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Bioware handwaving the story again? (anders)


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#201
TJPags

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Taleroth wrote...

TJPags wrote...

Taleroth wrote...

TJPags wrote...

Perhaps, but we have confirmation that it won't happen.  And frankly, there was no reason to believe it would, anyway.

Irving thought it would happen.  And he seems a pretty smart guy.


He does seem fairly smart.

He should have known, therefore, that the Mage Towers are controlled by the Chantry, which is itself not subject to the control of the ruler of Ferelden.

It would be like the President of the United States telling the Pope that Catholic Priests are allowed to get married.

I don't think that the Pope enforces that particular doctrine by using military force within US borders.

He entirely has the power and authority to remove Templars from the tower.


And the Templars the right to kill every mage in the Tower before they leave.  Remember, they didn't ask the ruler of Ferelden for the Right of Annulment - they asked the (whatever the title is of the person in charge of the Chantry - damn my memory).

Or are you saying they would just kick the entire Chantry out of Ferelden?  Do I hear an exalted march?

#202
bluewolv1970

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AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all

#203
The Big Nothing

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Noviere wrote...

David Gaider wrote...

We could bring Duncan back, if we wished. You could have seen him killed, and we could still bring him back if we really wanted to. We don't.

I miss Duncan. I'm glad you aren't bringing him back though... That would be horrible.


He's a Broodmother now--the only one with a beard and ponytail.

#204
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Harid wrote...

Only thing I don't like about this is the fact that I think my Warden would not have abandoned Anders, my warden would have gone after him, and my warden would have tried to help him in any way possible, as my Warden generally liked Anders. But due to the fact that Wardens are pretty much erased from the story by virtue of them not showing up, my Warden doesn't try to help him at all and he takes off. My warden would have tried to find a way to keep him among the Wardens, as I had personal attachments to him, more so than new recruits, via the events of Awakening.

To me it cheapens the attachments I built with a character. It assumes my warden to be a different person than he or she would have been. My warden genuinely tried to help out the people he or she fought with.


Im betting that Anders will say something along the lines that "the Warden didnt know where I went" I highly doubt that bioware dev team didnt think at all about the relationship between Anders and the warden.  I think this is a good topic for a spoiler thread when the game already came out otherwise its just speculation/

#205
stephen1493

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TJPags wrote...

stephen1493 wrote...

Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

Dalish get there own land and Dwarves get reinforcements for the Deep Roads. The Couseland being an heir the throne of all Fereldan could have far reaching effects as well. I guess they all have far reaching effects.


The Dalish get a limited amount of land, within Ferelden only.  The Cousland is not an heir to the throne in any boon, unless I'm forgetting something.  The Dwarves get some reinforcements from a practically decimated Ferelden army.

Dalish owning land hasn't occured since the Chantry's exalted march. It's almost  unprecedented and could easily lead to something more. It's been stated that with reinforcements that the Dwarves recovered many Thaigs for there kingdom with that support.

I suppose the Couseland thing is more subquest than boon, but it is still origin specific

Either way you can't say that Bioware isn't going to give us a good reference for our Warden's origin.

#206
MColes

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bluewolv1970 wrote...

AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all





The game saves BEFORE the epilogue.  Not after.  There for, any time you transfer a save, the epilogue never happened.  Alternate timeline.  Divergent realities.  It's all explained in Star Trek at some point =p

#207
Harid

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bluewolv1970 wrote...

AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all


Pretty much, largely, this.  If in my game I used Anders all the time and considered him a friend, then why am I not helping him with this problem he is having?  Why would I let him go?

I have a feeling they are gonna pull a Darth Revan on our Wardens more and more.

#208
TJPags

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stephen1493 wrote...

TJPags wrote...

stephen1493 wrote...

Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

Dalish get there own land and Dwarves get reinforcements for the Deep Roads. The Couseland being an heir the throne of all Fereldan could have far reaching effects as well. I guess they all have far reaching effects.


The Dalish get a limited amount of land, within Ferelden only.  The Cousland is not an heir to the throne in any boon, unless I'm forgetting something.  The Dwarves get some reinforcements from a practically decimated Ferelden army.

Dalish owning land hasn't occured since the Chantry's exalted march. It's almost  unprecedented and could easily lead to something more. It's been stated that with reinforcements that the Dwarves recovered many Thaigs for there kingdom with that support.

I suppose the Couseland thing is more subquest than boon, but it is still origin specific

Either way you can't say that Bioware isn't going to give us a good reference for our Warden's origin.


Except that now we know that epilogue slides - which is where we learn that - are rumor and hearsay.  So - didn't happen.  Image IPB

#209
Reaverwind

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Harid wrote...

bluewolv1970 wrote...

AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all


Pretty much, largely, this.  If in my game I used Anders all the time and considered him a friend, then why am I not helping him with this problem he is having?  Why would I let him go?

I have a feeling they are gonna pull a Darth Revan on our Wardens more and more.


And moreover - WHY the heck would you bring the Templars in?

#210
Harid

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HTTP 404 wrote...

Harid wrote...

Only thing I don't like about this is the fact that I think my Warden would not have abandoned Anders, my warden would have gone after him, and my warden would have tried to help him in any way possible, as my Warden generally liked Anders. But due to the fact that Wardens are pretty much erased from the story by virtue of them not showing up, my Warden doesn't try to help him at all and he takes off. My warden would have tried to find a way to keep him among the Wardens, as I had personal attachments to him, more so than new recruits, via the events of Awakening.

To me it cheapens the attachments I built with a character. It assumes my warden to be a different person than he or she would have been. My warden genuinely tried to help out the people he or she fought with.


Im betting that Anders will say something along the lines that "the Warden didnt know where I went" I highly doubt that bioware dev team didnt think at all about the relationship between Anders and the warden.  I think this is a good topic for a spoiler thread when the game already came out otherwise its just speculation/


My Warden found Morrigan.  My Warden found the bloody Anvil of the Void.  You are going to tell me he can't find Anders, given Anders' large impact on history?  His face is a matter of public record for christsakes.

Modifié par Harid, 16 février 2011 - 03:46 .


#211
stephen1493

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TJPags wrote...

stephen1493 wrote...

TJPags wrote...

stephen1493 wrote...

Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

Dalish get there own land and Dwarves get reinforcements for the Deep Roads. The Couseland being an heir the throne of all Fereldan could have far reaching effects as well. I guess they all have far reaching effects.


The Dalish get a limited amount of land, within Ferelden only.  The Cousland is not an heir to the throne in any boon, unless I'm forgetting something.  The Dwarves get some reinforcements from a practically decimated Ferelden army.

Dalish owning land hasn't occured since the Chantry's exalted march. It's almost  unprecedented and could easily lead to something more. It's been stated that with reinforcements that the Dwarves recovered many Thaigs for there kingdom with that support.

I suppose the Couseland thing is more subquest than boon, but it is still origin specific

Either way you can't say that Bioware isn't going to give us a good reference for our Warden's origin.


Except that now we know that epilogue slides - which is where we learn that - are rumor and hearsay.  So - didn't happen.  Image IPB

Some account are false so all are false? come on now. you can do better than that.

That boon specifically should have a larger place in the story due to an interview I read where dev's talked about import and a slight emphasis they played on who's ruling Fereldan and Orzammar..

Modifié par stephen1493, 16 février 2011 - 03:48 .


#212
Daerog

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bluewolv1970 wrote...

Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all




So dialogue makes sense. Like when Morrigan is met in Witch Hunt, she can say you turned her down or accepted her offer. Depending on imported choices, the dialogue will change.

Anders involvement in DA2 does not go against your choices in DA. The choices transfer over, the epilogues, which I really like, are written in a way to be hearsay or rumor or what word is getting around. It is said that Sigrun ran into a bunch of darkspawn and didn't run away. Implies that she died, but doesn't outright say it. Anders has an arrow in his neck. Propably got buried, wandered the Fade, met Justice sometime later, Justice resurrects Anders' corpse. The short story doesn't work, but if a short story (OR A NOVEL) contradicts something from the game, the game overrides what was said in any other location.

On the note on novels, Maric had three children, its the only way the games and novels make sense together.

#213
Harid

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Reaverwind wrote...

Harid wrote...

bluewolv1970 wrote...

AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all


Pretty much, largely, this.  If in my game I used Anders all the time and considered him a friend, then why am I not helping him with this problem he is having?  Why would I let him go?

I have a feeling they are gonna pull a Darth Revan on our Wardens more and more.


And moreover - WHY the heck would you bring the Templars in?


I don't mind the fact that he took in a Templar into the Wardens, but I don't think my Warden would be dumb enough to put them on the same jobs, because my Warden was generally smarter than that.  Not according to Bioware, though.

#214
PrinceOfFallout13

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too much arguments over stupid epilogues my awakening epilogue said i went with leliana yet i went with morrigan trough the mirror so yeah

#215
stephen1493

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Harid wrote...

Reaverwind wrote...

Harid wrote...

bluewolv1970 wrote...

AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all


Pretty much, largely, this.  If in my game I used Anders all the time and considered him a friend, then why am I not helping him with this problem he is having?  Why would I let him go?

I have a feeling they are gonna pull a Darth Revan on our Wardens more and more.


And moreover - WHY the heck would you bring the Templars in?


I don't mind the fact that he took in a Templar into the Wardens, but I don't think my Warden would be dumb enough to put them on the same jobs, because my Warden was generally smarter than that.  Not according to Bioware, though.

If your referenceing the short story, It was never said that it was YOUR Warden who gave him that assignment.

#216
Harid

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stephen1493 wrote...

Harid wrote...

Reaverwind wrote...

Harid wrote...

bluewolv1970 wrote...

AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all


Pretty much, largely, this.  If in my game I used Anders all the time and considered him a friend, then why am I not helping him with this problem he is having?  Why would I let him go?

I have a feeling they are gonna pull a Darth Revan on our Wardens more and more.


And moreover - WHY the heck would you bring the Templars in?


I don't mind the fact that he took in a Templar into the Wardens, but I don't think my Warden would be dumb enough to put them on the same jobs, because my Warden was generally smarter than that.  Not according to Bioware, though.

If your referenceing the short story, It was never said that it was YOUR Warden who gave him that assignment.


Last I checked, my Warden was the Warden Commander of Fereldan.  My warden would not have sent him to another country.  But whatever.  I can't believe there are people defending this.

#217
Reaverwind

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Harid wrote...

Reaverwind wrote...

And moreover - WHY the heck would you bring the Templars in?


I don't mind the fact that he took in a Templar into the Wardens, but I don't think my Warden would be dumb enough to put them on the same jobs, because my Warden was generally smarter than that.  Not according to Bioware, though.


I'm not talking about recruiting templars into the Wardens - I'm talking about bringing in the Chantry's templars. Even if my warden believed Anders needed to be put down, he still wouldn't involve the Chantry.

#218
TJPags

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stephen1493 wrote...

TJPags wrote...

stephen1493 wrote...

TJPags wrote...

stephen1493 wrote...

Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

Dalish get there own land and Dwarves get reinforcements for the Deep Roads. The Couseland being an heir the throne of all Fereldan could have far reaching effects as well. I guess they all have far reaching effects.


The Dalish get a limited amount of land, within Ferelden only.  The Cousland is not an heir to the throne in any boon, unless I'm forgetting something.  The Dwarves get some reinforcements from a practically decimated Ferelden army.

Dalish owning land hasn't occured since the Chantry's exalted march. It's almost  unprecedented and could easily lead to something more. It's been stated that with reinforcements that the Dwarves recovered many Thaigs for there kingdom with that support.

I suppose the Couseland thing is more subquest than boon, but it is still origin specific

Either way you can't say that Bioware isn't going to give us a good reference for our Warden's origin.


Except that now we know that epilogue slides - which is where we learn that - are rumor and hearsay.  So - didn't happen.  Image IPB

Some account are false so all are false? come on now. you can do better than that.

That boon specifically should have a larger place in the story due to an interview I read where dev's talked about import and a slight emphasis they played on who's ruling Fereldan and Orzammar..


Actually, I don't have to do better than that.

By stating that they treat the epilogue slides as rumor and hearsay, they have compromised the validity of any argument based on the epilogue slides.  We - the players - cannot know which ones are fact, and which are false.  Therefore, none of them have any validity anymore.

#219
stephen1493

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Harid wrote...

stephen1493 wrote...

Harid wrote...

Reaverwind wrote...

Harid wrote...

bluewolv1970 wrote...

AlexXIV wrote...

Matter-of-factly our decisions are not respected. I mean I saved Anders from the Chantry. At least I thought I did, but obviously I can just give him to the templars with the same result. Same with killing Oghren in DA:O. I never killed him, mind you, but the fact that ANYONE you killed or let die can just get up again, complain a bit about the headache and can become your best buddy again is disturbing.

I mean they move away from Ferelden so your ferelden-choices don't mean much. They change the main character so again, personal decicions you made don't matter much. And then of all things a (possibly) dead companion comes back. At this point I almost feel an 'it was all a dream' twist doesn't seem much worse than this.


Exactly - and telling on the one hand all the epilogues are heresay, while on the other selling the save game transfer as a "feature" seems disconnected...I mean if essentially all the endings are meaningless (since almost everything was resolved IN the epilogues) then I ask again what is the pirpose of the save game transfer - other than to so us our choices don't matter? Seriously why have the feaure at all


Pretty much, largely, this.  If in my game I used Anders all the time and considered him a friend, then why am I not helping him with this problem he is having?  Why would I let him go?

I have a feeling they are gonna pull a Darth Revan on our Wardens more and more.


And moreover - WHY the heck would you bring the Templars in?


I don't mind the fact that he took in a Templar into the Wardens, but I don't think my Warden would be dumb enough to put them on the same jobs, because my Warden was generally smarter than that.  Not according to Bioware, though.

If your referenceing the short story, It was never said that it was YOUR Warden who gave him that assignment.


Last I checked, my Warden was the Warden Commander of Fereldan.  My warden would not have sent him to another country.  But whatever.  I can't believe there are people defending this.

You are Commander, and Anders is a recruit. There are liuetenants and Captains in between to give orders along with Wheissapt to contradict you.  Either Way he's a mage and Mages are always in demand for military actions. He probably went to where he was needed.

Just because he helped you mop up Amaranthine doesn't mean he wanted to be tied to your hip for the next couple of years.  I'm defending it for the sole reason that the short story makes perfect sense to me.

#220
HTTP 404

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Harid wrote...

HTTP 404 wrote...

Harid wrote...

Only thing I don't like about this is the fact that I think my Warden would not have abandoned Anders, my warden would have gone after him, and my warden would have tried to help him in any way possible, as my Warden generally liked Anders. But due to the fact that Wardens are pretty much erased from the story by virtue of them not showing up, my Warden doesn't try to help him at all and he takes off. My warden would have tried to find a way to keep him among the Wardens, as I had personal attachments to him, more so than new recruits, via the events of Awakening.

To me it cheapens the attachments I built with a character. It assumes my warden to be a different person than he or she would have been. My warden genuinely tried to help out the people he or she fought with.


Im betting that Anders will say something along the lines that "the Warden didnt know where I went" I highly doubt that bioware dev team didnt think at all about the relationship between Anders and the warden.  I think this is a good topic for a spoiler thread when the game already came out otherwise its just speculation/


My Warden found Morrigan.  My Warden found the bloody Anvil of the Void.  You are going to tell me he can't find Anders, given Anders' large impact on history?  His face is a matter of public record for christsakes.


Chill out...Im just sayin that not just you but others are jumpin the gun on how this plays out without ever seeing how it actually does play out.  Im ok with speculating but nothing to get upset over.

#221
Harid

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Reaverwind wrote...

Harid wrote...

Reaverwind wrote...

And moreover - WHY the heck would you bring the Templars in?


I don't mind the fact that he took in a Templar into the Wardens, but I don't think my Warden would be dumb enough to put them on the same jobs, because my Warden was generally smarter than that.  Not according to Bioware, though.


I'm not talking about recruiting templars into the Wardens - I'm talking about bringing in the Chantry's templars. Even if my warden believed Anders needed to be put down, he still wouldn't involve the Chantry.


Unless I am missing something, the Templar you recruited is the one that called the templars, not you.

Regardless of which, my Warden would not have let the situation occur in the first place.

#222
stephen1493

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TJPags wrote...

stephen1493 wrote...

TJPags wrote...

stephen1493 wrote...

TJPags wrote...

stephen1493 wrote...

Taleroth wrote...

TJPags wrote...

Aldaris951 wrote...

Seriously though guys, If they making choices like anders into 1 canon choice, what meaningful choices do we have left? any side quests that are personal to our warden wont have an effect most likely, So that leaves us with only the Main game choices and hardly any of them are being addressed in DA2, like the DR for example and most of the boons.


While I agree the DR is a major choice, I strongly disagree that the boons are major.  They don't effect anything outside of Ferelden.

The circle of Magi one would effect outside of Ferelden.  Being next door to Orlais, they'd throw a gigantic fit if it had stuck.

Dalish get there own land and Dwarves get reinforcements for the Deep Roads. The Couseland being an heir the throne of all Fereldan could have far reaching effects as well. I guess they all have far reaching effects.


The Dalish get a limited amount of land, within Ferelden only.  The Cousland is not an heir to the throne in any boon, unless I'm forgetting something.  The Dwarves get some reinforcements from a practically decimated Ferelden army.

Dalish owning land hasn't occured since the Chantry's exalted march. It's almost  unprecedented and could easily lead to something more. It's been stated that with reinforcements that the Dwarves recovered many Thaigs for there kingdom with that support.

I suppose the Couseland thing is more subquest than boon, but it is still origin specific

Either way you can't say that Bioware isn't going to give us a good reference for our Warden's origin.


Except that now we know that epilogue slides - which is where we learn that - are rumor and hearsay.  So - didn't happen.  Image IPB

Some account are false so all are false? come on now. you can do better than that.

That boon specifically should have a larger place in the story due to an interview I read where dev's talked about import and a slight emphasis they played on who's ruling Fereldan and Orzammar..


Actually, I don't have to do better than that.

By stating that they treat the epilogue slides as rumor and hearsay, they have compromised the validity of any argument based on the epilogue slides.  We - the players - cannot know which ones are fact, and which are false.  Therefore, none of them have any validity anymore.

fair enough. It feels like your taking the easy way out but I'll respect your stance.

#223
Shad0wOGRE

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Bioware really should have just brought in a new character. Like a Circle mage that still belongs to the circle as there don't seem to be any this go round. I liked how in origins you had the opposing viewpoints of Wynne and Morrigan. But I can also see how having a Circle Mage would have been awkward what with Bethany, Merrill, and possibly MageHawke.



Didn't really like Anders but also didn't dislike him either he was just there.

#224
Reaverwind

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Harid wrote...

Reaverwind wrote...

Harid wrote...

Reaverwind wrote...

And moreover - WHY the heck would you bring the Templars in?


I don't mind the fact that he took in a Templar into the Wardens, but I don't think my Warden would be dumb enough to put them on the same jobs, because my Warden was generally smarter than that.  Not according to Bioware, though.


I'm not talking about recruiting templars into the Wardens - I'm talking about bringing in the Chantry's templars. Even if my warden believed Anders needed to be put down, he still wouldn't involve the Chantry.


Unless I am missing something, the Templar you recruited is the one that called the templars, not you.

Regardless of which, my Warden would not have let the situation occur in the first place.


According to the short story, that templar did clear it with the Warden Commander.

#225
stephen1493

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CommanderNuetral wrote...

Bioware really should have just brought in a new character. Like a Circle mage that still belongs to the circle as there don't seem to be any this go round. I liked how in origins you had the opposing viewpoints of Wynne and Morrigan. But I can also see how having a Circle Mage would have been awkward what with Bethany, Merrill, and possibly MageHawke.

Didn't really like Anders but also didn't dislike him either he was just there.

They knew we wanted a companion back...

I guess they just didn't get the Morrigan or Oghren vibe.