Matheau wrote...
Parry is a vastly underrated skill that most people never bothered figuring out how to use properly. Against melee opponents, a high level Duelist in parry mode wins. Yes, there is a bug in the skill, but it only applies to enemies with 4+ attacks and you still always get to use Parry against three of them.
As the hypothetical, lets say a Duelist with 4 attacks and Improved Parry is fighting 2 enemies with 4 attacks each:
Scenario 1: No Parry Mode
- You throw 4 attacks against 1 enemy and have to dodge 8 attacks.
Scenario 2: Parry Mode
- You throw no attacks. You parry out 3 attacks each. Due to being a level 7+ Duelist, you are pretty much guaranteed to succeed all 6, since only the sixth one has a -3 penalty which is minor compared to your bonus. You have a very high chance of also Riposting all of those attacks. You only have to beat them by 5 and the Duelist bonus means you almost win the roll by default. That lets you throw 6 total attacks in the round (Riposte doesn't have the same limitation at normal attacks. You have to dodge 2 attacks due to the bug (though without Parry mode you would have had to dodge 8).
So, let's see, Parry let's you cancel out most, if not all, attacks against you and throw out more attacks per round than should be possible. That doesn't strike me as a very weak skill. It's just a situational skill since you shouldn't be running around with it turned on all the time.
I can see where that can be effective. However, as a player that's never used parry, I have questions.
1. How does parrying work with Circle Kick? If you riposte and hit with an unarmed strike, will you still get the extra attack against an adjacent opponent? [I guess the same would apply with Cleave]
2. How does parry work with dual-wielding?
3. Does weapon size matter with parrying? Is there a difference in parrying with a greatsword or dagger?
4. What is the bug in the skill that was mentioned?





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