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Fanglewood NWN2 Campaign (RELEASED)


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#126
kamal_

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I thought the Nexus will do up to a gig per file without asking for permission.

#127
Tchos

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The Nexus limit is 5 GB per file, as far as I can tell.

"File (.zip, .rar, .7z, .exe, .omod only, 5GB (5120MB) file size limit)"
That's what it says on the file upload page.

Modifié par Tchos, 13 août 2012 - 11:28 .


#128
Alupinu

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Really guys? I heard nexus was 300MB max but that’s second hand information so I’ll check that out. Thanks

#129
Tchos

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I'm sure that info was true at some time in the past, but wherever it says that is years out of date, and should be updated.

Edit: Okay, I checked, and it's not so long out of date.  The file size limit was increased to 1 GB in May 2011, and then increased to 5 GB in April 2012.

Modifié par Tchos, 13 août 2012 - 11:52 .


#130
Alupinu

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Tchos wrote...

I'm sure that info was true at some time in the past, but wherever it says that is years out of date, and should be updated.

Edit: Okay, I checked, and it's not so long out of date.  The file size limit was increased to 1 GB in May 2011, and then increased to 5 GB in April 2012.


Thanks
Ok, good then I guess Nexus won’t be a problem after all. Thank you Tchos. Image IPB

#131
Alupinu

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Does anybody know Maximus’s *working* Vault address? Need to ask him what is the best way to upload fanglewood.

#132
PJ156

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maximus@vaultnetwork.com


Worked for me :)

PJ

#133
Alupinu

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PJ156 wrote...

maximus@vaultnetwork.com


Worked for me :)

PJ

Thanks PJ! Image IPB

#134
kamal_

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If necessary you can message Rolo Kipp. He's a nwn1 person but he's helping out at the Vault.

#135
Alupinu

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kamal_ wrote...

If necessary you can message Rolo Kipp. He's a nwn1 person but he's helping out at the Vault.

Thanks kamal_, I e-mailed Max if i don't hear from him in a couple of days that will be plan B.

#136
Omega27

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Yeah Rolo is pretty helpful :))

#137
Shaun the Crazy One

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So I was able to get through a large chunk of the beta this week and found surprisingly few bugs. Most of the issues were audio related (sorry, I use to work as a sound tech so those things just get to me), the custom music is a bit rough for one, could use some reverb to make it sound more natural. Also there doesn't seem to be any ambient sound for the areas which I feel would add a lot of atmosphere.

Game play wise, nothing I'd call a bug, but it might be worth cutting down the number of travel encounters. These accounted for the bulk of my experience in the early levels and seemed to happen every time I revisited an old location. Lastly the load screens all seem to be set to random. I know setting them all to a more appropriate image is time consuming but it does add a nice touch.

That said the level design is amazing, and I love the the mechanics you used with the rest system, and traps. Had a lot of fun with it. Congratulations on your upcoming release.

#138
Shaun the Crazy One

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I believe Robin (aka Dark0ne) recently up the upload size on the Nexus to 5 GB. That said he's very open to putting larger files on their if you email him (robin@blacktreegaming.com). It would be great to see this on the Nexus. Neverwinter Nexus releases have run a little bit dry lately.

Modifié par Shaun the Crazy One, 18 août 2012 - 06:46 .


#139
Alupinu

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*UPDATE*
Well I uploaded Fanglewood to the Vault by FTP today and filled out the little form. Hopefully should be ready for down-load by tomorrow. We shall see. Planning to upload Fanglewood to the Nexus tomorrow morning and write a little release announcement for the forums. It’s all real exciting!

@Shaun, I do have the all the areas set with ambient sound but for some reason sometimes it doesn’t plays but sometimes it does. I have no idea why, yes very annoying.
The travel encounters are based on a random chance of 1D4. It seems to be all a matter of chance, some games I played had back to back encounters like you described and still other game very few. 1D6 was too few and sometimes play a whole game without a single encounter.
You know I never even thought about the load screens, LOL, I will have to add that in my next update. Thanks.

#140
bealzebub

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Whoo hoo! Finally the moment when all your hard work comes to fruition. Now to just sit back and watch the downloads/votes... slowly trickel in :)
congratulations.

#141
Dorateen

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Congratulations on the release, Alupinu. It's always a momentous accomplishment and reason to celebrate.

Harumph! 

#142
Arkalezth

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Congrats. Since I wasn't around for the testing, I'll see if I can play the final version soon.

#143
kamal_

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<---- blocks off some time this weekend.

#144
Tchos

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I, too, will reserve some time to play it! And congratulations on the release. :)

#145
Alupinu

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Thanks everybody for your support.
Fanglewood is up and ready for down-load on the Nexus.

www.neverwinter.nexusmods.com/mods/201/

I received an E-mail from the vault saying “Thanks. It’s now set to be published.” But I still don’t see the mod up on the vault. Not sure why, if I don’t see it tomorrow (8-25) I’ll shoot them another e-mail.

Modifié par Alupinu, 24 août 2012 - 08:39 .


#146
Tchos

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I've downloaded it just now from Nexus. I had to try a couple of servers, because it hadn't propagated to some of them yet.

#147
Alupinu

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Tchos wrote...

I've downloaded it just now from Nexus. I had to try a couple of servers, because it hadn't propagated to some of them yet.


Is that bad thing? Is that because it’s such a large file?

#148
bealzebub

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You should make a "promote your project- promo ad" for the top of the vault.

#149
PJ156

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Congratulations Alupinu, It's good to hear it's up.

PJ

#150
Alupinu

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bealzebub wrote...

You should make a "promote your project- promo ad" for the top of the vault.


Good idea might make that my project for tomorrow. Right now I’ll be happy if the Vault will just get my mod page up.