Giving Barlin poison. Yay or nay?
#1
Posté 15 février 2011 - 07:49
#2
Posté 15 février 2011 - 10:23
Truthfully, it would depend on what these 'beasties' Barlin refers to are. If DarkSpawn, then no problem. If vermin, not much problem either. If a sentient race (human, dwarf, etc.) then questionable at the very least.
#3
Posté 15 février 2011 - 10:27
#4
Posté 15 février 2011 - 10:30
#5
Posté 15 février 2011 - 10:41
#6
Posté 15 février 2011 - 10:46
MKDAWUSS wrote...
So what about the standard traps quest?
I don't do it, either, although the woman is less creepy. I figure they should be heading north even if they have to walk, and giving them a false sense of security isn't going to help with that. My PC has seen the horde first hand and knows that no amount of traps is going to stop the darkspawn.
#7
Posté 16 février 2011 - 01:57
As for whether it's "okay for a good character"... I don't feel that this has anything to do with your character's morality.
Modifié par Zjarcal, 16 février 2011 - 01:57 .
#8
Posté 16 février 2011 - 03:13
#9
Posté 16 février 2011 - 07:03
The "Traps Are A Girl's Best Friend" quest is even less of a concern to me. I'm just giving that Allison a handful snares. At best, those will slow darkspawn down; perhaps that will mean the difference between her getting caught by the darkspawn or escaping the farm when they finally come there. And again, I need the cash.
lost lupus wrote...
i doubt it matters both of them lived in or around lothering their no doubt as dead as that trader who want to extort people
Not everyone in Lothering died. Witch Hunt mentions that Elder Miriam — that snarky old lady who you give the poultices to — managed to survive.
Modifié par Face of Evil, 16 février 2011 - 07:06 .
#10
Posté 16 février 2011 - 07:11
#11
Posté 16 février 2011 - 08:42
Face of Evil wrote...
I did it as a good rogue. Yes, there is the danger of some refugee setting off his traps. But I desperately need cash at that point — which must take precedence, as I'm the only one capable of stopping the Blight — and I can reason out that one of his traps might actually kill some darkspawn.
The "Traps Are A Girl's Best Friend" quest is even less of a concern to me. I'm just giving that Allison a handful snares. At best, those will slow darkspawn down; perhaps that will mean the difference between her getting caught by the darkspawn or escaping the farm when they finally come there. And again, I need the cash.lost lupus wrote...
i doubt it matters both of them lived in or around lothering their no doubt as dead as that trader who want to extort people
Not everyone in Lothering died. Witch Hunt mentions that Elder Miriam — that snarky old lady who you give the poultices to — managed to survive.
Really? I missed that! Good to know. *Sigh* I imagine Bryant still died, though. He would have been in the thick of it.
#12
Posté 16 février 2011 - 08:53
But yeah, reading that bit in Witch Hunt made me feel better about the fate of Lothering. It would've been great if some comment were made about the traps..
#13
Posté 16 février 2011 - 09:00
Zjarcal wrote...
Seeing how Bryant and the Templars were really the only line of defense (at least, a reliable one), I'd say that yes, they died in Lothering giving some refugees a chance to escape.
But yeah, reading that bit in Witch Hunt made me feel better about the fate of Lothering. It would've been great if some comment were made about the traps..
I wish I knew who the Bann was that abandoned everyone for sure so I could hate him or her properly. It was almost surely Ceorlic, but I'd like confirmation of that.
#14
Posté 16 février 2011 - 09:02
#15
Posté 16 février 2011 - 11:13
errant_knight wrote...
Really? I missed that! Good to know.
In fact, the DLC mentions that Elder Miriam and the village council are beginning to rebuild Lothering and have erected a monument to the Warden and the others who died battling the Blight.
It helped cheer me up after reading that the Alienage was still lagging behind the rest of Denerim in its reconstruction efforts. (tired sigh)
errant_knight wrote...
*Sigh* I imagine Bryant still died, though. He would have been in the thick of it.
Most likely, yes. He probably would have stayed as long as he could to give others the chance to escape.
Modifié par Face of Evil, 16 février 2011 - 11:17 .
#16
Posté 07 avril 2011 - 12:25
Modifié par JabbaDaHutt30, 07 avril 2011 - 12:45 .
#17
Posté 07 avril 2011 - 12:52
JabbaDaHutt30 wrote...
Well will you look at that! BioWare DID mention this sidequest!
Just look at it!
Do you have a link to the image? It's too small i can't read it and i don't have DA2 so thank you XD
#20
Posté 07 avril 2011 - 08:55
errant_knight wrote...
Really? I missed that! Good to know. *Sigh* I imagine Bryant still died, though. He would have been in the thick of it.
Zjarcal wrote...
Seeing how Bryant and the Templars were really the only line of defense (at least, a reliable one), I'd say that yes, they died in Lothering giving some refugees a chance to escape.
Fear not, the templars left early.
Bethany: ...a templar. I thought they all abandoned Lothering?
Hawke to Aveline: A strange time to be hunting apostates. His fellows left with the Chantry priests.
Modifié par Eber, 07 avril 2011 - 09:01 .
#21
Posté 08 avril 2011 - 04:44





Retour en haut






