I was looking to set the stats of a monster that I put into my module. However I don't see any monsters stats. Where would I find the stats at? Thanks!!!
Can you modify monster stats???
Débuté par
Godzilla_KOTM
, nov. 14 2009 04:41
#1
Posté 14 novembre 2009 - 04:41
#2
Posté 07 décembre 2009 - 03:49
Godzilla_KOTM wrote...
I was looking to set the stats of a monster that I put into my module. However I don't see any monsters stats. Where would I find the stats at? Thanks!!!
bump,
I want to modify the militiamen hit points for redcliffe night battle but I don't know how.
#3
Posté 07 décembre 2009 - 10:01
The easy way is to tweak the creature Rank - see http://social.biowar...eature_tutorial
Modifié par Proleric1, 07 décembre 2009 - 10:02 .
#4
Posté 01 juin 2010 - 08:11
and what about the Hard way?
#5
Posté 02 juin 2010 - 05:12
Have a look at EVENT_TYPE_SPAWN in the script creature_core to obtain a thorough understanding of how default creature scaling works.
Tweak the 2DA tables that are used for scaling (or write a creature script that does exactly what you want).
Tweak the 2DA tables that are used for scaling (or write a creature script that does exactly what you want).
#6
Posté 02 juin 2010 - 08:03
it works like this?
on a 100% of points, 25% to str, 10% to dex etc?
on a 100% of points, 25% to str, 10% to dex etc?
#7
Posté 05 juin 2010 - 08:30
has someone checked the scripts? is it possible to make stats distribution work differently for each creature?
#8
Posté 06 juin 2010 - 05:35
yes write your own autoscale algorithm or disable it and have fixed values.
#9
Posté 06 juin 2010 - 05:50
CID-78 wrote...
yes write your own autoscale algorithm or disable it and have fixed values.
thanks. can you post an example of monster stat script?
#10
Posté 06 juin 2010 - 06:19
No I haven't written one. I wouldn't have any problems writting one but i don't need one so i won't spend time on it. you really need to spend some serious thought about such system before starting to write. you need to work out all the details and look for flaws.
#11
Posté 07 juin 2010 - 06:42
I could share my thoughts with the community. I cannot access to Dragon Age for quite a bit, that's why I asked you to write down a formula.
#12
Posté 07 juin 2010 - 07:27
the formula depends on many facors such as the game rules, balance goals and so on. there is no universal formula. that's what i mean with spending time on the planning. when you know what you want it's not that hard to write the script. it can be quite simple or pretty advanced depending on your needs.





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