Darant seems to go out of his way to downvote highly rated modules, so consider it a badge of honor. Either that or as tchos said, he has a very, very narrow range of what he likes, and hates anything outside that. He gave me a bad score and quit because you play evil.
google search shows...
A Fairy Tale: (by Iveforgotmypassword aka Tsongo) (scored 9.58)
Posted by darant at 2011-03-16 00:38:36 Voted 5.00 on 03/14/11
Tsongo, you get 1000xp for agreeing to escort the prisoner without doing anything in game--instantly levelling to 2. That's a gamebreaker for me, so I voted accordingly. I did vote rather than abstain after playing only five minutes because judging by some of the other votes, people are giving this a 10 vote well before playing the whole module--so that's my balance. i don't see you complaining about their votes.
Risen Hero by Shaughn78 (9.67 score)
Posted by darant at 2011-09-28 03:48:47 Voted 5.00 on 09/28/11
This one was kind of hopeless--arcade style. You spent endless hours fighting ridiculously repetitive respawning enemies--having to rest endlessly just to survive, which respawns them more. Then you bypass this to fight an enemy that kills a party of four with ease. Yikes, the endless arcade-style modules have finally drained the life out of me for this NWN2. It's a shame, and no wonder this game has failed. You may think this is harsh criticism, but it's true for me.
Path of Evil (9.4 score)
Posted by darant at 2011-03-14 18:56:22 Voted 6.00 on 03/14/11
Pretty good, an extraordinary amount of work put into this submission--but, once the mission was to murder an entire family I thought: why would I want to be a cold-blooded murderer, even in avatar form. For me that was enough and I quit. D&D is for heroes. A little bad/evil is interesting, but this lost my interest--so here's my vote based on my play experience.
Legacy of White Plume Mountain: by Wyrin (9.52 score)
Posted by darant at 2010-12-13 17:52:47 Voted 6.00
I enjoyed quite a few hours of this grand creation--which I know much great work was put into--but I've quit for now and I doubt I'll play anymore. There's almost no roleplaying, I'm bored of the endless hack & slash the far too numerous overland encounters offer, and they spawn so numerous that it's impossible to evade them. Other than that, the areas aren't very fleshed out. Most of them transition directly into a cave with no outside area to scout--it loses the adventure quality that way. And even Soubar offers nearly no interaction. On a positive note--and I commend you for there are many--being able to create your own party and freely roam the map is cool. The lava pools deep underground in one of the first map areas is probably the coolest visual adventure area I've ever played.
Harp and Chrysanthemum by Maerduin (9.65, and considered one of the top nwn2 modules ever)
Posted by darant at 2011-09-11 14:52:32 Voted 8.00 on 09/11/11
I tried this again after playing briefly and quitting years ago, only to find the same flaws--which forced me out again. While it's very well done I noticed nothing spectacular, except for the premise of battling the Zhents of course! There are two problems I have with the module, which clearly puts me in the minority--nonetheless I'll offer my synopsis. .....
Modifié par kamal_, 06 novembre 2012 - 11:50 .