Has anyone else experienced this? Text that is too long to fit in the cutscene mode dialogue space cannot be scrolled. I see a scrolling bar there, but it does nothing.
scrolling lengthy text?
Débuté par
Batmanis64
, févr. 16 2011 05:20
#1
Posté 16 février 2011 - 05:20
#2
Posté 16 février 2011 - 08:51
From my experience, that is in fact the case if you use NWN2-style dialogues. As far as I'm aware there only solution is to use shorter blocks of text with CONTINUE nodes between them when it isn't possible to use NWN1-style conversations.
#3
Posté 16 février 2011 - 01:51
Have seen this also. I have noticed that once the PC responses come up, the NPC node the moves to the top of the screen can be scrolled at that point. Not too helpful really.
If you leave the PC node blank (add one, type nothing into the reply box for the PC to say, then add another NPC node) the word [Continue] will automatically get inserted into the PC node. In game, the PC node will be auto skipped as if it did not exist and it will go directly to the next NPC node without the player doing anything. Note though that the PC node does actually fire (even if it does not show in game) so you can still use it for things like firing off scripts and such.
If you leave the PC node blank (add one, type nothing into the reply box for the PC to say, then add another NPC node) the word [Continue] will automatically get inserted into the PC node. In game, the PC node will be auto skipped as if it did not exist and it will go directly to the next NPC node without the player doing anything. Note though that the PC node does actually fire (even if it does not show in game) so you can still use it for things like firing off scripts and such.
#4
Posté 20 février 2011 - 08:59
Well that's a shame. I guess I'll use shorter blocks of text, even though my groupings are grouped the way they are for a reason. I guess I'll deal with it.





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