Seems like PS3 does the bug hug...
Best additional power for a Sentinel? [ME2]
Débuté par
Swordz
, févr. 15 2011 10:07
#26
Guest_Aotearas_*
Posté 16 février 2011 - 07:50
Guest_Aotearas_*
#27
Posté 16 février 2011 - 08:08
It might not be optimal but I've always been a Flashbang fan, does a hell of a lot for one power and I find there something quite satisfying about throwing grenades around.
#28
Posté 16 février 2011 - 08:13
Dominate or Stasis( I have 2 Sentinels).
#29
Posté 16 février 2011 - 08:43
My Sentinel was a Medic in ME1 so I roll with Neural Shockwave.
#30
Posté 16 février 2011 - 08:50
I did a NG+ insanity run on my sentinel w assault rifle training and the power that helped me most was warp ammo. I had raider spec plus power armor so the two combined gave me a nice damage bonus for ranged fights. I basically was really careful not to get too close so my tech armor was never on cooldown.
Basically pop up cast warp or overload fire a few rounds drop down.
Wait for shields to re up then repeat. I was able to kill guys pretty quick at range especially if enemies are being pulled.
Basically pop up cast warp or overload fire a few rounds drop down.
Wait for shields to re up then repeat. I was able to kill guys pretty quick at range especially if enemies are being pulled.
#31
Posté 17 février 2011 - 12:21
I'd take warp ammo.
Overload and Warp cover direct damage and throw and cryo blast both give you crowd control.
Also since the Sentinel already has so many good powers having an ability which doesn't add cooldown is a plus since your existing powers will already cover just about anything.
Overload and Warp cover direct damage and throw and cryo blast both give you crowd control.
Also since the Sentinel already has so many good powers having an ability which doesn't add cooldown is a plus since your existing powers will already cover just about anything.
#32
Posté 17 février 2011 - 01:26
chester013 wrote...
It might not be optimal but I've always been a Flashbang fan, does a hell of a lot for one power and I find there something quite satisfying about throwing grenades around.
I agree completely. It's fun throwing grenades around. It's also more skill-based than other powers. I found it very satisfying when I learned to throw grenades perfectly, and I found it hilarious when a grenade once bounced off a krogan and straight back into my own face.
Flashbang Grenade is by far the most insane power I know on NORMAL difficulty, for a sentinel (because their cooldown reduction works on ALL powers). I know normal mode is not hard, but it's just plain funny running around throwing grenades and never getting hit by anything.
The reason it's so insane is the fact that it lasts longer than the cooldown. So you can stun people (through defenses!), shoot them, stun them again, shoot them some more.
Due to the duration reduction on insanity however, I am thinking it's not really worth it anymore. I am actually interested in hearing how this works if anyone has tried it.
As for the OP's question, Energy Drain is probably the best choice for most missions.
Modifié par termokanden, 17 février 2011 - 01:29 .
#33
Posté 17 février 2011 - 05:14
There you go, finished the dlc and got the stasis. You can't get the paramour achievement by romancing liara right? guess i will have to continue to talk with miranda
Modifié par Swordz, 17 février 2011 - 05:14 .
#34
Posté 18 février 2011 - 08:54
I took AP ammo for early game with just one point. After I got squad ammo on a few companions, I changed it to Stasis and started putting points there. I don't expect to use Stasis a lot. I mainly rely on weapons, heavy warp and throw field.
#35
Posté 19 février 2011 - 12:56
Improved flash bang grenade knocks a lot of husks and other enemies down on the ground and incapacitates them for a while if it does not kill them I found it to be very useful on my sentinel.
#36
Posté 19 février 2011 - 03:05
Heavy slam is my favorite.
#37
Posté 19 février 2011 - 01:32
JimL68 wrote...
I took AP ammo for early game with just one point. After I got squad ammo on a few companions, I changed it to Stasis and started putting points there. I don't expect to use Stasis a lot. I mainly rely on weapons, heavy warp and throw field.
I think the issue with ammo powers is that it's largely pointless just putting a single point in the power, you might as well try something else (stasis is a good choice). Ammo power damage boosts work only on the base damage of the weapon, not upgrades or armour pieces, and hence after you've cranked up the damage by ~65% the percentage boost from a single-point ammo power will be around the 2-3% mark for overall damage increase. It's just not worth it. if you're going to pick it, invest plenty of points in it to make it worth your while.





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