Fanglewood NWN2 Campaign (RELEASED)
#126
Posté 13 août 2012 - 11:16
#127
Posté 13 août 2012 - 11:26
"File (.zip, .rar, .7z, .exe, .omod only, 5GB (5120MB) file size limit)"
That's what it says on the file upload page.
Modifié par Tchos, 13 août 2012 - 11:28 .
#128
Posté 13 août 2012 - 11:39
#129
Posté 13 août 2012 - 11:49
Edit: Okay, I checked, and it's not so long out of date. The file size limit was increased to 1 GB in May 2011, and then increased to 5 GB in April 2012.
Modifié par Tchos, 13 août 2012 - 11:52 .
#130
Posté 14 août 2012 - 02:04
Tchos wrote...
I'm sure that info was true at some time in the past, but wherever it says that is years out of date, and should be updated.
Edit: Okay, I checked, and it's not so long out of date. The file size limit was increased to 1 GB in May 2011, and then increased to 5 GB in April 2012.
Thanks
Ok, good then I guess Nexus won’t be a problem after all. Thank you Tchos.
#131
Posté 14 août 2012 - 06:43
#132
Posté 14 août 2012 - 06:59
Worked for me
PJ
#133
Posté 14 août 2012 - 07:51
Thanks PJ!PJ156 wrote...
maximus@vaultnetwork.com
Worked for me
PJ
#134
Posté 14 août 2012 - 09:57
#135
Posté 14 août 2012 - 10:32
Thanks kamal_, I e-mailed Max if i don't hear from him in a couple of days that will be plan B.kamal_ wrote...
If necessary you can message Rolo Kipp. He's a nwn1 person but he's helping out at the Vault.
#136
Posté 16 août 2012 - 12:59
#137
Posté 18 août 2012 - 06:38
Game play wise, nothing I'd call a bug, but it might be worth cutting down the number of travel encounters. These accounted for the bulk of my experience in the early levels and seemed to happen every time I revisited an old location. Lastly the load screens all seem to be set to random. I know setting them all to a more appropriate image is time consuming but it does add a nice touch.
That said the level design is amazing, and I love the the mechanics you used with the rest system, and traps. Had a lot of fun with it. Congratulations on your upcoming release.
#138
Posté 18 août 2012 - 06:46
Modifié par Shaun the Crazy One, 18 août 2012 - 06:46 .
#139
Posté 23 août 2012 - 10:18
Well I uploaded Fanglewood to the Vault by FTP today and filled out the little form. Hopefully should be ready for down-load by tomorrow. We shall see. Planning to upload Fanglewood to the Nexus tomorrow morning and write a little release announcement for the forums. It’s all real exciting!
@Shaun, I do have the all the areas set with ambient sound but for some reason sometimes it doesn’t plays but sometimes it does. I have no idea why, yes very annoying.
The travel encounters are based on a random chance of 1D4. It seems to be all a matter of chance, some games I played had back to back encounters like you described and still other game very few. 1D6 was too few and sometimes play a whole game without a single encounter.
You know I never even thought about the load screens, LOL, I will have to add that in my next update. Thanks.
#140
Posté 23 août 2012 - 10:27
congratulations.
#141
Posté 24 août 2012 - 12:43
Harumph!
#142
Posté 24 août 2012 - 01:06
#143
Posté 24 août 2012 - 02:34
#144
Posté 24 août 2012 - 08:10
#145
Posté 24 août 2012 - 08:38
Fanglewood is up and ready for down-load on the Nexus.
www.neverwinter.nexusmods.com/mods/201/
I received an E-mail from the vault saying “Thanks. It’s now set to be published.” But I still don’t see the mod up on the vault. Not sure why, if I don’t see it tomorrow (8-25) I’ll shoot them another e-mail.
Modifié par Alupinu, 24 août 2012 - 08:39 .
#146
Posté 24 août 2012 - 08:49
#147
Posté 24 août 2012 - 09:18
Tchos wrote...
I've downloaded it just now from Nexus. I had to try a couple of servers, because it hadn't propagated to some of them yet.
Is that bad thing? Is that because it’s such a large file?
#148
Posté 24 août 2012 - 09:19
#149
Posté 24 août 2012 - 09:59
PJ
#150
Posté 24 août 2012 - 09:59
bealzebub wrote...
You should make a "promote your project- promo ad" for the top of the vault.
Good idea might make that my project for tomorrow. Right now I’ll be happy if the Vault will just get my mod page up.





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