Don't trust the manual.
nwn2.wikia.com is usually a more reliable source of information.
Thunderchief0 wrote...
The 11 points in wisdom and charisma was so I can cast level one spells, though now that I think about it Level 1 bard spells come at level 3 right? To what extent does charisma help with Diplomacy etc?
At 2 I think, but you have only one level anyway. From a pure power perspective, you can leave both WIS and CHA at 8. Even then, if you max Diplomacy, you should success most of the time. And 11 isn't better than 10, go always for even stats.
Weapon Finesse I can get simply by skipping the tutorial so I'm not fussed that it is at level 3.
Doesn't Greater TWF have a very high DEX requirement? I'd gladly take it if I can. Does DEX from items count?
Well, ok, but if you play a different module in the future, keep in mind that it's much better than Mobility (if you're DEX based).
GTWF needs 11 BAB and 19 DEX. Natural, no items/buffs.
If I'm going to have 7 levels of Duelist should I bother having 15 INT or can I redistribute this elsewhere. Is it required for any skills I should have?
Again, start with either 14 or 16. You can add INT to AC up to 24 INT, so yes, it's useful. Wether you prefer it to other stats, it's your call.
I chose RDD because I felt it would complement a no-armor character and I didn't want to be monk.
RDD gives 3 AC, 4 STR, 72 HP and Blind Fight at level 6. The Breath weapon is a bonus but all of this would be much better if I could squeeze another RDD level in. Maybe with MotB.
I know, the AC bonus is useful, the STR bonus isn't that good here. It's not bad, but there are more options.
I said 6 levels is no man's land because the usual approach is either take all 10 levels or stop at 4. Sometimes at 5 for Blind Fight.
Is Elaborate Parry feat any good? If not I can swap one level of RDD for Duelist and get better bonuses.
So Feint is crap? Are the parry skills also no good? Should I bother with parry skill/feats at all?
Parry is bad. So anything related to it is also bad.
Feint is great. Your Bluff score is what's bad. Feint needs high Bluff.
I'm also considering that if I start as a Bard I can spend those many first skill points on a greater variety of skills for cheap while avoiding ranger skills which I could spend on with later ranger levels.
What ability stat allocation would you guys recommend?
Keep in mind that you'll need 11 CHA to start as a Bard (you don't need 11 WIS to start as a Ranger though).
For skills, since this is for the OC: Diplomacy and/or Bluff (specially if you take Feint), Tumble, Spellcraft, UMD, Lore, Survival...
Modifié par Arkalezth, 15 février 2011 - 12:49 .