Aller au contenu

Photo

Is the playerbase for NWN2 still sizable?


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
Ozymil

Ozymil
  • Members
  • 2 messages
As NWN 2 is now out on Steam, I was considering picking it up and trying it out because I have heard a lot of good things about the series; plus, I am starting to get into the whole DnD/tabletop scene. However, I realize that the game has been out for about four years now so I was wondering if a considerable multiplayer community still exists.

If that is not the case, is the single player game itself still worth it?

#2
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
Due to time constraints, I exclusively play single player,so I can't really speak to the multiplayer question, but as far as single player goes, I really enjoy it. NWN and NWN2 are really great for multiplayer and single player because there are literally hundreds of custom made adventures for them, all completely free. There are dozens and dozens of really excellent adventures out there. In my opinion, there are a fair number that are better than the professionally made original campaign.



When you buy NWN2, you are buying hundreds of games, not just one. If you do decide to get it, look at the NWVault for the custom made adventures. They are called modules or campaigns.

#3
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
And the player base is growing, thanks lately to Steam. And I do believe it's sizeable (though I cannot possibly quantify it for you, I can guranty it's at least in the several hundreds range daily on the Gamespy network status.)



Just buy it, you'll enjoy it. Or hate it. Or both.



dno

#4
Ozymil

Ozymil
  • Members
  • 2 messages
Thanks for the responses, it's downloading right now!

#5
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages
There are PW's with 30 plus players, 2 have 60 and 70 respectively. Most are not that many but the game is not dead by any means.

#6
Clyordes

Clyordes
  • Members
  • 300 messages
You could also consider the number of downloads for community made adventures (modules) such as The Wizard's Apprentice from M.Rieder above - 1200+ players have downloaded it since August last year.

Personally, I've tried DDO, GuildWars & a bunch of other games, but none have the flexibility, depth, options and customizability that NWN2 has - and when you factor in the toolset (ability to make stuff for the game like adventures & other content). you could play 24/7 for years and never finish playing everything that's available.



Speaking of which - as mentioned above - there's a wide variety of different adventure styles on the neverwinter vault - if you don't like the style of the adventure that comes with the game, there's guaranteed to be a bunch that you do like on the vault - go take a look.



And come back here with any questions..



So - welcome to the game - hope you enjoy your stay.

#7
Weiser_Cain

Weiser_Cain
  • Members
  • 1 945 messages
I play alone.

#8
Mad.Hatter

Mad.Hatter
  • Members
  • 165 messages
I think it would be fair to say that NWN2 missed a lot of its potential due to early missteps and is not the sizable population that it should be.

We have to view the game as three separate elements:

1. If you're looking for single player action, few games offer the vast number of full-on game mods like NWN1/2. You could try Bethesda stuff, but that's about it.

2. If you're looking for multiplayer action, no game offers the flexibility of the DM Client. Your games can and should be unique based on that alone combined with the toolset. However, let's be realistic--we shouldn't be proud of a mere few (several?) hundred playing at peak hours. I think NWN1 burned a lot of players out, World of Warcraft murdered online RPGs in 2005 (I guarantee that the vast majority of the fellows who played NWN1 with you on your PW are now strolling around Cataclysm), and NWN2 proved too cumbersome in the beginning to sustain the same kind of population we had in NWN1. There are a few very strong PWs. There are loads of PWs who--with a few more players--would be something special.

3. From a builder's perspective, you won't find many tools like the NWN2 toolset. With a bit of grit and willingness to learn you can literally build games from scratch. This for me is the most fascinating aspect of the NWN games and is what keeps me here 9 years after the fact. I have never released a module publically, but hand crafting worlds and stories for my friends and family has been the most satisfying computer game related experience I have had.

#9
Weiser_Cain

Weiser_Cain
  • Members
  • 1 945 messages
Speaking of missteps, I begged those guys for epic levels.

Still it's fun to go in and roll up a character, you cann't beat having a load of different classes to work with. Really adds to replay value.

#10
Clyordes

Clyordes
  • Members
  • 300 messages
@Hatter - I'm curious - why have you never released anything for the rest of us to play?

I feel similarly about the toolset - for me, its kind of a way to relive the old P&P days of way back by remaking some of the adventures I either ran or played at the time - just a shame it takes so long for me to build them, although I'm slowly getting faster - if that's possible!


#11
Mad.Hatter

Mad.Hatter
  • Members
  • 165 messages
@Clyordes: Because I've exclusively run DM'd campaigns where I don't have to write many scripts or dialogs. :P Have no fear, I am learning more and more because I have some plans for the future (going to cut my teeth on a campaign of AD&D conversions). I graduate this semester so I'll have lots of time to indulge in my nerdery.

*Edit* I also am an extremely OCD perfectionist which significantly reduces the speed at which I do things that could possibly be seen by anyone.

Modifié par Mad.Hatter, 16 février 2011 - 09:52 .


#12
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
.

/ \\

|

You and me, both, Mad.Hatter. I consider the toolset and working in it, "Creative Play." And for that reason, it's totally possible for me to understand some folks' love of the Sims Games. Though, the difference in the numbers is that there are hundreds at a time for a game, online, throughout the course of a day. I seriously doubt anyone plays ALL DAY (though I am sure to be wrong on at least a few counts.)

Sizeable in that respect is that there is a steady stream of players, playing online and it's hard to tell how many are still playing the SP modules on any given basis. And again, those mis-steps, to my view, are the single largest reason it didn't gain the traction it should have. And some of the mis-steps were more then mere stumbles.

In any case, there are things now that are starting to turn things more positively and those are the things I tend to focus upon for the Community. New players are coming in, new features, workarounds and fixes are coming From the Community, and new content is being added, also by some dedicated Community Members. All this bodes well, considering the game is now 4+ years old, has no further developer support at this point, and never really got much in the way of advertising to boot.

And, also on the plus side, there really isn't any other game out there that has a comparable toolset. Sure, there's NWN (the progenitor, all hail the progenitor) and then there's the DA:O game, but, honestly, NWN2 has the potential to continue to grow and it certainly has a powerful enough and flexible enough toolset to keep it going for years to come. And it may have to. There are currently, as well as I can determine, nothing like this game/toolset in the pipes and this means the soonest we could possibly expect a successor to come along will be in the next 4+ years time frame.

I'm just sitting here wondering if that's long enough for me to actually finish a module and present?

dunniteowl

#13
spool32

spool32
  • Members
  • 142 messages
All hail the progenitor indeed! NWN1 is still active and producing quality content, both SP and stories on the persistent worlds.

#14
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages
Bows with respect to the original game NWN1 - greatest game ever made and something that gave me 5 years of pure fun. Now i am working on 5 years of NWN2.



My advice, for the cost of the OC for NWN1 or NWN2, just a single game, you can get 2 games, and 2 expansions each, and look forward to 10+ years of modules to play every single night, all of quality level equal or better to the OC. Just ignoring most of what is available ( MP, SP, just doing official content, or only playing what you find on the vault ) and looking at just the portion you prefer, i don't think there are games that really compare to what is available.

#15
NWN DM

NWN DM
  • Members
  • 1 126 messages
In terms of MP it is definately growing thanks to Steam.

Three months ago I was DMing one group of players in my campaign via Neverwinter Connections, and had trouble filling it up beyond the four "regulars".

Now that campaign is full with six, I have a second that is also full with six different players, and have started a third that looks to also be close to full.

So that's going from four players to 18 in the space of a few months.

And I'm just one guy cobbling together his adventures, not a PW team or anything like that.

Edit: now all I need is to find someone else who is running DMed games so I get the chance to play every so often as well....

Modifié par NWN DM, 16 février 2011 - 05:35 .


#16
Quixal

Quixal
  • Members
  • 1 793 messages
I continue to enjoy NWN2 and still have NWN on my harddrive, though I confess I don't go back to it all that often these days.

As has been said, Steam seems to be giving us a significant infusion of new folk. Hopefully they will like the game and stick around.

For me these games are the last hurrah for D&D based computer games. I will be around for a while.

Modifié par Quixal, 16 février 2011 - 07:04 .


#17
Mad.Hatter

Mad.Hatter
  • Members
  • 165 messages
Truthfully, once a robust horse-mount system is added I will have everything I will ever need from a D&D game. The game fulfills my every need now that I am more comfortable with the more complex toolset.

@NWN DM: The italics broke my heart. I'm starting a new campaign here in a bit using a remodelled version of jlf2n's Baldur's Gate and I'm sure I can find room for you. It's been a while since I've been active (hence my sudden appearance here) so I'll have to reacquaint myself with the DM Client, but the toolset work is nearly complete.

@pain: I agree with your assessment; truthfully the Bethesda modders are ridiculously active. Too bad mods never really interested me there.

#18
NWN DM

NWN DM
  • Members
  • 1 126 messages

Mad.Hatter wrote...

@NWN DM: The italics broke my heart. I'm starting a new campaign here in a bit using a remodelled version of jlf2n's Baldur's Gate and I'm sure I can find room for you. It's been a while since I've been active (hence my sudden appearance here) so I'll have to reacquaint myself with the DM Client, but the toolset work is nearly complete.

That would be excellent and greatly appreciated.  Thanks.