labelled a troll. The fact he hasnt registered his game on the forum only serves to highlight the fact that he is either;

a) A coward who doesnt want his registration linked with his opinions/trolling

B) Someone whose registered account has been banned from the forums for whatever reason

c) A pirate.



If he doesnt like the game, he should simply shelve it and move on. He hasnt acted in a mature manner, and instead comes along with a huge "Look at me, I'm a crybaby" thread every couple of days. This is why those with a decent memory just call him a troll outright, and pay little heed to his poorly thought out and even more poorly argued "discussions".

#108
Nightwriter

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Trolling is saying offensive things for the purposes of being inflammatory and getting a reaction.

Trolling is not:
1. Someone voicing a different opinion than yours.
2. Saying things that have been said before.
3. Starting a thread without registering a game.

If you're going to keep visiting the forums, you can't really complain about repetitive topics or opinions. It's an occupational hazard of being part of the community. I advise you to just take a break from the forums every now and then as I do. It helps. In the same way that there is nothing stopping the OP from simply not playing ME2, there is nothing stopping you from simply not clicking on this thread. Yet it seems you too found it hard to stay silent about what you dislike.

#109
Whereto

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There threads are getting repetitive... We get it, mass effect 2 didn't have as good of a plot as mass effect 1. It's such a common thread it's annoying now

#110
Terror_K

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Didn't you know, Nightwriter: the definition of a "troll" on these forums is "anybody who complains about ME2 in any way"

#111
Lumikki

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Registering game to this forum is sign to other people here that it's legal game owner. It's about respecting this forums people when come here and bash the game. So, that we other people here know that someone isn't using illegal copy of game or just tolling fun of it or hiding behind other accouts. That's why I asked it.

#112
Nightwriter

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Lumikki wrote...

Registering game to this forum is sign to other people here that it's legal game owner. It's about respecting this forums people when come here and bash the game. So, that we other people here know that someone isn't using illegal copy of game or just tolling fun of it or hiding behind other accouts. That's why I asked it.

Being disappointed isn't bashing the game, and no one has any obligation to anyone else to register their games, lol. It's your words that matter, not the little icons under your avatar.

#113
Lumikki

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Nightwriter wrote...

Being disappointed isn't bashing the game, and no one has any obligation to anyone else to register their games, lol. It's your words that matter, not the little icons under your avatar.

Maybe it's not basing, we can disagree or agree there, but it's still not repectful for others not to register the game when asked. To brove that person is legal ME2 game owner.

#114
Nightwriter

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But why do I care if he's a legal ME2 game owner? He doesn't owe it to anyone to register his game.

#115
lawp79

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For what its worth I agree with the OP, whilst me1 was far from perfect I enjoyed it a whole lot more. I do agree with other posters that this subject has been done to death but so have a lot of others. Don't get me wrong I am not "bashing" me2 in any way, I still like the game I was just disapointed.

#116
Elvis_Mazur

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It's your problem, dude. You either stick to ME1 or find a way to play ME2. The game itself won't change.

#117
Zulu_DFA

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TowranPeter wrote...

I played Mass Effect 1 over & over again. I couldn't stop playing it. It was just so damn good, it reminded me of the old school genre of scifi. Scifi used to have deep, thought provoking meaning but you don't get that goodness anymore.  Mass Effect one reminds me a lot of the Blade Runner and Dune.   I think I discovered every nook and cranny in ME1.   When I finally beat it, it was a huge satisfying euphoria.

But now with Mass Effect 2, I don't know why but I'm bored.  There isn't enough mental stimulation and not enough dialogue. Sure it's a good shooter and sure I can up the difficulty, but that's not what I mean.  I'm talking about thought provoking content that makes you think and pushes your limits.  The exploration is really not there anymore, it all feels like a very straight and linear. The vastness is gone.  It feels like a "Video game" instead of an "epic experience".

I think the planet scanning really destroyed the game in a lot of ways.  It's so utterly boring that it discourages playing the game. The planet scanning is like this horrible punishment that Bioware bestowed upon us.  Maybe Bioware hates us in some way and they wanted to get back at us?  I immediately think if I did something wrong to ****** Bioware off for them to force this horrible task on us.

Anyways, Mass Effect One was an epic masterpiece.  Mass Effect two story sucks so far but hey it shoots good, just like many other games out there.  Good shooter, no story, but at least you have a target to shoot.

Agreed.

Modifié par Zulu_DFA, 15 février 2011 - 11:21 .


#118
Chaos Gate

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TowranPeter wrote...

I played Mass Effect 1 over & over again. I couldn't stop playing it. It was just so damn good, it reminded me of the old school genre of scifi. Scifi used to have deep, thought provoking meaning but you don't get that goodness anymore.  Mass Effect one reminds me a lot of the Blade Runner and Dune. I think I discovered every nook and cranny in ME1. When I finally beat it, it was a huge satisfying euphoria.

But now with Mass Effect 2, I don't know why but I'm bored.  There isn't enough mental stimulation and not enough dialogue. Sure it's a good shooter and sure I can up the difficulty, but that's not what I mean.  I'm talking about thought provoking content that makes you think and pushes your limits.  The exploration is really not there anymore, it all feels like a very straight and linear. The vastness is gone.  It feels like a "Video game" instead of an "epic experience".

I think the planet scanning really destroyed the game in a lot of ways.  It's so utterly boring that it discourages playing the game. The planet scanning is like this horrible punishment that Bioware bestowed upon us.  Maybe Bioware hates us in some way and they wanted to get back at us?  I immediately think if I did something wrong to ****** Bioware off for them to force this horrible task on us. 

Anyways, Mass Effect One was an epic masterpiece.  Mass Effect two story sucks so far but hey it shoots good, just like many other games out there.  Good shooter, no story, but at least you have a target to shoot.


Agreed.

Modifié par Chaos Gate, 15 février 2011 - 11:49 .


#119
Slayer299

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Sorry this is late, but I went to sleep shortly after initial posting...

Lunatic LK47 wrote...
I can understand the handling of the Prothean's fate being lackluster and agree with the sentiment, but on the other hand, the writing was already painfully obvious in ME1. They were completely wiped out, not to mention half of Liara's exposition did say that every piece of evidence about races before the Protheans were consistently wiped out. This doesn't really give much wiggle-room for writing, unless we want to add in that the Reapers became increasingly sloppy in evidence clean-up long before Saren discovered Sovereign.


Yes, it was very clear the Protheans had been wiped out, but what I meant was as a reveal it was pretty blase for what was such a potentially good piece of info to learn that the Protheans *hadn't* been completely wiped out and instead turned into the Collectors. I can think of a few ideas that might have made that reveal more interesting, don't know how implementable they'd be but at least they'd be better than how it was done is my main meaning.

Problem is the Collectors were completely lackluster regardless of the medium. If Drew and Mac weren't too focused on the spin-offs and focused more on Mass Effect 2, we wouldn't have this problem.


Too true...

Except the Charm and Intimidate skills felt like they were wasted and better spent on two skills you could have used. Every single Soldier and Infiltrator I made, I exploited Lorik Qu'inn just to get the most out of my experience just because the description text said something like "Oh, you get a better discount in shops/You'll get more credits when selling crap."


I never used the Lorik Qu'inn exploit myself although I've heard of it. Personally I never used the Charm/Intim. for the lower buy/better sale price, does it really make any difference because I've never really paid any attention to it beyond working out if I want to spend X creds for Y product. I have liked that my Para Shep can intimidate people who ****** her off and not have to be all gushy towards them as it is in ME2 where my ability to get Reng. dialogue (not interrupts) is solely determined by my Para/Reng score.

#120
didymos1120

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TowranPeter wrote...

There isn't enough mental stimulation and not enough dialogue. 


How is it you failed to notice that there's ridiculously more dialogue in ME2 than ME1?

#121
Fixers0

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didymos1120 wrote...

TowranPeter wrote...

There isn't enough mental stimulation and not enough dialogue. 


How is it you failed to notice that there's ridiculously more dialogue in ME2 than ME1?


I think he means interesting dialogue in which we discover more information, right no people are talking much more will not saying that much.

#122
Obadiah

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Slayer299 wrote...
...
I have liked that my Para Shep can intimidate people who ****** her off and not have to be all gushy towards them as it is in ME2 where my ability to get Reng. dialogue (not interrupts) is solely determined by my Para/Reng score.

Hmm... hadn't thought of it that way. That is a bit of a step back.

#123
didymos1120

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Fixers0 wrote...

I think he means interesting dialogue in which we discover more information, right no people are talking much more will not saying that much.


Considering how much of the dialogue is basically pure expostition, and on a much wider variety of in-universe subjects, that complaint still wouldn't make sense even if it did mean that.

#124
TowranPeter

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Nightwriter wrote...

A great metaphor for the transition from ME1 to ME2 is the transition from the UNC missions to the N7 missions.

The N7 missions are pretty and offer great combat, but they feel empty and strange because they have very little interactive value, and much like with ME2's plot, N7 missions just *happen*, without any real explanation or player input. You're not sure why you're doing it and you feel like you have no real power to interact or respond to the mission, talk about the objective, provide reactions, or share the results. You do, but don't think.

The UNC missions gave you all these things, yet their gameplay and landscape were drab, and for all their story value, they could sometimes be tedious because of it. Yet you always understood why you were there, what you were doing, and what was going on. So UNC missions were very symbolic of ME1. The point of all this? Some people do like the N7 missions better than the UNC missions.


I agree, I can tell you're a real veteran of Sci-fi. A thinking man.  It's obvious Bioware isn't interested in deep and meaningful quests anymore.

Now bioware just gives us word of warcraft type quests. "Go collect 10 galactic feathers for 100 xp".

#125
Rune-Chan

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TowranPeter wrote...

Nightwriter wrote...

A great metaphor for the transition from ME1 to ME2 is the transition from the UNC missions to the N7 missions.

The N7 missions are pretty and offer great combat, but they feel empty and strange because they have very little interactive value, and much like with ME2's plot, N7 missions just *happen*, without any real explanation or player input. You're not sure why you're doing it and you feel like you have no real power to interact or respond to the mission, talk about the objective, provide reactions, or share the results. You do, but don't think.

The UNC missions gave you all these things, yet their gameplay and landscape were drab, and for all their story value, they could sometimes be tedious because of it. Yet you always understood why you were there, what you were doing, and what was going on. So UNC missions were very symbolic of ME1. The point of all this? Some people do like the N7 missions better than the UNC missions.


I agree, I can tell you're a real veteran of Sci-fi. A thinking man.  It's obvious Bioware isn't interested in deep and meaningful quests anymore.

Now bioware just gives us word of warcraft type quests. "Go collect 10 galactic feathers for 100 xp".


You mean like planting a bug in C-Sec after a 10 word dialogue?
Scanning Keepers?
Scanning planets/minerals for gasses/metals/symbols/medallions/data discs/insignias?
Following a signal around the Citadel?
Talking to a fan?
Picking up a package for a Hanar seller?

Mass Effect 2 sure did have sucky side-quests, oh wait, that was Mass Effect 1.

I do agree that the N7 Missions were largely a step back from the far better UNC side-quests in Mass Effect 1 but if you think Mass Effect 1 didn't also have any pointless, meaningless missions in it as well then you are deluded.

Modifié par Machines Are Us, 15 février 2011 - 02:28 .