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Which is better the Locust SMG, or the Mattock Heavy Rifle?


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#1
Kali-yuga

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 Which gun is more powerfull fully upgraded? I have a game with both upgraded and it seems like they are almost the same in power and range.... which makes me wonder what to get in my other game. 

Are there any advantages to either gun? 

#2
midfield52

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The mattock rifle is always there and so is the locust. All classes have smgs besides the soldier class because he dosent't need one and no you can not pick up the training for the smg on the collecter ship.  So long story short if your any other class besides soldier you can have both as long as you pick rifle training . while the soldier can only have the mattock

Modifié par midfield52, 16 février 2011 - 01:44 .


#3
Ares Caesar

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Assuming you're quick at trigger pulling, and accurate in doing so, the Mattock is better. Higher DPS, near pinpoint accuracy, not to mention beastly with Cryo ammo (1 shot freeze).



The Locust is a fantastic addition to the game, and is certainly one of my favorites, however it doesnt compare to the Mattock which is arguably one of the most overpowered guns in the game if not THE most overpowered gun.



Like I said initially though, the Mattock's aspect of being overpowered is in how fast you can either tap keyboard/mouse or how fast you can pull your console's controller trigger... if you're quick, and accurate its pretty much the best, if not then it really wont shine like it could.

#4
Kali-yuga

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Ares Caesar wrote...

Assuming you're quick at trigger pulling, and accurate in doing so, the Mattock is better. Higher DPS, near pinpoint accuracy, not to mention beastly with Cryo ammo (1 shot freeze).

The Locust is a fantastic addition to the game, and is certainly one of my favorites, however it doesnt compare to the Mattock which is arguably one of the most overpowered guns in the game if not THE most overpowered gun.

Like I said initially though, the Mattock's aspect of being overpowered is in how fast you can either tap keyboard/mouse or how fast you can pull your console's controller trigger... if you're quick, and accurate its pretty much the best, if not then it really wont shine like it could.


Yes I have noticed that about the speed, Enemies fall quite fast if you can press the fire button quick enough. I also noticed it has a bit more distance and accuracy over Locust.
Do you call the mattock the most powerful cause of how fast it can shoot? Cause the Widow is reallyt strong too. 

Is the Mattock the only gun that does a one shot cryo freeze? 

#5
Ares Caesar

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Kali-yuga wrote...

Ares Caesar wrote...

Assuming you're quick at trigger pulling, and accurate in doing so, the Mattock is better. Higher DPS, near pinpoint accuracy, not to mention beastly with Cryo ammo (1 shot freeze).

The Locust is a fantastic addition to the game, and is certainly one of my favorites, however it doesnt compare to the Mattock which is arguably one of the most overpowered guns in the game if not THE most overpowered gun.

Like I said initially though, the Mattock's aspect of being overpowered is in how fast you can either tap keyboard/mouse or how fast you can pull your console's controller trigger... if you're quick, and accurate its pretty much the best, if not then it really wont shine like it could.


Yes I have noticed that about the speed, Enemies fall quite fast if you can press the fire button quick enough. I also noticed it has a bit more distance and accuracy over Locust.
Do you call the mattock the most powerful cause of how fast it can shoot? Cause the Widow is reallyt strong too. 

Is the Mattock the only gun that does a one shot cryo freeze? 


The only guns that arent 1 shot freeze to my knowledge are the SMG's, and AR's (Mattock being the exception), where as all the other 3 classes (sniper, shotgun, pistol) are all 1 shot freeze.

I think the Mattock being considered "the most powerful" is more because of a variety of factors

1) With accuracy upgrade it's pretty much 100% accurate
2) Possible "rate of fire" is ridiculously high
3) Solid base damage
4) ****Ammo pickups are extremely large**** (I think if it werent for this fact alone, it wouldnt be quite the monster it is)

Really the 3 previous points are GREAT, however its the fact that you can use that gun almost EXCLUSIVELY because so long as you scour the battlefield for ammo afterwards, you'll pretty much never run out of ammo for the gun.... very few guns are so generous in that regard.

As for the the Widow, yes that and the Claymore are the highest damage per shot, but the rate of fire combined with MUCH lower ammo pickups makes them not the "complete package" that the Mattock is.

#6
HBC Dresden

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^ yeah, the Widow is powerful and all, but Jesus, the pickups are almost just as unfair as the Incisor's.

#7
Xsifilad

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This is a strange question(the way i understand it).



Locust is an anti shield/barrier weapon, and not very effective vs armor.



Mattlock is best used vs armor, and less effective vs shields.



Since these weapons are not in the same class they cannot be compared like that.



So if you need to take out shields/barriers you grab locust and if you need to take out armor you take mattlock.

#8
Guest_iOnlySignIn_*

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If you can use both to their maximum capacity, it's Mattock by a country mile. But Locust is still one of the best weapons in the game. Given the Locust, Mattock is the only reason now that any non-Soldier class should take Assault Rifle training.

#9
Kali-yuga

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Yeah I didnt think the ARs were not that good until Mattock. Is it the best of the ARs?
I saw a vid with the mattock and inferno rounds... It was quite impressive what thet gun can do, the class I had it with was Adept so I didnt use inferno. Is mattock stronger at close range?

Also, what do you guys think is a good shotgun for vanguard that not the claymore?

Modifié par Kali-yuga, 16 février 2011 - 04:33 .


#10
Ares Caesar

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Kali-yuga wrote...

Yeah I didnt think the ARs were not that good until 1)Mattock. Is it the best of the ARs?
2)I saw a vid with the mattock and inferno rounds... It was quite impressive what thet gun can do, the class I had it with was Adept so I didnt use inferno. 3)Is mattock stronger at close range?

4)Also, what do you guys think is a good shotgun for vanguard that not the claymore?


Looks as if you have several questions;

1) Yes it is. Only thing comparable is the Revenant (Soldier only), and even that doesnt really compare so long as you can tap the trigger fast enough on the Mattock.

2) The Inferno rounds + Mattock is pretty beastly, and I'm using it right now on my Vanguard. Great crowd control with the panic affecting organic enemies through protections (when it splashes on them from original target). I highly recommend using this option over squad incendiary (other than your squadmates like Jacob and Grunt)

3) Yes, the Mattock does get the range modifier damage bonuses, so at short distance its even stronger, and at melee distance its destructive.  Though being fast on the trigger is also important if you're gonna use it at melee range.

4) Geth Plasma Shotgun or Scimitar. Some people also like the Eviscerator, but personally I prefer the GPS due to charged+vanguard charge shot. The Scimitar works well simply because its got high rounds and high ROF. I honestly would recommend saving on the Normandy before you go out on a mission and then try them all out on a side mission and decide which style suits you best... really with the Vanguard its more about which gun fits you, more than anything else, as they all work pretty well.

Modifié par Ares Caesar, 16 février 2011 - 04:53 .


#11
Ares Caesar

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double post- delete please, sorry.

Modifié par Ares Caesar, 16 février 2011 - 04:53 .


#12
AstralStorm

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Actually, Mattock is more effective with Disruptor or Warp Ammo for improving defense stripping. Who needs CC when you can kill so fast? Truly a murderous weapon.
Combine with Shuriken button mashing technique and almost any class is a beast. Although I'm not sure if Shuriken isn't deadlier when used right... you can also land 24 headshots (or close) with it. It's definitely faster to kill with those two for all classes than even shotguns as a Vanguard. Tried it, Charge+shot takes 4-5s. Short range kill with Shuriken takes 2-3s (no charge, just run and gun) - but only Sentinel can pull this off always. Everything short of YMIRs and gunships gets ran through. Run into groups of enemies, use cover sparingly.

Oh, and paired with SMG you'll never run out of ammo and don't have to change the playstyle for a second.

Locust is good only for long range attacks. Otherwise its rate of fire is too low and clip size too small - squadmates are more effective with the Tempest or Shuriken as well.

Shotguns are neat, but they have really limited effective range, including GPS and Evi. Far shorter than effective range of SMG, so you really have to run into enemies. Good vs YMIR mechs though.

It's a pity Soldier can't get those "redundant" SMGs. They'd really flesh out a Revenant suppresing fire style.

Modifié par AstralStorm, 16 février 2011 - 05:15 .


#13
Guest_iOnlySignIn_*

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Kali-yuga wrote...

Yeah I didnt think the ARs were not that good until Mattock. (1) Is it the best of the ARs?

I saw a vid with the mattock and inferno rounds... It was quite impressive what thet gun can do, the class I had it with was Adept so I didnt use inferno. (2) Is mattock stronger at close range?

(3) Also, what do you guys think is a good shotgun for vanguard that not the claymore?

(1) Except the Revenant, definitely yes. How it stacks up against the Revenant depends on what you're better at. If you have great aim and make headshots a lot of the time with weapons like the Locust, the Predator, or the Vindicator, then definitely take the Mattock. If you are good at managing recoil-heavy weapons like the Tempest, then take the Revenant.

(2) The Mattock is stronger than the Locust both at short (<10 m) and long (>40 m) range. It's more like a shotgun/sniper hybrid than an assault rifle. The Locust is slightly better at medium range because the auto fire lets you track fast moving targets better.

(3) Depends on your playstyle/bonus weapon/bonus power. If you have other good armor piercing options (Reave/Viper/Mattock) then the Scimitar is a very good choice. If you don't (pre-Collector Ship/Energy Drain) then Evicerator may be better. The GPS is surprisingly bad with the Vanguard because it doesn't work as well with Inferno Ammo and has a very small spread. The Katana is not bad at all - it's between the Sci and the Evi. You might like it.

Modifié par iOnlySignIn, 16 février 2011 - 07:27 .


#14
mcsupersport

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The Matlock on the Soldier class is insanely overpowered, because every multi-shot weapon EXCEPT the matlock slows down in rate of fire. This means if you can push the button the gun will fire and during the Soldier's ARush get damage bonus and ROF exceeding the Revenant. Since you aren't using the Revenant then you get to take the Widow and use the largest slow-down version of ARush to maximize damage output. Since the Matlock gets really generous ammo per clip pick up don't have to worry about ammo making the total package insanely OPed.



For other classes the Matlock is just overpowered if you have decent aim and can press the button at a decent clip. There are a few occasions where the Viper SR is a better choice but generally speaking the Matlock will outshine the Viper in it's entirety.



My personal playstyle on Vanguards is to take the Viper for range, and use the Evi as my primary shotgun. For whatever reason I don't get good results with the GPS or Scimitar, which I think has to do with how I play. I use the Evi as a Claymore light with the idea to almost oneshot most enemies and allow me to keep some spare ammo for others. I see many videos showing Scimitar domination, but I just can't seem to get good results. The only time I have gotten good results from the GPS is on a Soldier using it as a Claymore out of ARush, and since I also had the Widow and Matlock it made it seem like having all the upgraded guns.




#15
UKStory135

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Unless you're a soldier, I prefer the Locust. It is accurate enough to allow the other classes to ignore the assault rifle and choose the shotgun or sniper rifle.

#16
implodinggoat

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The Locust is better for anyone except a soldier.

Its very accurate and easy to use without the benefit of adrenaline rush and its got much more ammo so you can fire it much more freely which is important for classes with limited weapon choices and who can't stretch their ammo by taking advantage of the damage bonus and increased accuracy granted by adrenaline rush. Plus using the Locust allows you to take shotgun or sniper training instead or unlock the Widow or Claymore if you're an Infiltrator or Vanguard respectively.

Modifié par implodinggoat, 16 février 2011 - 09:29 .


#17
implodinggoat

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mcsupersport wrote...

For other classes the Matlock is just overpowered if you have decent aim and can press the button at a decent clip. There are a few occasions where the Viper SR is a better choice but generally speaking the Matlock will outshine the Viper in it's entirety.


I disagree about the Viper.  I find that its scope gives it a definite advantage for taking out long range targets and its still rather competent at medium range as well.  That makes it a more versatile weapon for Sentinels, Adepts, and Engineers although I 've read some posts saying the Mattock can be pretty devestating in the hands of a Vanguard.

For Adepts and Engineers I'd go with sniper rifle training, a Viper and a Locust.

For Sentinels I'd go with shotgun training and either an Eviscerator or a GPS unless you're certain you don't want to try playing as a close range assault sentinel in which case I'd go with the Viper.

I'm not sure about Vanguards; but taking assault rifle training and a Mattock sounds like a good strategy although you'd have to pass on the Claymore with the only class that can make really good use of it.

For Soldiers either the Widow or the Revenant depending on playstyle.  Some people like using AR to get in point blank with the Claymore; but honestly you can do that with the Eviscerator and it works better when firing from cover and you don't have to pass on an awesome Sniper Rifle or a brutal machine gun.

The Mattock is overpowered in the hands of a soldier; but if you don't have adrenaline rush I don't think its that fiersome.

Fixing the Mattock for ME3


For ME3 I'd like to see them half the Mattock's clip size to 8 rounds and decrease the amount of ammo it gets from a thermal clip by 20 to 30%.   That would make it an appropriately ammo hungry gun and limit the obscene damage it can do in adrenaline rush without removing the gun's unique ability to unleash a devestating barrage.

With an 8 round clip you'd have to start with a full clip to make the most of the Mattock using Adrenaline Rush and you couldn't do as much damage during a single rush.  Plus the reduced clip size would also help balance the gun by making you a little more vulnerable at close range or when fighting numerous charging enemies.

PS:  Another upside of giving it an 8 round clip would be that it would make the Mattock the Mass Effect equivalent of an M-1 Garrand (an M-1 is semiautomatic and has an 8 round clip of very powerful .308 rounds which it can rapidly fire off) and I think it would give the gun a more distinct feel since you'd need to compensate for its small clip size and frequent reloads just like a real life M-1 Garrand.

Modifié par implodinggoat, 16 février 2011 - 09:50 .


#18
N7Infernox

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^^ you do realize that we're probably getting different weapons in ME3, right?



On topic: Mattock overpowers the Locust by a long shot. It's comparable to the Revanant.

#19
Xsifilad

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N7Infernox wrote...

^^ you do realize that we're probably getting different weapons in ME3, right?

On topic: Mattock overpowers the Locust by a long shot. It's comparable to the Revanant.


I dont get why ppl say stuff like this. You can't compare the weapons in question.

classes that can eventually use both of these weapons, will use each weapon in different situations.

Locust OWNS Mattlock hands down when it comes to shields and barriers. There is a noticeable difference in how fast shields/barriers go down(mattlock being obviously slower).

But if you want to take out armor Locust is SO-SO bad at it that virtually anything else is better.

If you anything but a Soldier and pick up assault rifle training, then Mattlock will replace heavy pistols in the anti armor department, but it will not replce Locust in all the other departments.

#20
implodinggoat

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N7Infernox wrote...

^^ you do realize that we're probably getting different weapons in ME3, right?

On topic: Mattock overpowers the Locust by a long shot. It's comparable to the Revanant.


Replacing all the existing weapons rather than just tweaking them would be a waste of resources on Bioware's part.  I do hope to see new weapons; but throwing out the existing ones would just be silly.


On Topic:  The Mattock is monsterous in the hands of a soldier (particularly on my prefered Commando build with Heightened AR); but the Locust's ease of use and high ammo supply make it an excellent choice for other classes and one which allows you to choose sniper rifle or shotgun training.

1:  Soldiers are beasts with the Mattock and can't use the Locust so its a mute point.
2:  For an infiltrator you're nuts if you don't take the Widow or shotty training.
3:  For a sentinel you'll never be able to be as effective at charging in and using your tech shields to stun enemies if you pass on shotty training thus limiting your build options.
4:  For Adepts and Engineers the Mattock might be a decent choice; but the Viper is easier to use at range.
5:  The Mattock does seem like a good fit for Vanguards if you don't mind passing on the Claymore.

Modifié par implodinggoat, 17 février 2011 - 12:36 .


#21
swn32

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For any non-soldier class Locust is better against shields while mattock is better against the rest. Also we're never forced to choose between the two, although some classes would pass AR training for other weapons training if they have the locust.

#22
termokanden

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The Mattock is the most powerful of the two. The Locust is easier to use though and good enough that you don't actually need AR training for anything. I'd much rather keep my Locust and grab something more interesting for weapon training (depending on the class).

Mattock probably remains the ultimate choice for soldiers though. Not that they need extra training to use it.

Modifié par termokanden, 17 février 2011 - 01:12 .


#23
mokponobi

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The mattock is more powerful than the locust in a general sense, even though the locust does better against shields.



Once you get shields down, which you can do with yours or your squadmates powers easily without even firing a shot, the mattock can pretty much kill the poor shield-less goon(s) way faster.



On the soldier class, its just unfair, i ran though the collector ship last night with an adept, and a soldier last night picking different weapons like widow, revenant, claymore etc. The mattock just out performs everything else, the widow and claymore are close though but one requires hiding behind cover a lot and the other is a guts and glory or death one.

#24
vader da slayer

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Xsifilad wrote...

This is a strange question(the way i understand it).

Locust is an anti shield/barrier weapon, and not very effective vs armor.

Mattlock is best used vs armor, and less effective vs shields.

Since these weapons are not in the same class they cannot be compared like that.

So if you need to take out shields/barriers you grab locust and if you need to take out armor you take mattlock.


as an engineer +Locust+Armor piercing (tungsten)= what armor.

#25
EKozski

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When I played, the only gun I ever used was, the locust. It got to the point that the very first mission I did was, Kasumi. That's how much I liked it.