Why is ME1's music 100 times better than ME2's music?
#26
Posté 15 février 2011 - 06:17
#27
Posté 15 février 2011 - 06:24
Sometimes less is more. Popular culture really does not emphasize this concept though, because it doesn't lend itself easily to brand identification and marketing. Or visceral, fist-pumping action scenes with over the top explosions and heroics which a jaded and over-stimulated entertainment consumer base almost requires to be invigorated by anything, much like heroin addicts constantly increasing their doses.TheChosen wrote...
Ragnarok521 wrote...
I enjoyed the ambient music in ME1, they had a really nice vibe to them. The music is exceptional in ME2, but only really picked up during fights sequences. There wasn't enough stuff that you could just relax to.
Nail. Head. Hit.
It was the background music which really puts ME1 head and shoulders above ME2's soundtrack. Atmospheric scene setting music. My personal favourite being the C-Sec music but all of the background music is memorable.
That said, it also has Vigil and M4 by Faunts which in my opinion nothing came close to in ME2. Vigil being an eargasm of a piece which played during the best segment of any game (Vigil on Ilos). M4 being hugely satisfying end credits music in which the guitarist sounds like he's playing 5 guitars at once.
I can't really recall any atmospheric tracks in ME2, most the memorable tunes came during dramatic action sequences, and that's all well and good but like the above poster said, there's just no ambient, relaxing tunes whilst walking around.
ME2 had a few sparse moments of brilliant ambience, but yeah nothing I would call "relaxing." More like anxiety-inducing, which in context was brilliant. The first few minutes of Freedom's Progress, and exploring the Collector ship prior to making any enemy contact are two moments for me that immediately spring to mind.
Modifié par marshalleck, 15 février 2011 - 06:30 .
#28
Posté 15 février 2011 - 06:30
#29
Posté 15 février 2011 - 06:51
#30
Posté 15 février 2011 - 06:52
#31
Posté 15 février 2011 - 06:54
Ironically those tracks in Dark Star and Omega are not original compositions, they are licensed out and can be found in other games.Siansonea II wrote...
It was a very cinematic soundtrack. But then you have some weak sauce like the music at Flux, which isn't a patch on what they're playing at Dark Star or the clubs on Omega.
#32
Posté 15 février 2011 - 06:54
#33
Posté 15 février 2011 - 07:10
marshalleck wrote...
Ironically those tracks in Dark Star and Omega are not original compositions, they are licensed out and can be found in other games.Siansonea II wrote...
It was a very cinematic soundtrack. But then you have some weak sauce like the music at Flux, which isn't a patch on what they're playing at Dark Star or the clubs on Omega.
Well, original music is sometimes overrated. I'll take the brilliant soundtrack to 2001: A Space Odyssey over pretty much anything John Williams ever did. Don't get me wrong, Williams is a good composer, but he's no Richard Strauss/Johann Strauss/Aram Khachaturian/György Ligeti all rolled into one man.
#34
Posté 15 février 2011 - 07:19
Because people have their own opinions and this specific people are really loud about it on BSN.
For me ME2 music is little much since I only liked/loved few from ME1( ME1 theme. Vigil, Specter Induction, Victory, From the Wreckage, M4( Part 2) and Romance theme).
In ME2 i like/love Illusive Man, Normandy Reborn, Tali, Samara, Suicide Mission, Crash Landing, Lazarus Project, Reflections and The End Run.
Also from ME2 DLCs: Kasumi Goto's Battle theme, Overlord Combat theme, Overlord's Brotherly Bond, LotSB Combat theme and LotSB The Shadow Broker theme.
Modifié par Mesina2, 15 février 2011 - 07:26 .
#35
Posté 15 février 2011 - 07:25
#36
Posté 15 février 2011 - 07:59
#37
Posté 15 février 2011 - 08:00
I find myself listening to the ME2 soundtrack a lot more than the ME1 one.
And whoever makes the ME2 DLC music really needs to stay around. I don't keep track of who composes what, all I know is the DLC has top notch music too. Heard it wasn't done by the same people as the original ME2, so was expecting subpar music. Would love to hear collaborations by the two teams in ME3 ^^
#38
Posté 15 février 2011 - 08:40
Apart from the ME1 ending theme which was simply awesome, everything else is better in ME2 and way more epic... I seriously cannot believe someone would prefer ME1 ost over that of 2. Ofc every opinion is respectful and such, but I never got into ME1's selection of music (few exceptions) and was very very happy that ME2 improved in that area so much!
#39
Posté 15 février 2011 - 04:11
#40
Posté 15 février 2011 - 06:50
If you are not actively listening to dense orchestration, it's easily happens that all the strings and choruses, etc, overpowers the individuality of the piece, rather than supports it, which results in the "generic epic" impression. Some people are perfectly able to take in all the subtleties of multiple simultaneous stimuli, whilst otherwise busy - I, for one, am not.
With the ME1 soundtrack, the composers played to the characteristics of the gaming experience: the theme and atmosphere is centre piece and any embellishments are subdued, yet sublime -- the simpler it is, the easier it slips, almost unnoticed, into your mind. This sort of arrangement may not always work quite as well as music in its own right, but that is not what it's for - you might call it a holistic sort of thing.
This is not to say that bombastic stuff has no place in games. If the game allows you time to immerse yourself in its world, it can be very effective. You may find it easier to recall complex music played during cutscenes, or exploration, than what tends to become a non-descript soundstream in the background, whilst you are pew-pewing.
I also adore Wall's work on Myst 3 and 4.
Oh - and it would seem I am the only living being on the planet, who found the pop-rock piece over the ME1 credits horribly out of place.
#41
Posté 15 février 2011 - 07:12
The style is definitely shifted from old sci-fi to modern blockbuster, but both soundtracks have very good tunes on them.
#42
Posté 15 février 2011 - 07:13
Ramirez Wolfen wrote...
I want some Killswitch Engage in ME3.
This
#43
Posté 15 février 2011 - 07:29
jojon2se wrote...
The problem with the "wall of sound" (the concept, not the team) approach, is the nature of the medium. When you play a game, your attention is all over the place, with gameplay claiming the lion's share.
If you are not actively listening to dense orchestration, it's easily happens that all the strings and choruses, etc, overpowers the individuality of the piece, rather than supports it, which results in the "generic epic" impression. Some people are perfectly able to take in all the subtleties of multiple simultaneous stimuli, whilst otherwise busy - I, for one, am not.
With the ME1 soundtrack, the composers played to the characteristics of the gaming experience: the theme and atmosphere is centre piece and any embellishments are subdued, yet sublime -- the simpler it is, the easier it slips, almost unnoticed, into your mind. This sort of arrangement may not always work quite as well as music in its own right, but that is not what it's for - you might call it a holistic sort of thing.
Hit the nail on the head here. The music in ME1 was too subtle up to the point that it wouldn't have made a difference if the music was turned off during gameplay. As a result, I only liked certain songs in Mass Effect 1 just because it conveyed the "Desperate measures" on the emotional aspect, while most of the uplifting music just felt uninspired (i.e. I didn't like the Citadel Presidium theme because it felt like "Been there, done that, and not awe-inspiring" territory.)
#44
Guest_NewMessageN00b_*
Posté 15 février 2011 - 07:34
Guest_NewMessageN00b_*
Lunatic LK47 wrote...
jojon2se wrote...
The problem with the "wall of sound" (the concept, not the team) approach, is the nature of the medium. When you play a game, your attention is all over the place, with gameplay claiming the lion's share.
If you are not actively listening to dense orchestration, it's easily happens that all the strings and choruses, etc, overpowers the individuality of the piece, rather than supports it, which results in the "generic epic" impression. Some people are perfectly able to take in all the subtleties of multiple simultaneous stimuli, whilst otherwise busy - I, for one, am not.
With the ME1 soundtrack, the composers played to the characteristics of the gaming experience: the theme and atmosphere is centre piece and any embellishments are subdued, yet sublime -- the simpler it is, the easier it slips, almost unnoticed, into your mind. This sort of arrangement may not always work quite as well as music in its own right, but that is not what it's for - you might call it a holistic sort of thing.
Hit the nail on the head here. The music in ME1 was too subtle up to the point that it wouldn't have made a difference if the music was turned off during gameplay. As a result, I only liked certain songs in Mass Effect 1 just because it conveyed the "Desperate measures" on the emotional aspect, while most of the uplifting music just felt uninspired (i.e. I didn't like the Citadel Presidium theme because it felt like "Been there, done that, and not awe-inspiring" territory.)
I only recently discovered that I played ME2 ~2 times with music turned off. This means it's also for subtlety. But I couldn't help but notice that the tracks of ME1 dragged a hell of a lot less. They were right up to the point and kept their pace at all times, focusing only on the main tune (which is music just done right).
And I like this troll who doesn't post in his thread. Which makes him no troll atm... <_<
Modifié par NewMessageN00b, 15 février 2011 - 07:36 .
#45
Posté 15 février 2011 - 07:50
#46
Posté 15 février 2011 - 07:56
#47
Posté 16 février 2011 - 02:05
#48
Posté 16 février 2011 - 02:10
#49
Posté 16 février 2011 - 02:56
#50
Posté 16 février 2011 - 03:04





Retour en haut






