Bioware handwaving the story again? (anders)
#451
Posté 16 février 2011 - 02:56
#452
Posté 16 février 2011 - 02:58
madsabroo wrote...
Hey guys remember when the world was flat and then it wasn't? What a bummer of a retcon that was!
What are you talking about? The world is flat.
#453
Posté 16 février 2011 - 03:00
#454
Posté 16 février 2011 - 03:00
AlexXIV wrote...
madsabroo wrote...
Hey guys remember when the world was flat and then it wasn't? What a bummer of a retcon that was!
What are you talking about? The world is flat.
Damn straight. Next thing they'll try to tell us the moon ain't made of cheese. It's a conspiracy, I tell you.
#455
Posté 16 février 2011 - 03:07
madsabroo wrote...
Hey guys remember when the world was flat and then it wasn't? What a bummer of a retcon that was!
At least everything still revolves around the Earth.
#456
Posté 16 février 2011 - 03:09
Shepard Lives wrote...
AlexXIV wrote...
What are you talking about? The world is flat.
Damn straight. Next thing they'll try to tell us the moon ain't made of cheese. It's a conspiracy, I tell you.
See the consequences of blood magic ... those blood mages try to make us believe in anything ... round earth, cheesless moon ... what's next ?!? <_<
#457
Posté 16 février 2011 - 03:11
David Gaider wrote...
DaerogTheDhampir wrote...
It's just the "don't matter" part that I think is wrong. The choices are not dropped. They are remembered and they can change some dialogue. They aren't earthshattering or you get a whole different set of companions depending on choices made in the previous game, but that doesn't mean they didn't matter. They happened, they are acknowledged, and Anders coming back doesn't change what happened.
That's correct. Some choices do matter a great deal, and the fact that choices are recognized doesn't mean every one is. We never promised otherwise, and it changes nothing about DAO. Naturally some people won't like this, but there you go.
Do you choose stories based on what you personally enjoy or what you think people would find plausible and enjoy?
Reoccuring characters add depth to a game and are great when done well, choosing characters that require a hand wave seems a little out of character from biowares norm (pre DA2).
#458
Posté 16 février 2011 - 03:19
To sum it up: I know some people prize continuity over all else, and that's fine. It's not our intent to discount everything that went before-- but it's also unfair to say, I think, that some things not carrying over (as you'd expect anyhow) is the same as nothing carrying over. Or that a character, say, not being dead is the same as nobody being dead or death having no meaning a la comic books.
When it comes to the epilogues of DAO, many things are true and will always be true and will even be mentioned and have effects down the line. Some things are not what you thought, however, and some were simply rumors or mentions of a future that hasn't occurred yet.
We never promised otherwise, and quite frankly DAO stands on its own with or without every decision being visible further down the road. As I said, that doesn't mean nothing will be-- far from it, as you will see for yourself in DA2. Sorry if that doesn't match everyone's expectations, but that's simply how it has to be.
And, having invoked the power of the Last Word on the subject, I'll close this down. If someone wants to start up another topic on it, that's fine-- but please keep the tone reasonable. And further attempts by folks to deliberately shut down threads by trolling and flaming will be met with bans. If you have nothing constructive to contribute, then I suggest you don't. Thanks.
Modifié par David Gaider, 16 février 2011 - 03:19 .




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