DrekorSilverfang wrote...
Just force field your tank once it has aggro and it's an easy fight.
I didn't have force field. I am playing with the other cookie cutter 'insta-win' button: Cone of Cold (combined with crits).
DrekorSilverfang wrote...
Just force field your tank once it has aggro and it's an easy fight.
CaptBurn wrote...
It's an easy fight...
Activate the fight then immediately run back in the hall and close the door. The door will open once in a while and she will probably be the first one in... start pounding her. Just keep closing the door whenever someone opens it. Cast AoE into the room from behind the door. Done.
Pimpskinny wrote...
So what's more fun? Escape or Rescue?
Modifié par mosspit, 22 février 2010 - 04:27 .
Yes of course the "escape" scenario is also intended. I am saying that it gives the gamer a choice to take a shot at arugbly the most difficult fight in the game whilst not creating a showstopper. If we are forcibly meant to lose that battle, all that needs to be done is make cauthrien invincible (like what they do to many allied npcs) and remove the codex entry at Howe's as it will be impossible to win(in this case). I am in no way attempting to undermine the contribution to the escape scenario.Nonvita wrote...
You *can* defeat her, and of course they had to have a codex entry just in case you do, but the fact that the battle is purposely so difficult is to make you more likely to go to jail. The writers put in extra effort on the rescue teams (who was it that said she put in lots of overtime to write all the combinations? Was that Mary?), so of course they want to show off their work. Plus it's an entirely welcome break from the constant fighting. Really, you've won hundreds of battles already, does it hurt to lose just this one? =P
_Loc_N_lol_ wrote...
Pimpskinny wrote...
So what's more fun? Escape or Rescue?
Rescue... There's nothing special about escaping on your own.
Nonvita wrote...
You *can* defeat her, and of course they had to have a codex entry just in case you do, but the fact that the battle is purposely so difficult is to make you more likely to go to jail. The writers put in extra effort on the rescue teams (who was it that said she put in lots of overtime to write all the combinations? Was that Mary?), so of course they want to show off their work. Plus it's an entirely welcome break from the constant fighting. Really, you've won hundreds of battles already, does it hurt to lose just this one? =P
CyberFive wrote...
Even if the quest is great, it bugs me that I have to die to continue playing through the story
The only alternative I seem to have is go back to a save game of several days (real life days) earlier and respec and redo and make sure I get the stuff that is needed for this particular fight. It's not an option I'm willing to do.
Smooches to her! They're brilliant.Sandtigress wrote...
Yes, it was Mary Kirby who said she put in that overtime to give us those hilarious combinations. I never try to win that fight anymore, because Captured! is suuuuuuch a great quest.
mosspit wrote...
I personally done it both in a group and solo before.
errant_knight wrote...
You solo'd the fight with Ser Cautherin and her men at Howe's?

errant_knight wrote...
Wow. I can barely get out of the stairwell from the dugeon with the whole group. Havn't even tried the Ser Cautherin fight....
Modifié par Cuddlezarro, 23 février 2010 - 07:39 .