Things that were better in ME2:Zulu_DFA wrote...
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There are a couple of 500-pages long "Disappointment with ME2" threads, so you may dig all that up, if you're really interested.
In short, the extent of the reqiuired suspension of disbelief was so immersion breaking, and the "gameplay vs. story segregation" so vast, that I couldn't help but nitpick on every and each of "it's just a game" moments. It wasn't a game telling a story, it was a story to give you an excuse to push them buttons in pattern. And the pattern of buttons to be pushed was so repetitive that of itself it became zero fun before the end of the first playthrough.
And even before that pushing the buttons was godawful, compared to ME1. No hotkeys for menus, Sprint/vault/interract keyed to same button, dragging the Normandy around "space"... What the f*ck were they thinking???
I hate ME2 all afresh now, so keep away from me, people!!!
* The mini-games to unlock safes and hack terminals were better. That simon-says minigame on the XBox is tiring. ME2 however took a step back to that with the planet scanning, but at least it looks prettier.
* The squad AI is better. ME1 squaddies constantly get in the way in a fight and block your shots.
* The enemy AI is better. Half the time I beat Krogans pre-level-20 on insanity in ME1 is because the enemy AI crapped out and they just stood there getting shot.
* There was more careful attention to level design so biotic powers didn't constantly fling enemies into locations where they couldn't be shot (lots of fun on Noveria). No more generic pieces of models used for ancient probes and capsules found.
* Removing endless streams of equipment gathering from within the mission stopped breaking up the gameplay with player choices that, let's face it, wouldn't affect the gameplay in the level much anyway. There was way WAY too much loot to manage in ME1 (although it is really cool the first time you find Snowblind or Sledgehammer ammo, or Predator M armor). The XBox interface didn't help. The change to setting up your team's loadout at the beginning and then just going forward with the mission was an improvement, and stopped turning Shep into a constant looter (though he's still a bit of one).
ME1 would be much improved if it picked up some of these changes, and I don't think this contributed to criticisms of the story in ME2. The story in ME2 began to suffer when they turned Shep into a tech zombie.
Modifié par Obadiah, 16 février 2011 - 02:00 .





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