Fanglewood NWN2 Campaign (RELEASED)
#26
Posté 23 février 2011 - 06:35
#27
Posté 23 février 2011 - 03:42
Clearly the wood nymph's tree was used to make the table. It looks to be a little late for a revenge quest though.
#28
Posté 23 février 2011 - 06:24
dno
Modifié par dunniteowl, 23 février 2011 - 06:26 .
#29
Posté 24 février 2011 - 08:37
@Quixal, glad you like the screenshot, yes I put a lot of emphases on atmosphere.
Revenge quest? You obviously didn’t see what was on the menu…
@Owl, well that’s got me thinking, thanks you.
…just maybe. Of course I will never say what quest I end up using, need to play the campaign to find that out.
alupinu
#30
Posté 28 février 2011 - 09:12
All right people made a huge decision in the last 12 hours about Fanglewood. I have decided it’s going to have custom music. Not music that I have written or anything like that but some choice pieces that I have managed to acquire.
The music I’m referring to you may have heard or maybe not but the first file is by the author “Two Steps From Hell”, complements of The Cow King. (Thanks TCK.) I’m finding this file to have some really good battle or boss fights type music, once again great stuff.
The next file is huge, probable about 4-5 CD worth of music, all great stuff for mod’s. Once again you may or may not have heard of these guys “Midnight Syndicate”. Now these guys are great, some of their material, I swear you would think was tailored made for my mod it’s so perfect.
Here’s a link to Midnight Syndicate ws for anybody that is curious. "www.midnightsyndicate.com/"
Ok this is my first stab at installing custom music so I may need help. Did manage to find one tutorial at the vault for custom music installation by SirNugz so hopefully that is all I need. It is a little out dated “07”so I’m keeping my fingers cross. But if anybody has any links or advise on installing custom music, *Please* I’m all ears. (…in this case maybe eyes.)
alupinu
Modifié par Alupinu, 28 février 2011 - 09:14 .
#31
Posté 28 février 2011 - 09:33
I use two methods, for single shot pieces I have attached it to sound objects as a wav file in the campaign folder then fire it from scripts.
For ambient music you need to convert the files to BMU format using the converter from the vault (I will link you if I find it). These go into the music folder in the mydocs/NWN2/....
You then need to pull out the ambient music 2da and mod that in much the same way as for other 2da's. That gets haked or campaigned and you should be good to go.
If you need more detail I can provide it but I suspect you won't.
PJ
#32
Posté 28 février 2011 - 11:16
Sooooo....... I guess you have to decide whether to have voiceovers on your convos, now.......
#33
Posté 28 février 2011 - 11:37
#34
Posté 02 mars 2011 - 01:44
#35
Posté 02 mars 2011 - 09:34
Thanks everybody for your replies. I’m in the process of installing about 20 music files and another 10 ambient sound files. The whole process is going a lot smoother than I had anticipated. My goal is to have *all* custom music.
@Pj, Thanks for the advice on the music files. You were right they were easy to install.
@Matt, Your right it does make a big difference. I’m glad I took the plunge.
@ntb, LOL, thanks…
@Omega27, yes the music files I’m going to have to make a separate folder as well but the ambient sound I’m just dropping into my campaign folder.
alupinu
Modifié par Alupinu, 02 mars 2011 - 09:36 .
#36
Posté 09 mai 2011 - 04:41
Well it’s been about a month but I found some time to work on Fanglewood.
Wrapping up the second level of the haunted mansion, “oh such sights I have to show you” no but seriously it’s going to be fun. The floor plan came out nice with a verity of bedrooms, servant quarters and such. I have also been installing triggers that will give the whole house a more haunted feel. Triggers that make strange noises or have phantoms and ghost appear in front of the party and then just mysteriously disappear before the party knows what happen. Oh yes and there’s baddies! I can’t wait for you to meet the butler.
I decided that we need one more low level beginning quest. So I have started on a pirate camp located by one of the old resident’s house just outside of Woodburrow, that is now deserted and in runes. A young boy/girl will approach the party and tell of the bad men camped down the river by the old Walters house.
This quest will be handed to the player in the beginning of the campaign and will help the player get some badly needed supplies and xp. (The player starts off with nothing more than a dagger and 10gp’s.)
The second part of the quest will be purely voluntary. (Not needed to complete the quest.) If the player searches around the ruined house they should find a door into the cellar and there the party can continue their exploring. Down here the player will bump into something unexpected, something new and something custom. Maybe a Carrion Crawler as a thought.
*Question*
I am having one problem that I’m hoping someone can help me out with. My 'party system' is not working as I would like. I’m using the original NWN2 system. (When you get ready to leave the inn you pick the members of your party and leave everyone else behind at the inn.)The problem I’m having is I would like my part size to be 3 but for some reason the game default are 4 and will not allow three. I have gone to the Campaign editor and changed the party creation size to three but this does not entirely do it, I'm missing something. The game still wants me to have 4 part member slots.
If anybody understand this question and could help me out I would be very grateful, thank you.
Went ahead and posted a screen-shot of the hallway of the second level in the haunted house, enjoy.

Alupinu
Modifié par Alupinu, 05 février 2012 - 06:44 .
#37
Posté 09 mai 2011 - 06:22
#38
Posté 20 octobre 2011 - 04:29
Had to take a little time off to refill my coffers though.
As it stands I’m working on the basement of the haunted house and it’s turning out nice. I’m using some overhead pipes, complements of Hellfire and RWS, that’s really giving the place a right feel and look. With a little searching around the party will find some secrets like an ancient crypt by RWS.
Another thing my story line calls for is an underground drow city. I won’t be building the whole city obviously but I do need to give the illusion to my players of an entire underground city. So this should prove challenging.
I do need to brush up on my ‘drow lore’ like what type of government do the drow use? I know it’s a female lead society but what kind, Feudalism? Anybody have a copy of “Decent to the Depths of the Earth” or “Queen of the Demon Web Pits”?
Modifié par Alupinu, 20 octobre 2011 - 04:30 .
#39
Posté 20 octobre 2011 - 04:52
Alupinu wrote...
Hey everybody just stopping by to let you know that Fanglewood is not dead on the shelf and is a work in progress.
Had to take a little time off to refill my coffers though.
As it stands I’m working on the basement of the haunted house and it’s turning out nice. I’m using some overhead pipes, complements of Hellfire and RWS, that’s really giving the place a right feel and look. With a little searching around the party will find some secrets like an ancient crypt by RWS.
Another thing my story line calls for is an underground drow city. I won’t be building the whole city obviously but I do need to give the illusion to my players of an entire underground city. So this should prove challenging.
I do need to brush up on my ‘drow lore’ like what type of government do the drow use? I know it’s a female lead society but what kind, Feudalism? Anybody have a copy of “Decent to the Depths of the Earth” or “Queen of the Demon Web Pits”?
If you have time, read R.A Salvatore's books "Homeland", "Exile", "Sojourn". If you are pressed for time, "Homeland" will be sufficient to give you all you need.
In short. Drow society is organized into differnt "houses" led by the Matron Mother (the matron of the family). These matron mothers are Priestesses of Lolth and are at the pinnacle of the society. There is a loose governing body for drow cities comprised of the matron mothers of the most powerful houses, but this body does little and Drow society is violent and lawless. Different houses are constantly covertly at war with one another seeking to increase their status in drow society.
Also, I believe that there is a prefab of a drow city in the Tales of the Sword Coast prefab pack.
Also, you can check out this link:
Link...
#40
Posté 20 octobre 2011 - 07:30
In any case, there's plenty of easily available source information in Drowven society and their areas of the Underdark, so you should have easy sailing for that. If not, let me know and I may titillate you with transcribed passages of interest. I have it.
dno
#41
Posté 21 octobre 2011 - 03:04
I think I will read the book “Homeland” looked it up on the web and it looks like something I could enjoy. I used to read a bunch of those books (Forgotten Realms) back in high school, a long time ago. Maybe it’s time to pick them up again.
Owl!
“Drow of the Underdark” I remember that book from way back. Never owned it but maybe it’s about time I should. Actually Owl I need to go out and buy a bunch of the 3rd-4th edition AD&D books. I used to have almost all the 2nd edition but, well *&%$ happens and now all I have left are a few modules and the original (white) box set that of course does not get used.
#42
Posté 21 octobre 2011 - 03:39
The tile set is by RWS and the Animated Traps are from ArPharazons “Trap Pack”.

Really digging these animated traps, highly recomend it.
Modifié par Alupinu, 21 octobre 2011 - 03:42 .
#43
Posté 21 octobre 2011 - 07:01
P.S awsome shot.
#44
Posté 22 octobre 2011 - 03:57
Omega27 wrote...
Thats sweet, i cant wait to get started on my NWN2 mod. Im a bit torn on what to do.
P.S awsome shot.
Do you have a story line thought out yet? Get your story line and then much like reading a book just start at the beginning. On the first line of the first page of your story where's the player at? Then that's the place/area you need to build first. First just build a map and will go from their.
#45
Posté 22 octobre 2011 - 11:49
I have a different suggestion. Virtually no building until the story is up and running. social.bioware.com/forum/1/topic/167/index/8558944Alupinu wrote...
Omega27 wrote...
Thats sweet, i cant wait to get started on my NWN2 mod. Im a bit torn on what to do.
P.S awsome shot.
Do you have a story line thought out yet? Get your story line and then much like reading a book just start at the beginning. On the first line of the first page of your story where's the player at? Then that's the place/area you need to build first. First just build a map and will go from their.
#46
Posté 22 octobre 2011 - 01:07
Alupinu wrote...
Here’s a little screenie to show that I have not been goofing off. Installed these nifty animated traps just today. Oct 20
The tile set is by RWS and the Animated Traps are from ArPharazons “Trap Pack”.
Really digging these animated traps, highly recomend it.
Hmmm ... I see no wood but there appears to be a fair amount of Fangling going on in that tunnel.
Do those things spin in game?
PJ
#47
Posté 22 octobre 2011 - 01:22
#48
Posté 22 octobre 2011 - 04:56
Pj and Matt, the author was good enough to provide movies so you can see what all the traps do and yes the blades do spin and go in and out. My old lady just loves it. Here’s the link which I should have posted earlier, my bad.
nwvault.ign.com/View.php
#49
Posté 22 octobre 2011 - 05:32
I don't. You could just copy and paste into one though.Alupinu wrote...
Kamel_, very impressive looks like a lot of work there. Do you have that in a doc form for down load?
Pj and Matt, the author was good enough to provide movies so you can see what all the traps do and yes the blades do spin and go in and out. My old lady just loves it. Here’s the link which I should have posted earlier, my bad.
nwvault.ign.com/View.php
#50
Posté 22 octobre 2011 - 05:51
Alupinu wrote...
Omega27 wrote...
Thats sweet, i cant wait to get started on my NWN2 mod. Im a bit torn on what to do.
P.S awsome shot.
Do you have a story line thought out yet? Get your story line and then much like reading a book just start at the beginning. On the first line of the first page of your story where's the player at? Then that's the place/area you need to build first. First just build a map and will go from their.
-Well i have to think of a whole new story or take the one im putting out for NWN and remake it on NWN2.





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