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Bioware handwaving the story again? (anders)


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#176
TJPags

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The Big Nothing wrote...

What's with this sense of entitlement? The save transfer is a perk, like eating with a utensil. Get over it.


To be fair, it's a perk that they promoted as a feature.  So in that respect, there's some reason for people to be annoyed.

#177
bluewolv1970

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stephen1493 wrote...

bluewolv1970 wrote...

So i essence the save game transfer is a useless feature, where the writers can show us ho wlittle our choices matter?

Umm no?
Gaider backed his reasoning over the subject and being blunt about this is kind of inflammatory.


Not really - a save game transfer feature exists for one  and one reason only - to transfer the choices we made - if the writers want to hand wave those choices then why have the feature?  I mean simply pick what you want to happen and me done...that is less bothersome than telling us we get to pick what happpens, then telling us it is wrong...

#178
Zanallen

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MColes wrote...

Zanallen wrote...

MColes wrote...

Reaverwind wrote...

Zanallen wrote...

Reaverwind wrote...

Zanallen wrote...

I never said joined. I said harbored. Wynne is a potential companion to the warden. Though the events of DA:O, you find out that Wynne is possessed by a spirit, though it is by all accounts a good spirit who lets Wynne do the talking. Since you can allow Wynne to stay with you at this point, you are, in fact, harboring her or at the very least aiding and abetting a known abomination. And what makes Justice any less an abomination? I mean, sure, he is technically closer to a walking corpse than anything else, but does that make him any less a being possessed by a spirit?


You forget there are scenarios where Wynne does not become a companion or dies by the Warden's hand. Kristoff can NOT be an Abomination because he's not a possessed mage.


Yes and you don't have to recruit Anders at all. Just because something can go one way doesn't mean other scenarios don't exist. Just because you don't have to have Wynne doesn't mean that you can potentionally have the Grey Wardens harboring an abomination. Also, from the DA wiki about abominations: . While mages stand the greatest chance of being possessed, as they draw their magic from the Fade, it is made clear than any elf or human is a potential host.


Yes, others may become possessed, but that doesn't make them Abominations. And the Wiki is full of inaccuracies that contradict ingame data.


Abominations are also demon possessions.  Not Spirits.  Justice is a Spirit.  There is, in fact, a difference.


But, as we see with Justice, spirits can become demons. So is there really a difference? From what I've seen it seems like demons are just evil spirits of the fade, but are still, in fact, spirits of the fade.


Does Justice become a demon?  Does he really? Or does he become a SPIRIT of Vengeance?  Vengeance being a bad thing, is morally ambiguous. I don't think it's a bad thing. 

Also, playing devil's advocate because that's just how I roll.. *scroll flipping* Abominations are when Demons inhabit MAGES, not others.  I suppose it has something to do with the magic, yea? Also the fact that demon's can't inhabit dwarves, for the exact opposite reason (No magic) makes things very very interesting indeed.


I'm just going by what the Anders character page says: Anders, the light-hearted rebel mage from Dragon Age: Origins, Awakening,
has changed. Urged by his friend Justice to fight the Circle of Magi
more actively, Anders agreed to become Justice's human host… only to
find that his anger at the Circle warped Justice into the demonic spirit
of Vengeance. Now Anders must struggle mentally and physically to
maintain his control over the demon within... at least long enough to
see the Circle of Magi overturned forever.

#179
Arthur Cousland

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While it appeared that Duncan was killed during Ostagar, it is possible that he blocked that axe with his finger, got up and ran away, only to turn up in Kirkwall. While unlikely, anything is possible considering how Oghren and Anders were killable, and yet the appear in later installments in the series.



Given that I don't like to kill off companions, before or after recruitment, I never had to worry about dead characters appearing later on in the series. If this situation bothers people so much, then import a different save. Unless it was automatic that Anders died in Awakening, Bioware could come up with any reason for him appearing in DA2. Anders was a popular character, and many people who played Awakening had him playing a big role in their parties. As a bit of fan service, he makes his return, and I'm certain that more people are happy for his return than those who aren't. In the future, if you choose to kill a companion off, don't be shocked to see them return in the future, and I wouldn't be surprised if this option becomes less common in the future because people can while about every minor detail.

#180
MyKingdomCold

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I asked this in another topic. But will Anders' dialogue change depending on whether he was recruited in Awakening or not?



Like if you can talk to him about his past, will his dialogue reflect whether he was recruited or not?

#181
Aldaris951

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Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.

#182
stephen1493

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bluewolv1970 wrote...

stephen1493 wrote...

bluewolv1970 wrote...

So i essence the save game transfer is a useless feature, where the writers can show us ho wlittle our choices matter?

Umm no?
Gaider backed his reasoning over the subject and being blunt about this is kind of inflammatory.


Not really - a save game transfer feature exists for one  and one reason only - to transfer the choices we made - if the writers want to hand wave those choices then why have the feature?  I mean simply pick what you want to happen and me done...that is less bothersome than telling us we get to pick what happpens, then telling us it is wrong...

By all means, if you feel it is broken then don't use it.

Either way Gaider has talked about the Epilouges being rumor and speculation so the point is kind of moot to take Anders as dead for granted.

#183
Taleroth

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Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice,

Except they don't.  They account for all of your choices and work them into his backstory.

#184
TJPags

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Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

#185
The Big Nothing

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TJPags wrote...

The Big Nothing wrote...

What's with this sense of entitlement? The save transfer is a perk, like eating with a utensil. Get over it.


To be fair, it's a perk that they promoted as a feature.  So in that respect, there's some reason for people to be annoyed.


There's always a reason to be annoyed, but it's so much more worthwhile to just enjoy. Personally, I will take a good story that messes up my personal canon over some junk story that supports it.

#186
Taleroth

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TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

#187
TJPags

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The Big Nothing wrote...

TJPags wrote...

The Big Nothing wrote...

What's with this sense of entitlement? The save transfer is a perk, like eating with a utensil. Get over it.


To be fair, it's a perk that they promoted as a feature.  So in that respect, there's some reason for people to be annoyed.


There's always a reason to be annoyed, but it's so much more worthwhile to just enjoy. Personally, I will take a good story that messes up my personal canon over some junk story that supports it.


Oh, agreed.  There are things much more important that annoy me than whether the epilogue slides are canon, or whether all my choices matter.  Posted Image

#188
TJPags

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Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.


Perhaps, but we have confirmation that it won't happen.  And frankly, there was no reason to believe it would, anyway.

#189
stwu

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AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.



I'm feelin ya man. It seems very cold to play a game for 40+ hours and then say that the decisions we made were not important and that the epiloges were just hearsay? Where is the love Bioware? Gotta say this stings a bit.

#190
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TJPags wrote...

Perhaps, but we have confirmation that it won't happen.  And frankly, there was no reason to believe it would, anyway.

Irving thought it would happen.  And he seems a pretty smart guy.

#191
stephen1493

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Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

Dalish get there own land and Dwarves get reinforcements for the Deep Roads. The Couseland being an heir the throne of all Fereldan could have far reaching effects as well. I guess they all have far reaching effects.

#192
MColes

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Givin' those epilogues way to much weight.

#193
TJPags

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Taleroth wrote...

TJPags wrote...

Perhaps, but we have confirmation that it won't happen.  And frankly, there was no reason to believe it would, anyway.

Irving thought it would happen.  And he seems a pretty smart guy.


He does seem fairly smart.

He should have known, therefore, that the Mage Towers are controlled by the Chantry, which is itself not subject to the control of the ruler of Ferelden.

It would be like the President of the United States telling the Pope that Catholic Priests are allowed to get married.

#194
MKDAWUSS

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bluewolv1970 wrote...

stephen1493 wrote...

bluewolv1970 wrote...

So i essence the save game transfer is a useless feature, where the writers can show us ho wlittle our choices matter?

Umm no?
Gaider backed his reasoning over the subject and being blunt about this is kind of inflammatory.


Not really - a save game transfer feature exists for one  and one reason only - to transfer the choices we made - if the writers want to hand wave those choices then why have the feature?  I mean simply pick what you want to happen and me done...that is less bothersome than telling us we get to pick what happpens, then telling us it is wrong...


If you want to take the epilogues as fact, almost all of them more or less "handwave" the choice you made in the game.

#195
stephen1493

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MColes wrote...

Givin' those epilogues way to much weight.

True enough.

They all have "potential" far reaching effects.

#196
Noviere

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David Gaider wrote...

We could bring Duncan back, if we wished. You could have seen him killed, and we could still bring him back if we really wanted to. We don't.

I miss Duncan. I'm glad you aren't bringing him back though... That would be horrible.

#197
Taleroth

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TJPags wrote...

Taleroth wrote...

TJPags wrote...

Perhaps, but we have confirmation that it won't happen.  And frankly, there was no reason to believe it would, anyway.

Irving thought it would happen.  And he seems a pretty smart guy.


He does seem fairly smart.

He should have known, therefore, that the Mage Towers are controlled by the Chantry, which is itself not subject to the control of the ruler of Ferelden.

It would be like the President of the United States telling the Pope that Catholic Priests are allowed to get married.

I don't think that the Pope enforces that particular doctrine by using military force within US borders.

He entirely has the power and authority to remove Templars from the tower.  To remove them from the entire nation if he wished.

Modifié par Taleroth, 16 février 2011 - 03:39 .


#198
TJPags

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stephen1493 wrote...

Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

Dalish get there own land and Dwarves get reinforcements for the Deep Roads. The Couseland being an heir the throne of all Fereldan could have far reaching effects as well. I guess they all have far reaching effects.


The Dalish get a limited amount of land, within Ferelden only.  The Cousland is not an heir to the throne in any boon, unless I'm forgetting something.  The Dwarves get some reinforcements from a practically decimated Ferelden army.

#199
Harid

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Only thing I don't like about this is the fact that I think my Warden would not have abandoned Anders, my warden would have gone after him, and my warden would have tried to help him in any way possible, as my Warden generally liked Anders. But due to the fact that Wardens are pretty much erased from the story by virtue of them not showing up, my Warden doesn't try to help him at all and he takes off. My warden would have tried to find a way to keep him among the Wardens, as I had personal attachments to him, more so than new recruits, via the events of Awakening.



To me it cheapens the attachments I built with a character. It assumes my warden to be a different person than he or she would have been. My warden genuinely tried to help out the people he or she fought with.

#200
MColes

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People just gotta rememeber. Unless you ACTUALLY did something in game, it isn't a fact. The Epilogues aren't even remotely fact, how often do those damn things bug out on people too. My Awakening Epilogue was so messed up, it said I ran off with Leliana. Which is to say, I DIDNT? More like, I went through the blood portal with my actual Love, to see my son!



Unless you, the player, controlled the conversation, fought the battle, or moved the character, it isn't 100%, and the epilogue is just a bad taste left over in your mouth.