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DA2 Conversation Wheel.... "deep" dialogues???


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#1
riccaborto

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I must admit Origins conversation system was quite "heavy" I'd say.
Conversation where very very long sometimes, but I really enjoyed this because it gave you the possibility to know more and more deeply about your companions personality and past stories.
You had lot of options in dialogues and really got the chance to say the thing that reflected your personality the most.

I fear in DA2, with the conversation wheel, dialogues will not be so deep and interesting as in Origins. I've only seen some previews of DA2... but the dialogues just looked too simplified for me.

I really enjoyed spending a lot of time talking at the Camp with companions in Origins... will we have a similar experience in DA2?

#2
Bobad

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It's just a different mechanic for presenting the same choices and information, think bar graph vs pie chart.

#3
xeltar2600

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I don't see how changing the user interface of the conversation method could affect how "deep" the conversations could be.

I know that in ME2, if an "Investigate" dialogue could allow further options, they would simply either appear as additional options in the primary wheel, or as a replaced option in the "Investigate" wheel.

I can't imagine that the designers would allow something as silly as a UI change affect one of the main attributes of this game.



That said, of course it could!

#4
Khayness

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Oh boy, my comment has nothing to do with the topic title, chill the hell out. Edited for the sake of your peace.

riccaborto wrote...

I really enjoyed spending a lot of time talking at the Camp with companions in Origins... will we have a similar experience in DA2?


Or maybe we will have the generic ME2 not now lines!

"Can it wait for a bit? I'm in the middle of recurving Bianca!"

Modifié par Khayness, 15 février 2011 - 07:13 .


#5
Elsariel

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I think it's too early to guess at how deep the dialogues are in DA2. We haven't seen any of the "get to know you" scenes (as far as I know).



On a seperate (but related) note: I'm really hoping there will be more back-and-forth now that your PC is voiced. I want my PC to engage in the convesations a bit more and I'm really hoping that will happen in DA2.

#6
nightcobra

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Khayness wrote...

Or maybe we will have the generic ME2 not now lines!
"Can it wait for a bit? I'm in the middle of recurving Bianca!"


that has more to do with the pacing of dialog events than the UI itself.

#7
Catsith

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riccaborto wrote...

I really enjoyed spending a lot of time talking at the Camp with companions in Origins... will we have a similar experience in DA2?


..Yes? Why wouldn't we? They aren't removing dialogue depth, they're just changing the way we choose the responses. You can still chat up companions and all that and (probably) have lengthy discussions with NPCs.

#8
errant_knight

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riccaborto wrote...

I must admit Origins conversation system was quite "heavy" I'd say.
Conversation where very very long sometimes, but I really enjoyed this because it gave you the possibility to know more and more deeply about your companions personality and past stories.
You had lot of options in dialogues and really got the chance to say the thing that reflected your personality the most.

I fear in DA2, with the conversation wheel, dialogues will not be so deep and interesting as in Origins. I've only seen some previews of DA2... but the dialogues just looked too simplified for me.

I really enjoyed spending a lot of time talking at the Camp with companions in Origins... will we have a similar experience in DA2?

Yep, and we didn't HAVE to do it in camp. We had options. I really fear what's going to happen with the dialogue, and would even without the dialogue wheel, voiced actors and paraphrasing, what with the game's emphasis on speed and (supposedly) cinematics. I'm afraid that we'll be triggering cinematic events more than having in depth conversations, and since we won't be able to speak to our companions outside our home bases, I'm afraid that travel will seem less involving. My PC was damn lonely in Awakening. I don't know this will happen, of course, but dialogue is my main worry about the game.

#9
Jzadek72

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Khayness wrote...

Or maybe we will have the generic ME2 not now lines!
"Can it wait for a bit? I'm in the middle of recurving Bianca!"


You realise this isn't because of the dialog wheel? People still spoke in Origins.

#10
Grey Warden Nathan

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What ruined awakening for me was having no conversations, so as long as there is some form of conversation option im not fussed what it looks like etc.

#11
Lindera7

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riccaborto wrote...

 My PC was damn lonely in Awakening. I don't know this will happen, of course, but dialogue is my main worry about the game.


THIS. 1000x's THIS. :crying:

#12
Bigdoser

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Did you know that some repsonses in DAO led to npcs saying the exact same things? no matter what you said?

#13
Taleroth

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Grey Warden Nathan wrote...

What ruined awakening for me was having no conversations, so as long as there is some form of conversation option im not fussed what it looks like etc.

I'm going to be in a minority here, but I liked it.  I think that having to stop between hubs to run through every companion's dialogue kills pacing.  Awakening had it so that if they had something important to say, they'd hit you up.  It helped dole them out better instead of front loading them, too.

I think they tend to drag the companion dialogue out far too much.  It's cool to have insight, but it shouldn't be a 30 minute circle of the camp.

#14
Melduran

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One bright side of the wheel is you know exactly what you are saying to the NPC, for instance if the response seems vague it shows a certain emotion on the wheel. There was a few times in DAO that a response could be taken many ways.