Want to build a module or learn the toolset? Let's do it!
#1
Posté 16 février 2011 - 11:38
I'm sure there are several people sitting around who would like to build a module and/or learn the toolset but are unsure how. I don't consider myself an expert (having never released a single-player module), but I have built for a PW and run my own little private DM'd campaign. I would like to enter the "yay I released a single-player mod" stage of my NWN2 career.
I plan on starting by doing a conversion of a (relatively) short, four part 2nd ed. AD&D campaign that will remain unnamed for the time being because I am a tease. We'll make a few customizations to accomodate the NWN2 medium and I plan on releasing a hardcore version as well as a "standard" version to appeal to gamers of all stripes. I don't plan on anything overly ambitious so modders of any skill level are welcome to join.
Please drop me a PM if you are interested and would like to know more.
-MH
#2
Posté 16 février 2011 - 11:39
#3
Posté 17 février 2011 - 01:37
I started writing my epic Gems of Power (unfinished), decided to develop something simpler to start and wrote the Silverwand Sample Campaign. Got back to work on Gems of Power and decided to try to develop a conversion of King's Festival. I figured since you have the maps and the story, how long could it take? Well, it took a while longer than I thought because SoZ came out so I had to figure out how to implement the death system, party editor, and crafting into King's Festival. then I started adding Queen's Harvest to it. Then I got distracted by writing the OC Makeover, which led to writing the MotB Makeover, and now two years after starting what I thought would be a 3 month effort I still haven't finished Queen's Harvest, let alone my epic Gems of Power.
Things never go as quickly as you might think. At least that has been my experience.
Regards
#4
Posté 17 février 2011 - 03:50
Kaldor Silverwand wrote...
Things never go as quickly as you might think.
More truthfull words were never spoken... err... written, at least concerning building a module.
#5
Posté 17 février 2011 - 05:03
I appreciate the response. I used your sample campaign waaay back in the day to familiarize myself with that aspect of the toolset. I've run my own campaign for a few years now and have been building MP-focused modules since 2004. I understand the build time. I'm doing conversions for the precise reason of developing SP scripts and developing a workflow.
I suppose I just wanted to open that opportunity up to someone else instead of waiting several years like I did.
#6
Posté 17 février 2011 - 05:07
Things never go as quickly as you might think. At least that has been my experience.
QFT.
#7
Posté 17 février 2011 - 05:11
#8
Posté 18 février 2011 - 05:13
Alupinu wrote...
When building a mod never measure it in traditional time like days, weeks and months but in percentage, as in percent of your life. MinD I calculate took about 2.3% of my life or about 2.75 years.
That is possibly one of the most depressing posts I have seen in a while
I'm not going to attempt a similar calculation.
PJ
Modifié par PJ156, 18 février 2011 - 05:14 .
#9
Posté 19 février 2011 - 04:32
#10
Guest_ElfinMad_*
Posté 19 février 2011 - 07:39
Guest_ElfinMad_*
http://en.wikipedia....i/Oldest_people
Whats your secret? Elven ancestory? Potion of longevity?
#11
Posté 20 février 2011 - 02:39
dno
#12
Posté 21 février 2011 - 06:57
ElfinMad wrote...
And that also makes Alpinu the oldest person currently living according to Wikipedia.
http://en.wikipedia....i/Oldest_people
Whats your secret? Elven ancestory? Potion of longevity?
Matt wrote...
I see it as a rather positive post. By Alpinu's calculation, he should live to be 119 years, 6 months, and 23 days old. That's pretty damn sweet! He'll be pumping out mods long after I'm pushing up daisies!
Owl wrote...
His secret? Pish! I let him drink from the Fountain of Youth I keep hidden in a copse of woods somwhere. I mean come on, how many Blue Owls that can talk and type do you know?
dno
...smart ass's! LoL
Modifié par Alupinu, 21 février 2011 - 07:01 .
#13
Posté 23 février 2011 - 06:30
#14
Posté 23 février 2011 - 07:10
.. its all in the ears
#15
Posté 23 février 2011 - 06:36
In the meantime, what would be the nature of this project? I mean, if folks are supposed to PM you for more details, then how can you complain that your thread is at the top of the list of non-Sticked threads? And, tell me, what exactly is being hijacked? All the salient material is in the first post, yeah?
Come on, Mad.Hatter, enjoy the tea party.
dno
#16
Posté 26 février 2011 - 12:20
The Flip Project
This is what it is, in a nutshell:
Huh? Huh? Yeah? This thing might even let *me* figure out how to script!The final version of Flip is now available for download. We hope you like it!
Flip is a visual language that makes it easy for people without programming skills to script events when creating their own computer games using the Neverwinter Nights 2 Electron toolset.
Although the Electron toolset features a full programming language called NWScript which is used to script events, many users do not feel confident with the idea of learning to program. Flip features a much simpler visual interface in which users create scripts by connecting ‘blocks’ together.
dunniteowl
Modifié par dunniteowl, 26 février 2011 - 12:23 .
#17
Posté 02 mars 2011 - 04:26
social.bioware.com/forum/1/topic/167/index/6292469
#18
Posté 08 avril 2011 - 04:28





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